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Over the past 3 days there have been threads about rifle: balancing/reducing accuracy/RoF/MAKE IT WORSE PL0X. So, balancing time. SMG. One last thing: P.S AoS does NOT have to be too realistic, sure we have realistic gun mods (don't count MLP mod), but last time I checked huge fortresses aren't created in under 30 mins. |
#83103 [EX]Frosty Best Served Chilled Posted 13 years ago |
the SMG is already fine, I think the shotgun is actually fine, also, but maybe adding another pellet or two could make it a little better. i was thinking about how i was saying that adding a sniper rifle would balance it, but it might also not, and be kind of dumb, so i was thinking that a handgun would probably also balance it a little bit. maybe cutting the semi's clip in half, but that wouldn't really do anything in the end, anyway. |
#83232 Priok Spectonaut Posted 13 years ago |
I agree with the buffs, and those are quite much actually what I said in other thread :D I'd add: Shotgun hit stuns the guy it hit for one second (not friendlies) |
#83235 Monsteri Minion Posted 13 years ago |
The smg seems perfectly fine to me as it is, I can still get rifleman at 120 blocks or so, just have to realise the burst goes left to right and left to right again. Shoot in bursts and it isn't an issue at all. Shotgun could have one more pellet, but a wider spread over distance. When you shoot at half a head that like 6 blocks away, 9/10 the guy will kill you before you get your second shot out. Then again, shotgun isnt meant for that, so who cares? tl'dr everything is fine, but smg would be awesome with 32 round clip and more reserve ammo. |
#83251 [MLG]Nowa90 Rifleman/Modder Posted 13 years ago |
Actually I'm the man who plays since .58 update, and I find the gameplay/balbance rather good. (Though I don't use shotgun, just dont't like it).
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#83285 fersel Member Posted 13 years ago |
I like wierd paragraphs. Anyway, the cone was a pain in the ass, im glad Ben removed it. |
#83301 [EX]Frosty Best Served Chilled Posted 13 years ago |
@Monsteri |
#83308 [EX]Frosty Best Served Chilled Posted 13 years ago |
For the shotty, I just want an extra pellet or 2, and a tigher spread in CQC, I have missed people 10 blocks away. |
#83376 Bobbunny Teh One Bunneh Posted 13 years ago |
For the smg, I think it can't ever really be balanced with the rifle unless it gets 1 hit kill headshots, which would probably throw the balance off. Anywho, I suggest we remove tracers and silence the gun, to make it into a 'stealth' weapon. This way, if you are getting shot, you won't necessarily know from where. Could make it useful, not just fun. |
#83385 IAMAHIPO_ocarrot Member Posted 13 years ago |
@bobbunny I have found that, with the shotty, if I miss, its usually not because of spread, but because of inaccuracy. It seems that If I don't give some cool-down time before shots, the shotty is WILDLY inaccurate. Like, 5 degrees off (rough estimate). If this isn't the case, I think that should be what the shotty is like: realistic bullet spread (a lot tighter than you'd think) but inaccurate when fired too fast. Edit: Real sorry about the double post. I don't know how to delet it <.> |
#83389 IAMAHIPO_ocarrot Member Posted 13 years ago |
^Idk about your silencer idea... |
#83480 [EX]Frosty Best Served Chilled Posted 13 years ago |
Another thing, a new weapon may be the solution to this whole ordeal. |
#83517 [EX]Frosty Best Served Chilled Posted 13 years ago |
frosy why'd u make,yet another, thread on on the guns? U were just posting on one |
#83520 [HK]Valen666 Member Posted 13 years ago |
I made this ages ago. |
#83534 [EX]Frosty Best Served Chilled Posted 13 years ago |
it was only 6 hours ago! O well, i guess im the retard for posting on here |
#83535 [HK]Valen666 Member Posted 13 years ago |
I personally like the shotgun a lot, but I think it could use a few more individual pellets for the same overall damage. (Different choke settings would be nice at some stage, but that can keep.) The SMG's muzzle climb could stand to be cut down a little, but it's manageable if you stick to bursts of three to five rounds rather than rattling off half a magazine in one go. There isn't really much that needs doing for the rifle, as my one problem with it isn't really related to the weapon itself. Headshots are too easy at medium range, in my opinion, on account of the default player sprite's head being the same width and half the height of his torso. |
#83621 JakeGrey Member Posted 13 years ago |
+1 Cool Points Frosty |
#83627 [17th]TorchOF Graphics Designer Posted 13 years ago |
I think the big heads are a nice quirk that makes this game stand out from many others. You know that awesome feeling you get when you score a headshot in a shooting game. I get that feeling a lot playing AoS. Anyways, I think the rifle needs a de-buff. The damage is fine, but it needs slower rate of fire or something. The SMG needs a SLIGHT recoil reduction, and a SLIGHT damage boost and it'll be PERFECT. The shotgun needs to be easier to blast people in one hit in close quarters. I find myself preferring the SMG in close quarters much more often. |
#83646 Sample246 Member Posted 13 years ago |
Unless you see fire a shotgun first hand at a close range target you wil never understand how shit the shotgun is in game. Anything 1-5 blocks away is a instant kill cause you in real life would look like swiss cheese putting it lightly. So if you want to do anything make the shotgun more deadly at close range then i will be happy cause that to me besides he super rifle is all I find wrong with the game. |
#84293 264acer Member Posted 13 years ago |
The rifle still needs to be balanced though. Even if you buff the other 2 guns, that doesn't change the fact the rifle is always going to be better because it has excellent performance at all ranges. I agree that the cone firing isn't a good idea. If its firing rate were reduced people at close range would actually stand a chance. |
#84322 CommandoDude Member Posted 13 years ago |
need a deployable lmg |
#84362 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
I like these buff ideas, though I think the SMG rate of fire is fine as is. If you increased it you'd probably have to increase the clip size as well, or it'd chew through it way too fast. |
#85657 Beret Commando Posted 13 years ago |
I found that with the shotty update, things felt a lot more balanced. I saw a lot more people with a range of different guns out, and the combination of ranges gives rise to a lot of teamwork opportunities. And I do not find that the rifle is overpowered, it can definitely be beaten by a surprising enemy around a corner at close range. |
#85749 GeneralJoe Member Posted 13 years ago |
Same Joe |
#85756 The_Muffin_Conspiracy Member Posted 13 years ago |
Hmmm? |
#85814 GeneralJoe Member Posted 13 years ago |
Shotty makes it seems more balenced. |
#85831 The_Muffin_Conspiracy Member Posted 13 years ago |
How did I not see that coming? |
#85833 GeneralJoe Member Posted 13 years ago |
OBEY MY MUFFINS! |
#85835 The_Muffin_Conspiracy Member Posted 13 years ago |
@OP: SMG buffs definitely sound good. The RoF is debatable though. As for the shotgun, I'd wish that the pellet spread would increase the farther the pellets travel but that means that buckshot would become projectile instead of hit-scan. A narrower cone perhaps? |
#85871 JosephAllen129 Imperial Guardsman Posted 13 years ago |
Shotgun. SMG. The smg doesn't really need a buff to be honest |
#85877 [C.H.]Richtofen Member Posted 13 years ago |
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