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@Szuwar you should create your own topic with these bots... maybe "D-Bots" |
#71925 [17th]TorchOF Graphics Designer Posted 13 years ago |
I'm pretty lazy so I don't know if I'll develop them more. |
#71931 Szuwar Member Posted 13 years ago |
you dont have to you could just put it in its own little thread and just sit it there and see if people like it or not |
#71934 [17th]TorchOF Graphics Designer Posted 13 years ago |
yeah im stupid though so a turtorial vid would be nice! |
#71956 asher418 Modder/Shader Posted 13 years ago |
It's not gonna happen. To run this you have to: 1. Download and extract dummy.rar This is if you don't want them to spawn in one place. After this steps there should be a guy called Dummy running in circles. |
#71991 Szuwar Member Posted 13 years ago |
Woot For Dummies xD |
#72086 [17th]TorchOF Graphics Designer Posted 13 years ago |
you updating this sometime? |
#73672 [17th]TorchOF Graphics Designer Posted 13 years ago |
If it does not run with new update (0.58) exchange client.exe in folder data with newer version. Besides this I don't see any updates in near future. |
#79184 Szuwar Member Posted 13 years ago |
no it should work fine i just didnt know if you were going to add anything else to it if not its okay 8) |
#79408 [17th]TorchOF Graphics Designer Posted 13 years ago |
plz update it for the new version of pyspades |
#93371 [Elite]C.A.G.E Member Posted 13 years ago |
Yes, I finaly found this thread! |
#105111 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Please make this for .58, I BEG YOU! |
#105112 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Neat to see you guys doing some AI mods! You guys could make a Left4Dead type of game mode with this I bet! Have one team as human players, and the other as Zombies that use only picks, and can dig UBER fast!!! Here is my psudeo-code: Bot spawns. Other conditions: **When chosen player dies bot tracks to new random number. **When player is above the center of bot, aim pattern changes to tunnel up making a stair case. **Bot Dies automatically after X amount of time in case it gets stuck. (use this incase any other rule fails for some reason.) **Bot also dies if the bot dose not move in the Y+ forward direction for X seconds. (give it time to fall from the top of the map, to the water + the time it takes to break a few blocks.) Other things you might Add: **Make some of the bots track to the intel or tent. When 3 bots occupy the intel, or the capture tent zone the round is over, Zombies the victor! (or any bot occupy zone for X amount of time.) ** Have a boss bot that can fly, and choose nearby players for a random "Swarm" mode where all bots go after 1 player for X amount of time. (might be fun to increase the bots movement speed to make it more challenging, defending your team mates. ) |
#105289 JoJoeStinky Stinkious Maximus Posted 13 years ago |
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