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Was just thinking of a way to get people to build more. Lets have some sort of explosives, that you can use to blast holes in walls. To balance a guy with a grenade launcher or RPG, you could make them move slow, which would suck.... Or you could have slow reload speeds. I like the idea of a slightly random flight projectile, so it is used more for base breaching than it is for fragging. Like the first Day of defeat mod. If you hit someone with a bazooka, you where REALLY lucky. The detpack idea is a cool one because they would have to be at ground 0 to blast a hole. They could not spam it very easy. If it becomes "Spammy" you could add a randomly offset timer so people had a 1-2 second variance in when the bomb will detonate so hey could not time when the bast happened. i think it would add a HUGE amount of game-play, and excitement, to have demo guys up front with detpacks, trying to breach a fortress wall. Try playing the old Day of defeat mod for Half life 1, there is a Normandy beach map where you storm the pillboxes, and have to blast holes with bandoleers grenades (You have to place them on the ground, and prime them for a whole second before they where set.) I see people scrambling to fix the base rather than sitting around camping / snipping. They will want to have secure snipping positions so any breach would be a threat to them. The damage from the explosives could be nerfed too, so that they are more for block removal than for killing. To make setting the detpacks more challenging, you could add an audible "countdown" beeps, so you could locate and disarm the detpacks. This would make so that team players would have to set up positions to "cover" the detpack area until it blasts the fortification. For grenade launchers I suggest the explode on impact type rather then the quake "Bouncy" grenades, and a slight inaccuracy. For rockets , grenades that are thrown and grenades launched, you could add a wind direction vector! That way you would have to judge by the wind direction and force to get your grenades to land where you want them to. (like golf games). It would make hitting someone with a "hale marry mortar shot" a LULZ-able experience. It would also promote people to use them just for base busting rather than de-populating the enemy team. i dontlike the idea of random things falling from the sky though. |
#69322 JoJoeStinky Stinkious Maximus Posted 13 years ago |
nah |
#69329 Pinky-Conehead PIIINKY CLAAAW Posted 13 years ago |
I like these ideas. I strongly support the idea of satchel charges and have even suggested this before, as this would make destroying enemy fortifications more varied than "mine until you get shot". I also like the idea of an underslung GL, and the open-ness of the maps would prevent them becoming "noob-tubes". However, I do think all grenades should have their ability to destroy blocks removed - they rely on shrapnel, not explosives, to do the damage. RPG's and Satchels could take over the role of base destroyers. |
#69350 Influx Ceci n'est pas une poster Posted 13 years ago |
Yea i guess the bug maps would help with that. Another way to keep them from spamming is to just have 1 per side per map. It would really decrease the amount of "stale mates" when playing. |
#70077 JoJoeStinky Stinkious Maximus Posted 13 years ago |
You could just have 3 - 4 guys with SMGs pour lead simultaneously at whatever building you want destroyed. |
#70114 JosephAllen129 Imperial Guardsman Posted 13 years ago |
it could very easily be used as a greif tool, i don't think it should break blocks |
#70133 MegaDwarf I'm not that mean Posted 13 years ago |
The only way to get rid of griefers is with blacklists and vote bans. No matter how balanced the guns are, the jerks are still going to be there. I was also thinking of only having the block blasters in certain game modes like CTF where you need to breech the fortress. Modes like team deathmatch dont really need this. (although it would still be fun!) |
#70308 JoJoeStinky Stinkious Maximus Posted 13 years ago |
RPG - Panzerfaust |
#70354 Bobbunny Teh One Bunneh Posted 13 years ago |
@jojoestinky |
#70359 Pinky-Conehead PIIINKY CLAAAW Posted 13 years ago |
MORTARS! |
#70464 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Satchel Charges ^.^ Also, Mortars/Artillery/whatever would be an amazing tactical addition, it would be mainly for bunker busting and suppressive bombardment, and (assuming it is player-controlled, which it should be) would require communication, teamwork, planning and skill to use effectively. So, basically, we need more things that go boom. |
#70534 Mafia200100 Member Posted 13 years ago |
Mortars mortars mortars, I've also suggested that! Satchel charges could destroy blocks more horizontally than vertically so griefers couldn't use it for digging holes. |
#70713 FinnFrag Member Posted 13 years ago |
Yea mortars would be really fun, especially if you had to judge your shots with the wind. Would be like Tiger Woods 2011 |
#70823 JoJoeStinky Stinkious Maximus Posted 13 years ago |
+1 for this, i'm an avid BF:BC2 player and i've come to expect my cover to explode when an enemy spots me early, but even though cover can definately be destroyed in AoS there arent enough tools to do it with, placable "C4" or rockets would be awesome for that |
#71782 Jackson31 Member Posted 13 years ago |
they need to make grenades more powerful. and they need to get a sniper i forgot the name of the gun but it has bullets with a charge in it that lets it blow through walls and stuff that would be awesome for the game |
#71788 larry7012 Member Posted 13 years ago |
Explosive weapons are too griefer-friendly. |
#71789 S0ldi3rKr4s0 Combine Posted 13 years ago |
Play Enemy territory, you'll understand why we need a mortar. |
#71801 [C.H]Winston_ Extreme Brit Posted 13 years ago |
EVERYTHING is griefer-friendly, so I don't get what your problem is. |
#71806 ThatReaper Member Posted 13 years ago |
1 satchel sarge, blows a 2x3x2 hole in a wall. Hurts enemies too, but you only get 1 per life. 5 second fuse, after you push a detanator. |
#71816 [MLG]Nowa90 Rifleman/Modder Posted 13 years ago |
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