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  • Announcing new script: CLASS MODES
  • 125
     

    I have created a script which enables a player to choose from one of four class modes, each with its own special abilities!

    DOWNLOAD THE SCRIPT

    Video review by DeathEnhanced

    Check back here for updates!

    Type /mode MODENUMBER to chose your class mode.

    Soldier: Mode 0
    1. Can switch guns at will without dying (use period like normal)
    2. Receives 30% less damage from enemy fire and grenades than normal (headshots are still instant-kill though)

    Assassin: Mode 1
    Tip: Use the 2 and 5 number keys to quickly switch between the grenade and the pickaxe.
    1. Switch to the grenade to toggle the assassin's invisibility cloak on and off.
    2. Swinging the spade will disable the invisibility cloak. (default)
    3. Swinging the pickaxe will disable the invisibility cloak. (default)
    4. The assassin's cloak can charge up to a maximum time of 15 seconds (default)
    5. The assassin's cloak recharges when the assassin's cloak is disabled.
    6. Assassins cannot use bullets or grenades to kill the enemy. The only way that they can kill the enemy is by using the pickaxe.
    7. Enemy grenades and enemy melee will deactivate the invisibility cloak or possibly kill an invisible assassin. Unfortunately bullets cannot be used to disable the assassin's invisibility cloak or kill them while invisible due to technical reasons.
    8. An assassin's invisibility cloak will not function if the player is too close to the enemy intel (default 64 blocks away) or if the player is carrying the enemy intel.

    Sniper: Mode 2
    1. Fire three times on a block to teleport on top of it.
    2. The sniper can teleport a maximum of 130 blocks (default, approximate distance that a block can be seen in the fog)
    3. When you teleport, the number of blocks you have teleported is subtracted from your teleporter's energy.
    4. The teleporter recharges at a rate of 3 blocks per second. (default)
    5. You can only teleport on top of blocks that have the three blocks above them being empty space. This is to prevent graphical glitchouts.
    6. The shotgun cannot be used to teleport (because many accidental teleportations would occur if it could be used)
    7. The SMG cannot be used to teleport
    8. A sniper cannot teleport to a block that is 64 blocks away or less from the enemy intel (default)
    9. A sniper cannot teleport while carrying the enemy intel.

    Medic: Mode 3
    1. Swing your pickaxe to heal teammates.
    2. Use the /build command to select a structure to make. The next block you place after you run this command, and the direction you are facing will determine the direction, location, and color of the structure.
    3. Each structure requires a certain number of kills to make. When you build a structure, it's cost will be subtracted from your current number of kills.
    4. Dying will not reset your kill count.
    5. Screenshot of the four structures, shown from right to left: http://i.imgur.com/mgonQ.jpg
    6. /build 0 - Constructs a wall 7 blocks wide and 2 blocks high. Cost: 2 kills
    7. /build 1 - Constructs a bunker around you. Cost: 3 kills
    8. /build 2 - Constructs a sniper tower in front of you. Cost: 4 kills
    9. /build 3 - Constructs a 26 block long 3 block wide bridge in front of you. Cost: 5 kills

    Bugs
    1. Changing weapons when in the soldier class causes guns to have an amount of ammo that would otherwise be impossible to have under normal conditions. This cannot be fixed with the current client because the server cannot control the client's ammo count. When the user respawns or refills the ammo at the tent the ammo will be set to the correct amount. For now, think of it as a class feature :P

    Server admins:
    1. Download the script to the scripts folder.
    2. Remember to add "modes" to the scripts list in config.txt
    3. Please add this in the "help" section in config.txt: "/MODE Sets your class mode. Each class has its own special abilities!"
    4. Make sure you have the latest pyspades server.
    5. You may want to change the "melee_damage" to something like 50.
    6. If you want the assassin to remain invisible when they start swinging the pickaxe, you can always set the CLOAK_DISABLE_PICKAXE variable to False.

    Suggestions:
    1. Please keep in mind that I don't have total control over the client. Any suggestions should be able to work with the current client.
    2. Block number, ammo count, and grenade number cannot be controlled by the server. The best we can do is refill them to their default values.

    Update 1:
    I've bumped the teleporter recharge rate down to 3 blocks per second. Also I've added options as to whether or not the swinging pickaxe or spade disrupts the cloak.

    Update 2: Swinging the pickaxe will no longer disable the cloak (default setting)

    Update 3: I have uploaded a new version where the cloak cooldown is disabled by default. The cooldown just seems to be more of an annoyance than an actual problem during gameplay.

    Update 4: Bumped maximum cloak energy up to 20 seconds. Bumped teleporter recharge rate down to 2.5 blocks/second

    Update 5: I've finally fixed the message sending too fast or not at all bug.

    Update 6: It turns out that I accidentally set the update rate to 0.5, which means that all the countdowns/recharges went twice as fast (oops). Keeping this in mind, I've changed the assassin max energy to 15 seconds (actually a buff...) and the teleporter recharge rate to 3.0 blocks / second (actually a nerf...)

    Update 7: The script now works again with capture the flag mode

    Update 8: Fixed a bug where it was impossible for the assassin to kill while cloaked.

    Update 9: The user will receive a warning now if the mode they select is invalid.

    Update 10: Fixed a bug where assassins could hit soldiers by shooting them. Fixed a bug where players entered god mode while being invisible as an assassin.

    Update 11: The sniper can no longer use the SMG to teleport. The builder has been renamed to medic and now has a healing pickaxe that heals one person at a time at a rate of 10 hp/second. The pickaxe now disables the cloak when swung be default (server admins can change this back if they want)

    Update 12:
    Fixed bug when using the /build command. You can now use /b as a shortcut for the build command.

