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now that we have basic combat weapons we need we need to start getting new role types and special weapons to dd new playstyles to the game. a couple ideas mortar- shoots a rocket into an enemy zone mines- lays a mine on target block, turning it into an explosive block. if an enemy gets within 2 blocks in any direction the mine blows up and kills them. turret- places a powerful turret at location I feel like these weapons may give players a chance to be on the defense instead of having the NEED to attack and leave noone to defend. It would add more depth and strategy to the game. The weapons are not my suggestion, my suggestion is to add roles to the game and perhaps a way to make defending more viable. tell me what you think :D |
#74448 vasheenomed Member Posted 13 years ago |
All have been suggestd. Mortar, been suggested before, personally do not like your version of it. |
#74450 Bobbunny Teh One Bunneh Posted 13 years ago |
I like the idea of the turret, but just one problem is that your version is overpowered. For the turret, it only has 100 health and the "headshot" area is the swivel point between the tripod and gun. Also, if the player is hit, the gun "absorbs" the damage until it has no health left, at which point it is destroyed. Another ide would be for the turret to have a limit of 100 round clips with 200 rounds of backup and a 10 second reload time. Or, the turrets could start out as being already on the map, and once the turret is out of ammo, it is unusable until the round is over. |
#74635 SamSniped Member Posted 13 years ago |
Mortars should be aimed at 2 angles, one for direction, one for elevation (increasing and decreasing the distance). Damage/RoF/Max. Distance/Min. Distance etc. etc. are all debatable, but the aiming should be like that. Turrets have -kind of- been suggested before, in the form of machine guns on bipods etc., but I really like your version of it, even though you have suggested a ridiculously overpowered one there. As for mines - yes, but not proxy. It should be upon contact, and there should also be a subtle indicator of a mine there (maybe a slight tint in block colour, a barely-noticeable bulge, or whatever), and it should be removable with a spade. So that's my ideas for your ideas. |
#75141 Mafia200100 Member Posted 13 years ago |
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