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This is something that I wrote in another thread, but it was mixed in with a bunch of other stuff. In my opinion, these three classes would be balanced and add variety to the game. Solider: This is what we have now. A rifle, 2 grenades, 50 blocks, all that jazz. This one would stay the same. Technician: This guy would be the "builder." He wouldn't get grenades, and he would be armed with a pistol (if pistols are being added). His main ability would be a second block type. It would be in the 5th inventory slot (were the grenades are). Placing this block would take away 5 blocks from your reserve. They would be light gray in color. They can only be destroyed by another technician (but would take 6 hits) and shovels won't affect them. The can also be destroyed by explosives. Point Man: This would be the, well, the point man. He would get a shotgun. He would also get Dynamite instead of grenades. It can only be tossed one or two blocks, but blows up big after about 6 seconds. It would be useful for blowing a hole in Heavy Blocks made by Technicians. This would add variety to a game that unfortunately is becoming stale fast (though is still major fun). It would also let you make fortifications that aren't made of wet newspaper. To get by these walls you would either need to bring a Technician (with a crappy gun) or a Point man to break through. Thanks for reading, please don't flame ;-) |
#4993 AxleTheNinja Member Posted 13 years ago |
We have like 10 class threads |
#4995 Lokiamis Member Posted 13 years ago |
Um... ok? So... Do you think these classes would work? |
#5003 AxleTheNinja Member Posted 13 years ago |
i dont like the shotgun idea. Shotguns in this game would be as useful as a throwing knife. Give the technician a different weapon, and i think this is a totally legit idea |
#5152 AnacondaML Member Posted 13 years ago |
classes, pls go. |
#5598 catman Member Posted 13 years ago |
@Anaconda non-major_video_game_style shotguns would rock. @axle your classes are wonky |
#5631 Zakski Member Posted 13 years ago |
ok, whats a "non_majort_Video_game_style shotgun"? |
#5670 AnacondaML Member Posted 13 years ago |
Probably one that can damage enemies that are more than five feet away |
#5673 Lokiamis Member Posted 13 years ago |
if you consider RL buckshot can hit as far as 20 meters, that would be kind of OP. |
#5677 superkonami Member Posted 13 years ago |
Well the rifle has infinite range |
#5681 Lokiamis Member Posted 13 years ago |
exactly |
#5716 Zakski Member Posted 13 years ago |
does every game have to be class based? |
#6331 crapsock Member Posted 13 years ago |
Why can't we just not have classes? |
#6346 OVERLORD Member Posted 13 years ago |
shotguns have infinite range too (almost) but in most games, when you fire to someone who is like 30 meters away from you, shotgun damage drops to zero. :( i'd love to see shotguns ingame |
#6457 Sage78 Member Posted 13 years ago |
@OVERLORD: +1 |
#6492 Sub_Human Member Posted 13 years ago |
The shotgun sucks. |
#6501 Nutella Member Posted 13 years ago |
Yes, shotguns WOULD suck. I almost made a thread about this once- since almost all combat takes place at medium to long range, 99% of the time the standard rifle would be a much, MUCH better weapon to have. |
#6503 Beret Commando Posted 13 years ago |
And even if you do encounter anybody at close range, you shouldn't have any trouble shooting from the hip. Shotguns aren't necessary, unless there are zombies at your house. |
#6505 Nutella Member Posted 13 years ago |
Classes... not in my opinion. That said, I would be for the idea of reputation gathering and some sort of central stats system once the game has bounds (e.g. beginning and an end), and if there's some form of account system.. |
#6513 TheGrandmaster Moderator Posted 13 years ago |
If we were to implement this system you would have to nerf the shotgun significantly. instant kill at 1/4 fog range my ass. The only instant kill I could stand for with a shotgun was if the 4 meters or closer. Pellets would be infinite range, sure, but the spread must be larger, and pellets do less damage. Keyword: IF. I hope this doesn't happen, but if it does I don't want to wait forever not playing the game until things are perfectly balanced. |
#6515 Nomad Member Posted 13 years ago |
I'm just gonna post my gun ideas here. ----- Magazine: 5 shells. (30 stocked) Firing rate: 1 shot per second. Main usage: Close combat. ----- Magazine: 32 rounds. (128 stocked) Firing rate: 8 shots per second. Main usage: Covering fire. ----- Clip: 6 rounds. (36 stocked) Firing rate: 2 shots per second. Main usage: Draw when primary is empty/in need of reload. I don't want classes, just interchangeable primaries/secondaries. Edit: Just made a picture showing off the effective accuracy/distances of the guns, shown here: http://i55.tinypic.com/imm97a.png |
#6516 ZakDCCLXXVII Member Posted 13 years ago |
@Beret, so you play as the blues 99% of the time right? cause if im not defending when i play greens, i don't go over the top once im over the river. I dig. my average combat range is <20 blocks, maybe more if im spotted when i make the grab or get caught in a long tunnel. The point is just because it isn't your style, don't knock it. @Nomad, lol so instant kills at the fog range is not ok then? Basically effective != instant kill. Also pellets would not have infinite range,are you mad? |
#6548 Zakski Member Posted 13 years ago |
Actually I spend it about 50-50 on either team, and I spend about 50-50 above/below the surface, too. You can still use your rifle just fine in a tunnel (in fact it's even easier since the enemy has much less room to dodge) whereas a shotgun out in the open is useless. Besides, what do you do when you tunnel to blue and find they've put the intel on a tower? If you have a rifle you've got a chance to defend yourself as you go for it. With a shotgun you're screwed. It's not about a style, it's what you can do with the tools you have. A shotgun pretty much forces a player to play exclusively in the tunnels, whereas the rifle is far more versatile. Come above ground every now and then. The view's actually quite nice. |
#6883 Beret Commando Posted 13 years ago |
when ever i click a sever this comes up:Firefox doesn't know how to open this address, because the protocol (aos) isn't associated with any program. and i dont know what to do! if you could help that would be amazing!thanks :) |
#7728 SnipeR Member Posted 13 years ago |
SnipeR- You question shouldn't have been posted in this thread. You could have started your own thread or searched for a problem similar to yours. To fix your problem, it sounds like you need to actually download ace of spades. http://ace-spades.com/?page_id=2 Click on the "grab beta .42!" and install everything. An icon should then pop up on your desktop which you can then use to play on a server. |
#7736 ChimneyWeasel Member Posted 13 years ago |
didnt help me and sorry. i have installed it and i tryed re installing it still same error :( |
#7739 SnipeR Member Posted 13 years ago |
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