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  • Vehicles, Bigger Maps, Mortars, Machine Guns, as Well as Some Random Stuff
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    So Ben is thinking of adding vehicles sooner or later. Here's how I think they should work. There should be two types of maps - standard and vehicle. Vehicle maps would be 5-10 times bigger; the number of players allowed on the server would be multiplied by the same amount. Each side would have four vehicles: a jeep, requiring a driver and having a capacity of three soldiers, another jeep, armed with a machine gun, but unable to transport a mortar, a truck, which could transport nine soldiers at a faster straight speed, but with worse turns, and a light tank, which would need a driver, gunner, and could have four soldiers ride on the back, one of whom could operate a machine gun on the turret. The turret would have a cannon firing a grenade-powered round. They would be destroyed by grenades and mortars, the truck taking two hits, the tank taking four. Each vehicle would respawn after two minutes back at the team spawn. Normal maps would not have vehicles.

    Mortars would be a normal weapon, but come at a heavy price. A player using a mortar would have only a pickaxe, the mortar, and a pistol (the pistol suggestion will be detailed later). Only two mortars could be taken on a team. The mortar would take 1 second to deploy (and take apart for transport, and the elevation (determining the range), and the direction the round would go could be adjusted. It would have unlimited rounds, but require a standard reload time (i.e. semi or SMG reload) between each round fired.
    Since the target would, for the most part, invisible to the user (a mortar fires indirectly), the blast would be twice as powerful as that of a grenade.

    The Machine Gun would be another primary weapon. A machine gun user would not have grenades, instead they would have a pistol. The pistol would have medium accuracy, a fire rate slightly faster than that of the semi. Range would be minimal, and damage would be same as that of the SMG. It would be a last resort weapon. It would take one second to deploy or break apart the machine gun, and take five seconds to reload after its 150-round magazine was gone. It would have 450 rounds total. Power would be the same as the rifle, accuracy would be that of the current SMG, and it would fire 5-6 rounds a second, about twice as fast as the rifle.

    Also, I think that players should regain health in the following manner - one point of health would be regained every three seconds, but only ten health points total could be healed, meaning minor wounds would slowly heal, but major wounds would stay major.

    Criticism is welcome!

    #79404
    ork75
    Member
    Posted 13 years ago
     

    vehicles would be good mortar eh machinegun hell yah in about a year though lots of changes before that can happen

    #79438
    +CRU+BOOM
    Member
    Posted 13 years ago
     

    machine gun too op considering u said its as good as rifle

    #79467
    PS ELMOZ GEMZ
    Member
    Posted 13 years ago
     

    Vehicles would be too laggy and buggy.

    But the other ideas are great.

    #79481
    WWC Matt
    Member
    Posted 13 years ago
     

    I agree with everything, except for the machinegun

    #79484
    [HK]Valen666
    Member
    Posted 13 years ago
     

    I like mortars and vehicles with edits. Your idea of an LMG is terribly OP. Starting with the fact that a 150 round box would weigh a shit ton. Hell, we don't even have magazines with that much.

    #79612
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    Maybe the machine gun would have 50 instead of 150 rounds, maybe 200 total. Remember, it is only firing twice as fast as a rifle, that accuracy is only mediocre, reloads are EXTREMELY time consuming, and that when it needs to be moved, there is one second to take it apart, movement time, and one second of deployment before firing is possible. Two wasted seconds are a lot of time to get killed in.

    #79960
    ork75
    Member
    Posted 13 years ago
     

    Machine guns that have to be deployed should rightly be accompanied by prone.

    #80053
    XANATOS
    Member
    Posted 13 years ago
     

    Yeah vehicle maps need to be bigger than 512x512, definitely.

    #80088
    MegaDeuce
    This is not a title.
    Posted 13 years ago
     

    I would say 2-3x the size of a standard map.

    #80602
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    no vehicles, it wouldn't fit in the game with the cubed world

    #80686
    [MLG]DUCK
    Member
    Posted 13 years ago
     

    @BlizzardDUCK If they were designed in the same voxel format as the command post/intel/players etc, I think it would be perfectly fine.

    #80689
    DerpyHooves
    Member
    Posted 13 years ago
     

    i would like more boats or helicopters and such things along the lines

    #80760
    asher418
    Modder/Shader
    Posted 13 years ago
     

    I want tanks, humvees, heli's, boats, coaxial guns, lotsa guns.

    #80762
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    lotso lotso losto GUNS!

    #80772
    asher418
    Modder/Shader
    Posted 13 years ago
     

    i think that melee and turrets need to be put in first

    #80773
    Blue_phantasm
    Member
    Posted 13 years ago
     

    Gunsxmillion
    But yeah, simple and needed things first. Like registration and an actual client?

    #80777
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    true what we need is a client! im tired of always having to fucking open up chrome then having to join a server and wait while it downloads! adding a client tkes away just one step! that little step could go so far!plus this registration should be added after the client comes into place! and we should have it able to join a TS server or a IRC for chat or something!

    #80807
    asher418
    Modder/Shader
    Posted 13 years ago
     

    I think having an ID number to the client would be in a better direction.

    Like and have it start off with ID:1500 and go up from there.

    You can start up Ace of Spades in a windowed mode using dxwnd, which is SOMEWHAT like a client. The only problem is that you can't see the servers.

    #80808
    Pulchritude
    MACHA Project
    Posted 13 years ago
     

    ben if your reading this please focus the next update on making a real game cient and registration plz!!

    #80809
    asher418
    Modder/Shader
    Posted 13 years ago
     

    For the machine guns, make them have less tracking if there are blocks on both sides of the mount, so if you make a bunker you can either have better defense but smaller firing angle or vice versa. And it would need to be deployed on a wall, so a gunner would have to prepare a quick wall for the gun to use it or make a trench.

    #80817
    CommandoDude
    Member
    Posted 13 years ago
     

    Mounted yes

    Vehicles, Meh Whatevs.

    Mortars Prefered

    Small wounds heal a bit, Hmmm, hard one to decide

    They are very impressive suggestions/ideas, I support

    #80818
    [AB]DemonFoxClove
    Mini Moose
    Posted 13 years ago
     

    It'd be cool if we could get artillery pieces eventually.

    #80820
    CommandoDude
    Member
    Posted 13 years ago
     

    ok here is where squads come in! you have just reached a hile and need heavy artillery! well then your squad leader places down stuff for the the machine gun and you take out you shovel and start making it! this would help a lot if we only limited special stuff only to be made by squad leaders!

    #80825
    asher418
    Modder/Shader
    Posted 13 years ago
     

    everything sounds awesome

    #82279
    HeeleySk8er
    Member
    Posted 13 years ago
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