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This should prove to be a nice little bloodbath on the beach! I give you guys BLAM! (Ok, chicks can have it too!) Overview: http://img689.imageshack.us/img689/5540/blam1.jpg The file: You guys might want to monitor it a wee bit. setting the map to cycle or refresh around every hour should keep people happy. Not sure how fast the rounds are going to happen. i made it easy to find the intel. |
#77378 JoJoeStinky Stinkious Maximus Posted 13 years ago |
This is really cool. I like it. |
#77380 Drewgon13 SMG supporter Posted 13 years ago |
Wow, once again another fantastic looking map.. Good job! |
#77385 MИЩa Touché Amoré Posted 13 years ago |
We got a host here: Thanks to Aloha west :) come one in and play :) |
#77393 JoJoeStinky Stinkious Maximus Posted 13 years ago |
the awkward moment wher Ive been planning in my head a map almsot exactly like this. You're water texture is just awesome |
#77406 [MLG]Nowa90 Rifleman/Modder Posted 13 years ago |
For a custom map this looks really good. Not sure about the gameplay yet, will comment when I can try it. |
#77407 Monsteri Minion Posted 13 years ago |
theres that problem with the tower in C4, and im not sure gameplay is at its potential with the rifle pwning everyone. Whats yp with the little connecter islands? |
#77419 [MLG]Nowa90 Rifleman/Modder Posted 13 years ago |
Im back,and hosting it NOW! |
#77520 Prototy Member Posted 13 years ago |
Without the walkways and other paths on water level between the islands, this map is much easier to be wrecked by griefers than your other maps. I'd still take darkfort or forks over this one. Another problem is that as good as the water for all your maps looks, it gives the green team a massive disadvantage whenever the blue intel is dropped in the ocean, as it becomes almost completely invisible on the map. It may not seem like a big deal, but games can be won or lost over an inbalance like that, which is a shame considering how otherwise perfectly balanced these symmetrical maps are. |
#78328 Beret Commando Posted 13 years ago |
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