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  • Some tips?
  •  

    I'm going to start making weapons by myself,and I wanted to know some tips and tricks for SLAB6,I'm pretty new in this thing. =P

    #73611
    Chaos_BR
    Brazilian Atheist
    Posted 12 years ago
     

    All I can really say is don't try making a gun from scratch, it's pretty difficult, I suggest playing around with the default gun to get a good sense of SLAB6.

    #73613
    Mr. White
    The Gentleman
    Posted 12 years ago
     

    I've been playing a bit,I made a gun,or something that looks like a gun,using the chair.I dont know what gun it is,something like a mix from a non-bullpup AUG A1 and a G36E.At first I was trying to make an double-barreled shotgun,then I started playing with the thing.I thing I'm going to paint here and there and post to see if anyone likes it. =P

    #73616
    Chaos_BR
    Brazilian Atheist
    Posted 12 years ago
     

    Okay,I got some screenshots from the weapon,and now it is in PCX,what program should I use to open it?

    #73638
    Chaos_BR
    Brazilian Atheist
    Posted 12 years ago
     

    Okay so,see this one and tell me if it's good,It is my first weapon =P

    General view:
    http://tinypic.com/r/34nsjf5/7

    From the sights:
    http://tinypic.com/r/t99l6v/7

    I have a problem here,when I try to test the weapon in game,I have nothing in my hands.I'm testing it as a rifle.
    Oh,and sorry for the triple post.

    #74295
    Chaos_BR
    Brazilian Atheist
    Posted 12 years ago
     

    you've probably named it incorrectly in your kv6 file folder, so the game looks for the file named "semi" and doesnt find anything so it doesnt show anything. btw you did name the file semi and not rifle right?

    As for tips for kv6 I would start with a gun that has a similiar stock to the gun you are trying to make, and use that for a base. Then you need to know the rules of thumb, the handles on most weapons are just three squares that overlap in the corners, here's an example: http://i.imgur.com/4iWQV.jpg
    also, the body of your guns should be three voxels wide, and about three voxels tall, and the barrel a one vixel wide/tall line, and you could also make the handle and clip part only one voxel wide as well. if the body looks too blocky then you can shave off the two rows of voxels on the sides of the top of the gun, like this:
    http://i.imgur.com/2t7pD.jpg

    hope this helps a little bit and I know that i didn't really explain it perfectly and if you dont get something just ask or whatever

    #74339
    Blue_phantasm
    Member
    Posted 12 years ago
     

    Yeah,I've done something like that,the gun is 3 blocks wide,the mag is 1 block wide and I made the handle to looks like the one in the AUG A1.I'm workin in a double-barrel shotty,and maybe a sniper rifle.Thanks for the tips.

    #74349
    Chaos_BR
    Brazilian Atheist
    Posted 12 years ago
     

    I'm having one problem here.I can see the weapon now,but it need to be rotated 90 degrees,and I needs to know where is the angle to direct my weapons,so that i dont make the same mistake here.

    #74379
    Chaos_BR
    Brazilian Atheist
    Posted 12 years ago
     

    well the slab6 program forces you to keep your camera level, but not to keep it at a certain angle, so what you are going to have to do is recreate you entire gun in a different slab6 where you know for sure which way its supposed to be facing, i t kinda sucks but i dont know of any other way :/

    #74487
    Blue_phantasm
    Member
    Posted 12 years ago
     

    Ya,I've done it for a double-barrel shotgun and a sniper I was doing.I've remade the entire gun with exactly the same sizes.I've took all that time to make a simple rocket launcher cause the first time it was facing the wrong direction,then I had to rotate it 90º.But,then I've got it wrong once again,and had to turn it 180º to face the right direction. =/

    #74603
    Chaos_BR
    Brazilian Atheist
    Posted 12 years ago
     

    lol i feel sorry for you

    #74769
    Blue_phantasm
    Member
    Posted 12 years ago
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