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I was thinking today instead of having a sniper rifle that can look more into the fog that the addition of binoculars would allow you to look into the fog for another 50 -100 blocks to spot people , tactics, stuff like that. Just an idea so dont say stuff like, "This will make it like COD" I just think this is a better addition to the game than the sniper. We already have a rifle, why do we need a sniper rifle? As long as we can look into the fog a little, that will satisfy me. Thoughts? |
#74794 [MLG]DUCK Member Posted 13 years ago |
Yeah, someone add a tally on the suggestion slate for binoculars I'm not at all against this idea, but it's good forum etiquette to search before you post. |
#74800 Doodrgn Engineer Posted 13 years ago |
the rifle stays daffy |
#74819 drewdog50 Goatkeeper Posted 13 years ago |
i just realized that every mmo is a rip off from wow and every shooter is a rip off from cod. the idea seems cool from the user, but think about it when you are walking on a big flat surface looking into the fog. trying to spot someone. and all off a sudden lots off shots is fired out from the fog and it's impossible for you to shoot back. |
#75661 TB Member Posted 13 years ago |
but i mean lets be for real. if someone thinks the person will stay stationary long enough to know exactly where the guy and gets a shot on the guy its his problem |
#75665 PS ELMOZ GEMZ Member Posted 13 years ago |
Not every shooter is a rip off of CoD. If anything, CoD is a rip off of Medal of Honor. |
#75685 CaptainOAP Member Posted 13 years ago |
no cod would prolly be a rip of counter strike |
#76510 PS ELMOZ GEMZ Member Posted 13 years ago |
TROL-OLO-OLO OWAITYOURSERIOUS? |
#76512 DeathEnhanced The Grand Exterminator Posted 13 years ago |
doom started first person shooters |
#76540 afro samurai Inactive Posted 13 years ago |
I didn't actually mean what i said about WoW and COD! It just seems like a lot off people do! |
#76635 TB Member Posted 13 years ago |
Still one problem. |
#76659 Bobbunny Teh One Bunneh Posted 13 years ago |
doom started first person shooters<afro samurai> |
#88573 JackofallSpades Member Posted 13 years ago |
Wouldn't you have to recode the whole engine for that? I thought the player models aren't even rendered beyond the current fog limit? So yeah, what Bob said. |
#88606 Beret Commando Posted 13 years ago |
Actually, Duck hunt started first person shooters technically. If you don't consider that a first person shooter, then Wolfenstein came out before Doom. Doom - December 10, 1993 Wolfenstein - July 21, 1993 Duck hunt - April 21, 1984 |
#89876 Kristina Member Posted 13 years ago |
/GINORMOUSFACEPALM Can't you people just STOP going on with this clone-this-rip-off that-cod-earlier-war about who was first? NOBODY GIVES A FUCK. The only thing that matters with clones if they are good and sell/cost good. (Just like women, someone else said) |
#89886 [PMS]fleek% Seabreeze Posted 13 years ago |
About the rip-off from CoD: How can a binocular be a rip-off from a videogame when it does exist in real life.... Shooters are a rip-off from real life warfare x_X.... And I think binoculars are a good idea, but I would implement it with classes :& |
#89968 Coldheiser Member Posted 13 years ago |
^ |
#89971 [PMS]fleek% Seabreeze Posted 13 years ago |
^I read your first answer, but I had to say my opinion :D |
#89972 Coldheiser Member Posted 13 years ago |
@Beret It seems plausible that the render limit is an adjustable part of the engine, and could be extended with relative ease. But this is speculation on both our parts, and I suspect only Ben could answer that question with certainty. |
#90069 Gnauga Member Posted 13 years ago |
I wouldn't mind being able to trade a pair of binoculars for my 'nades, even if they didn't let you see any further into the fog. Some situations really call for something like that. Blockhead hosts who set the sky pitch black come to mind. |
#92230 Daddy Warbux Member Posted 13 years ago |
That's a really good idea Ben should really implement this. |
#92354 superdrew Griefer Hunter Posted 13 years ago |
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