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I think a Rocket Launcher or RPG would add a lot to the gameplay. With the Voxel Terrain You could do a lot of interesting things. Please consider! |
#78001 Gibbo Member Posted 13 years ago |
its a bad idea adding rocket launcher will just make greiffing so mutch easyer |
#78009 afro samurai Inactive Posted 13 years ago |
well the rocket launcher or RPG could hurt players but it would be best if it didn't do terrarin damage. then it would be awesome |
#78012 [MLG]DUCK Member Posted 13 years ago |
If it didnt do terrain damage it would be terrible, if a green fort is taking my troops down i would like to blow that shit up, but due to griefing, a rocket launcher will most likely not get added. |
#78037 KomradeKevin Dah Bawss Posted 13 years ago |
We need jetpacks and plantable explosive charges. And flamethrowers. |
#78044 Papa Khan Warchief Posted 13 years ago |
NO. JUST NO. |
#78046 S0ldi3rKr4s0 Combine Posted 13 years ago |
If we're going to have a rocket launcher, it's not going to be any of that CoD shit. Here's how you balance the rocket launcher SHOULD it be available. -VERY Slow movement speed Bam. Rocket Launcher balanced for combat and made griefer-unfriendly. |
#78057 KingOfHearts Member Posted 13 years ago |
@Soldierihazmanynumberzcuzitmakesmehkewl: Wow, just wow. |
#78058 Space101 Gatekeeper Posted 13 years ago |
@KingOfHearts |
#78064 Bobbunny Teh One Bunneh Posted 13 years ago |
A little too much? People are complaining about a rocket launcher's potential to be a deadly griefer weapon, and I am offering a solution. Could you tell me what is wrong with it? |
#78073 KingOfHearts Member Posted 13 years ago |
You really need 20 secs to fire a rocket launcher?With the reload time I agree,and have only 1 with you,maybe 1 or 2 extra.Maybe 5 or 10 secs to shoot? |
#78077 Chaos_BR Brazilian Atheist Posted 13 years ago |
20 seconds is needed, otherwise it'd be too overpowered for combat and too easy for greifers to use. Keep in mind that there WON'T be a restriction to the amount of rocket launchers on one team. The 20 second waiting time and forced standing is needed to lower the effectiveness of mass spamming of rocket launchers. Having a whole team of rocket launchers would not be fun. |
#78084 KingOfHearts Member Posted 13 years ago |
Make it a javelin that can only come down on the enemy team, which wil prevent team greifing, ok maybe not the enemy team but it will come down a few blocks on the map away. (Which means it would come back down in about three coordinates map-wise in the direction your shooting it in. |
#78108 [17th]CaptainGT SLINGSHOT READY? Posted 13 years ago |
wat |
#78110 KingOfHearts Member Posted 13 years ago |
I think its a good idea. Who supports my idea? |
#78112 [17th]CaptainGT SLINGSHOT READY? Posted 13 years ago |
It would be best with terrain damage and really cool for fort destruction. But you would definitely have to have a low ammo cap and maybe move slower. |
#78337 Gibbo Member Posted 13 years ago |
Here's how you balance the rocket launcher SHOULD it be available. -VERY Slow movement speed Bam. Rocket Launcher balanced for combat and made griefer-unfriendly. Wow- I agree that a rocket launcher could work if put in properly, but this is probably the worst kind of rocket launcher setup I've ever seen. Vulnerable to friendly fire while restocking ammo for twenty seconds and aiming for twenty seconds!? Why!? Oh wait- thirty seconds including the forced immediate reload while being forced to stand still. Half a bloody minute! |
#78395 Beret Commando Posted 13 years ago |
My version (nothing on damage or radius) |
#78404 Bobbunny Teh One Bunneh Posted 13 years ago |
@Beret And the reload won't be forced after you shoot. However, maybe the 20 seconds are a bit too much. Here's how you balance the rocket launcher SHOULD it be available. Bam. Rocket Launcher balanced for combat and made griefer-unfriendly. |
#78460 KingOfHearts Member Posted 13 years ago |
It's still ridiculously nerfed- nobody would EVER use it, for many reasons, the main ones being: *The movement speed for everyone should remain the same Try this on for size: two ways a Rocket Launcher could actually work: As Bobbunny suggests, it takes up the grenade slot. You get two rockets, instead of your two grenades. You can run and jump as fast as anyone else, but while moving the RL has the 0.54 rifle cone. Standing still makes it pinpoint, but the projectile moves slowly anyway so good luck hitting a moving target. This way, the RL will only be used about as often as grenades do, because it isn't the primary weapon. That already solves people from overusing it, without implementing all these other limitations that render it nigh on useless. Teammates won't be able to teamkill you while you're aiming/reloading just to annoy you for one thing... Now, the blast works one of two ways. Either a) it creates a fireball on contact that expands and kills anyone in the radius, but does little/no damage to blocks, or b) we take a leaf out of bf1942's book and give it almost no splash damage whatsoever. it will decimate the block it hits shotgun style, and maybe a grenade's worth of blocks around it/next few blocks and people along the path of travel, but will not kill anyone it does not hit. Useful. Balanced. Actually worth using from time to time. Simple. Seriously- why would you allow teamkilling while some poor sod's standing still out in the open just praying he'll be able to line up his shot before he gets his head blown off? Or just minding his own business reloading?? |
#78698 Beret Commando Posted 13 years ago |
I can smell the griefing The autistic tears But sadly, I don't want the risk of griefing with this weapon. I'll give you 5 seconds to fire and 5 seconds to reload. A powerful weapon needs powerful drawbacks, yo. |
#78705 KingOfHearts Member Posted 13 years ago |
True it needs drawbacks, but considering you'd only want to fire when seeing an enemy/enemy structure that is probably manned, and that the average life-expectancy out in the open when spotted by an enemy and not moving nor returning fire is about a single second at most, it just wouldn't work if you can't fire immediately. Reward standing still with pinpoint accuracy by all means, but if you can't expose yourself long enough to fire the damn thing, what's the point? |
#78714 Beret Commando Posted 13 years ago |
>person comes up with a genuinely good, pretty balanced idea (kingofhearts) |
#78715 Hanz Ketchup Member Posted 13 years ago |
poop |
#79239 KingOfHearts Member Posted 13 years ago |
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