|
New Ace of Spades Forums: http://buildandshoot.com/ |
|
Pro: Rocket launchers would be great to BLOW PEOPLE UP AT A DISTANCE MWAHAHAHAHA Con: Could be used for griefing. Pro: Vehichles could be a great way to really add to the gaming expierience! Con: Could be hard to destroy unless we have rocket launchers. Pro: Interactive blocks could help you make traps. Con: Too many traps would be annoying.Sugg |
#82087 24spiders Member Posted 13 years ago |
everything else execpt RPGs i agree with |
#82088 [Ex] Falcon [Isaac Clarke] Field Engineer Posted 13 years ago |
what kind of vehicles =? some kind of aircraft as a kill reward and anti aircraft missiles as another one would balance it in my opinion or am I on the wrong herring =? |
#82094 Seeker Nazi Posted 13 years ago |
This thread |
#82095 KomradeKevin Dah Bawss Posted 13 years ago |
no rpg's |
#82111 [PMS]fleek% Seabreeze Posted 13 years ago |
what about the interactive blocks? |
#82113 [Ex] Falcon [Isaac Clarke] Field Engineer Posted 13 years ago |
My thoughts Yes on vehicles. I like to drive tanks and trucks. Yes on interactive blocks if it is not too complicated. I absolutely hate platforms and redstone. |
#82543 Bobbunny Teh One Bunneh Posted 13 years ago |
I think I'd prefer to see mortars make it into the game before rocket launchers... |
#82672 tons0phun Member Posted 13 years ago |
a hot air balloon would be a good idea, mortars might be better than rocket launchers, only because they'd be harder to use, probably |
#82682 Priok Spectonaut Posted 13 years ago |
If we had mortars I think it would be great if it required 2 people, the other person would give you the location of enemies while you set it up. |
#82684 Noire Member Posted 13 years ago |
Because teamwork is easy in this game. |
#82691 Bobbunny Teh One Bunneh Posted 13 years ago |
It's much more fun when you have a team that works together. To bad I rarely see that. |
#82702 Noire Member Posted 13 years ago |
Exactly. |
#82706 Bobbunny Teh One Bunneh Posted 13 years ago |
my 2 cents: Mortars/artillery: needs only one person to fire (i mean, how long is the average player twiddle their thumbs while their partner fires the mortar? not long.) , but can only spot targets and fire from the map. Players can deploy smoke grenades that will show up to mortar/ artillery teams, and they will know to fire there. Artillery A LOT more powerful, can fire across the map, but much more innacurate. Mortars shorter range, but more accurate. Oh, and Mortars/ Artillery damage both teams, as to discourage shell spam. In summary: |
#82707 Devilfish Member Posted 13 years ago |
I like the smoke idea, maybe if you are surrounded by enemies, you can deploy red/orange/yellow/green/blue/purple colored smoke and the guy on the mortar will fire on your position, clearing a path for you to continue. |
#82711 Noire Member Posted 13 years ago |
Overall, the best idea is spotter + mortar team. Overall my thoughts? Switch out grenade for a smoke nade (that doubles as a spotter when topside) or a mortar. Mortars can only fire at the spotted place and has limited ammo. It acts like launching a small cluster of grenades in a general area. The smoke grenade lasts a minute. Mortars will hit both sides. I have yet to figure out how artillery fits in though. However though, it must be on the other half of the map. No idea how the smoke nade would actually work though. I have a feeling it's gonna be hard. Smoke nades die by hitting the block they are on with pick/shovel. |
#82730 Bobbunny Teh One Bunneh Posted 13 years ago |
I wouldn't think about artillery until vehicles are implemented (if ever). |
#82733 Noire Member Posted 13 years ago |
:-) OH BEEEEN! we have a good idea!!! exactly. smoke+mortar = explody= win. what about morters having a concussive effect? like, breaking through layers of blocks, for bunker busting? |
#82740 Devilfish Member Posted 13 years ago |
Yes, I like it. |
#82793 Noire Member Posted 13 years ago |
I think we need some boats for now, as well as planes however land vehicles would probably have alot of bugs due to the fact that the ground is made of voxels making it uneven, unlike games madeby polygons. P.S I LOVE MORTARS! I LOVE THEMI LOVE THEMI LOVE THEMI LOVE THEM! BUT I THINK MORTARS SHOULD BE FIRED AT AN ANGLE, NOT BY CHOOSING A SPOT ON THE MAP, THATS JUST NOOBISH. Also if Ben never ever reads this than why am I typing right now? |
#82862 [C.H]Winston_ Extreme Brit Posted 13 years ago |
@Winston, I'm not saying to choose on the map were to fire, that would make the mortar incredibly unbalanced. I'm just saying to use the smoke to be more precise, the mortar would be limited by fog distance, so you can't go past the fog when firing it. I could also see using a smoke grenade to blind them so they have nowhere to run. That's just my idea though. |
#82888 Noire Member Posted 13 years ago |
thats a pretty good idea, i think there are already airstrikes, but i think they're just a server mod, so , you know |
#82896 Priok Spectonaut Posted 13 years ago |
It would be (in my opinion) a multi cluster. It would be 2 barrages of 5 grenades in a a general area. The barrages are in the same areas and explode on contact with ground. They are launched with a 1 second delay from each other. The actual time to get to the target depends on range (I would recommend a min and max). |
#82903 Bobbunny Teh One Bunneh Posted 13 years ago |
hey guess wat i just now got banned for 15 minites for no freaking reason i didn't do anything i was just building with some guy and got banned wat the hell?!?!?!?! |
#82907 HeeleySk8er Member Posted 13 years ago |
That's too bad heeley, I feel really bad for you, but I think that smoke grenades are a good idea. |
#82955 Noire Member Posted 13 years ago |
Watch the chat Heeley. |
#83388 Bobbunny Teh One Bunneh Posted 13 years ago |
RSS feed for this topic |
You must log in to post.
|
|
Ace of Spades Game Forums is proudly powered by bbPress. // Theme by Mike Lothar |