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  • Things that could potentially improve gameplay
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    Well, there are a few things that bother me with the game, and I know it's in early stages and that it is understood that things need to be buffed out and all, but just a few suggestions.

    One, I think it would be nice to have some way of being a medic, so you could heal teammates that are on the field.

    A second, the chat text needs to be bigger or have better colors. Possible have a semi-transparent black box that the text will appear on top of, so it's not entirely in the way, and you can actually read the near-white text on a map where everything is white or pastel type colors.

    Now this here probably has something to do with how the engine runs or how the game renders, I don't really know how all of that works in this game, but I find the way that the entire geometry of the map sways and distorts when you pan with the mouse. It gets dizzying, and makes it really hard to navigate and pick off targets, and even interferes with building.

    Another problem I see with the game, is when you spawn, a lot of maps have you way up on top of some structure. That's fine for the first few times, but it kinda gets old dieing and then having to walk all the way down and loos health because of ledges that are a bit too high. Maybe later there could be an update that would implement parachutes? Maybe via a map pick-up that could be placed on top of tall areas?

    Just a few things that I think could really help the game, thanks to whoever takes the time to read this, I appreciate it!

    ~Polaroidon

    #58929
    ポラロイドン
    Member
    Posted 13 years ago
     

    Oh look it's these suggestions again.

    Really, it's all been said before. Try the search button?

    #58932
    Doodrgn
    Engineer
    Posted 13 years ago
     

    Medic: Suggested many times before.

    Chat text box: Great idea, been suggested before.

    Drunken camera movement is already confirmed for in the process of being fixed.

    Spawn in a random location, not much can be done about it. Parachutes have been suggested.

    #58935
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    I like the parachute idea. Those would be really fun actually. I can imagine jumping off the edges of maps like bridge wars and hallway, and floating down into the enemy base while your teammates cover you from their dirty little rat nests inside the wall.

    #58940
    Kanye
    Hipster
    Posted 13 years ago
     

    I only wanted more specific descriptions for the two suggestions, which wasn't in any of the topics I searched.

    And I know you might think "Oh, why couldn't you just post in the already existing thread?"

    Answer: If I did, people would bitch about necroposting. If I didn't, HUR, such button.

    Can't please everybody I guess.

    #58954
    ポラロイドン
    Member
    Posted 13 years ago
     

    What kind of infantry soldier brings a parachute?

    #58961
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    If you would read, you'd see that it mentions it being an on-map pickup.

    #58962
    ポラロイドン
    Member
    Posted 13 years ago
     

    The AoS infantry.

    #58963
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    Ahem.

    What kind of person would use a parachute? We aren't jumping from the sky you know.

    #58968
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    Again,the AoS cubic people.

    #58972
    Chaos_BR
    Brazilian Atheist
    Posted 13 years ago
     

    >Has never heard of basejumping.

    #58973
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    >has never realized the fact that base jumping from a vanilla map is nigh impossible without edits.

    #58977
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    a few to add to this,

    a way/ method to change the controls to different keys (this also can add multi language support due to other keyboard layouts)

    more ammo for the love of deuce

    less opacity in the "fog of war"

    a publication titled "a newfags guide to cutomizing AoS clients"
    +++++++++++++++++++++++++++++++++
    (recycled ideas i more than wholeheartedly suppport):
    +++++++++++++++++++++++++++++++++
    registration for playing (its dangerous to go alone...)

    parachutes (for paratroopers, which are infantry for those who seem confused as to what soldier brings them)

    a notice on the download for the client page in big red letters stating: "read the readme file" (because people cant seem to do this without coming in game to annoy others).

    windowed client option

    a third weapon option (not going to even suggest one because people dgaf.)

    field healing/medic

    #59096
    wut_wutington
    Member
    Posted 13 years ago
     

    >still has not realized that only one out of every ten servers uses vanilla maps.

    @wut

    Most of that has been suggested already.

    #59133
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    It isn't the fog that makes things invisible, it's the render limit.

    #59135
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    well then, has anybody actually considered consolidating these ideas into one whole list for people to use rather than having to search through dozens of threads?

    #59722
    wut_wutington
    Member
    Posted 13 years ago
     

    just because its already been said before it doesnt mean its any less true

    picture says my opinion on this thread and its ideas

    #59725
    Fluttershy
    Yellow Pegasus
    Posted 13 years ago
     

    when more weapons come out each wepon should change the way the character works like walking speed...

    #59780
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    I think that would make that game a bit weird, (AND COD LIKE). Each gun has its strength/weakness over distance, so lets leave it that way

    #59893
    [MLG]Nowa90
    Rifleman/Modder
    Posted 13 years ago
     

    I liked the swaying camera movement :(

    #65164
    killerhoboXx
    Member
    Posted 13 years ago
     

    I think fog should start a little farther from the player and end right before the render distance limit.

    #65167
    SpazDragon1397 (コバルト)
    The Badass Pony
    Posted 13 years ago
     

    @KwF_TWiiSt3D_x

    when more weapons come out each wepon should change the way the character works like walking speed...

    No thanks. As we've mentioned countless times, one thing that makes this game so special is that everyone is on a level playing field; there are no perks or advantages. We're already having a bit of a balance problem since the SMG is pretty much outclassed by the rifle at any range.

    Although, once again, the dreaded cone/server-side hit verification has done some damage to the overall level of equality between each player. Then again, you could just say that we are all equally unlucky.

    #65174
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    Something I think that would be cool is,like,u get hit in the leg,u move slower,or you get hit in the arm,just a bit of extra cone.

    #65185
    Chaos_BR
    Brazilian Atheist
    Posted 13 years ago
     

    ^me like that idea :P

    #65202
    Pinky-Conehead
    PIIINKY CLAAAW
    Posted 13 years ago
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