    #81171
    Your_self
    Member
    Posted 13 years ago
     

    EPIC SHIT DUDE...EPIC SHIT.

    Host this now!!!!

    EDIT: read the full thing, they are all wayy to overpowered and offer way to many advantages, but hell it look fun.

    #81174
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    If they're all overpowered, that would mean that none are overpowered and it's balanced.

    #81175
    Papa Khan
    Warchief
    Posted 13 years ago
     

    Pretty nice, but complicated.

    #81176
    Komrade Korakoff
    Dictator of Komrades
    Posted 13 years ago
     

    @khan

    Everyone will choose soldier, it will make the game impossibly easy to play, no tactics are needed, just run in and change weps to suit situation NO TACTICS WOULD BE INVOLVED AT ALL.

    #81177
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    Can't say I love it, but It sounds really cool, I definitely want to try it out.

    #81179
    Kanye
    Hipster
    Posted 13 years ago
     

    @DeathEnhanced I wouldn't say Soldier is a clear winner.

    In any case I'd like to see this map hosted.

    #81180
    CokeGuy
    Member
    Posted 13 years ago
     

    I remember when the testing was done for this. Had a hard time figuring out how to use the teleporter.

    #81181
    Papa Khan
    Warchief
    Posted 13 years ago
     

    Is this on any servers yet?

    #81182
    WelshBoy7thst
    Member
    Posted 13 years ago
     

    this is cool, but I can't help but feel that this could ruin ace of spades.

    #81195
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
     

    Please play on a server with this script before you comment on balance :P

    #81200
    Your_self
    Member
    Posted 13 years ago
     

    ARE THERE ANY SERVERS UP YET?

    #81202
    WelshBoy7thst
    Member
    Posted 13 years ago
     

    i gotta see this someone host asap.

    I actually had an invisibility idea myself, but I thought the forum would disagree, so im not sharing it.

    #81203
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
     

    someone host this!

    #81205
    asher418
    Modder/Shader
    Posted 13 years ago
     

    dmup plz host! meant to misspell bump

    #81217
    asher418
    Modder/Shader
    Posted 13 years ago
     

    @Your_self
    Just tried this, well, first bug found: when playing as a soldier and changing weapons, the amount of bullets stays the same. So u kinda can take SMG with 150 bullets (or so, idk in fact :3) and then change to rifle and still have 150 bullets for it. Also working in other way ofc.
    Don't if u've just forgot about this or that's a feature=)

    #81229
    fersel
    Member
    Posted 13 years ago
     

    fersel: Just take it as a class feature. I can't control the ammo count of the player.

    #81231
    Your_self
    Member
    Posted 13 years ago
     

    This was hosted on the Minit server a few days ago, and it was really cool. Sniper seemed to be way overpowered though, I think you should either decrease his teleport limit to 100 or slow down his recharge. I was able to dash through the map quicker than the speed of light with Sniper mode.

    Also, Assassin seemed a bit underpowered considering you can only kill one person and turn visible. I think the swinging of the pickaxe shouldn't disrupt your cloak, it makes you so prone on the enemy side when you assassinate one person and suddenly you're visible to 5 other enemies around you.

    Other than that, the modes are pretty sweet and a cool addition to the game. I hope it becomes a standard Pyspades mod, like the airstrike did! :)

    #81232
    YourMom
    *BANNED*Gregarious
    Posted 13 years ago
     

    @Your_self
    k, i thought it's possible to null em somehow.

    @YourMom
    About tp limit (and more) - that could be done by ppl hosting server via modification modes.py file.

    #81236
    fersel
    Member
    Posted 13 years ago
     

    is there anyone hosting now?
    and those are good ideas YourMom.

    #81242
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
     

    we need a hoster! FUCKIN HOST

    #81270
    asher418
    Modder/Shader
    Posted 13 years ago
     

    just tested it out here: aos://806476312
    tons of fun :)

    #81292
    Kanye
    Hipster
    Posted 13 years ago
     

    I feel like the sniper would make the better assassin. Teleport right on top of them and pickaxe them quick-like, then drop in on the other side of their cover. Rinse/repeat.

    #81296
    Gnauga
    Member
    Posted 13 years ago
     

    Update:
    I've bumped the teleporter recharge rate down to 3 blocks per second. Also I've added options as to wether or not the swinging pickaxe or spade disrupts the cloak.

    Also teleporting takes longer then you think. It usually takes 4-5 seconds to make sure that you get three shots in a row on the same block, so teleporting on top of people or teleporting out of a situation is actually tricky.

    #81299
    Your_self
    Member
    Posted 13 years ago
     

    Ahem.
    How do you join things like: aos://806476312 ?
    Never learned.

    #81305
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    Paste it in the url bar of your browser.

    #81307
    Your_self
    Member
    Posted 13 years ago
     

    Doesn't work.
    I run Iron. (Just saying.)

    #81311
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    If i ever get a server rented i am going to install this :)

    Makes me feel like doing some classic team fortress themed maps.

    #81314
    JoJoeStinky
    Stinkious Maximus
    Posted 13 years ago
     

    DUDE YOUR LIKE A PRO SCRIPTOR!!!!!!!!1!!!(one)!!!1!!!!! HE DIDNT JUST MAKE THIS HE ALSO MADE CROUCH LOCK!!!!!!!!!! BOSS DUDE!!! YOU NEED TO TEACH ME HOW TO SCRIPT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    #81317
    [17th]CaptainGT
    SLINGSHOT READY?
    Posted 13 years ago
     

    Update2: Swinging the pickaxe will no longer disable the cloak (default setting)

    #81323
    Your_self
    Member
    Posted 13 years ago
    125
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