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1: Cusomisable appearance, you know, so everyone can identify you. Like in Toribash! |
#5185 OVERLORD Member Posted 13 years ago |
@Anaconda: Why should the person who got the kill be punished. Camping is a legitimate strategy. All killcams do is take that option away. |
#5186 Qizi Member Posted 13 years ago |
@Qizi I totally agree with that. |
#5190 OVERLORD Member Posted 13 years ago |
It could mean more kills for the camper. More people come running hoping to get revenge. Or you could move after you gain the kill. This also makes an advantage for the camper/sniper. The enemy thinks they're somewhere, but the camper is waiting for them some where else. Everyone benefits |
#5191 AnacondaML Member Posted 13 years ago |
@Anaconda I disagree. The camper takes the effort to get into the base, fight the enemy team by himself. It's only fair that the enemies should take the effort to find him themselves. |
#5193 OVERLORD Member Posted 13 years ago |
@Anaconda the only person who benefits is the one who was killed, they now have preemptive knowledge of exactly where the shot came from. Based on just that information, you can make a good guess as to where they may be given the amount of time between death, spawn, and recon. If a camper is FORCED to move, he's no longer camping. Killcam is essentially metagaming, but for FPS instead of tabletop games. |
#5194 Qizi Member Posted 13 years ago |
OK, then maybe not a killcam. Maybe when you die, you always face the direction the bullet came or the grenade exploded |
#5198 AnacondaML Member Posted 13 years ago |
Nah, thats what tracers are for. If you don't see the bullet that killed you, you don't deserve to know where it came from. |
#5199 Qizi Member Posted 13 years ago |
oh, im sorry i'm not always facing the guy who killed me. My bad |
#5200 AnacondaML Member Posted 13 years ago |
Exactly, now you're getting it. |
#5207 Qizi Member Posted 13 years ago |
Actually, now that i think about, killcams would make fighting one sided. I was thinking about Halo and CoD. But those games are more run and gun and AoS isn't as fast paced |
#5209 AnacondaML Member Posted 13 years ago |
1) MAP GRID PLX That's it, those are all my tops. A killcam would ruin this game :( |
#5211 papers Member Posted 13 years ago |
Well I'm glad we found a peaceful resolution to our disagreements and could each walk away with a furthered knowledge of game mechanics. Good show, sir. |
#5214 Qizi Member Posted 13 years ago |
Yes, quite. |
#5216 AnacondaML Member Posted 13 years ago |
Something like a massive valley in between 2 hills could be neat. Get a little 2fort thing going. |
#5218 Qizi Member Posted 13 years ago |
Yeah exactly! That would be perfect. Or maybe a city thing that comes with massive and complicated buildings. |
#5219 AnacondaML Member Posted 13 years ago |
That would be badass. Urban warfare is super exciting. Suddenly, destroying buildings and watching windows becomes the single most important thing. We really just need a world editor. |
#5223 Qizi Member Posted 13 years ago |
A world editor would be amazing! That would attract everyone! You could make a city, valley, mountain, or an ocean with islands! Man, that is just what this game needs, this is where you would get the variety! |
#5227 AnacondaML Member Posted 13 years ago |
This is for top 5 suggestions not an argument! Take this somewhere other than this topic! |
#5229 Jackster Member Posted 13 years ago |
Whose arguing? We're having a discussion about suggestions. Also, we're keeping your topic nice and bumped, you should be happy! Island maps would be awesome. Then we'd actually need a boat or something though. EDIT: Sorry Jackster, didn't know you were a mod, I'll stop being a smartass now. I figured mods would look down on meta threads though (that would be threads about threads, not threads about the game). EDIT: EDIT: Wait, is jackster a mod? I'm such a noob. |
#5249 Qizi Member Posted 13 years ago |
1)Grid on the map |
#5279 AqwertyBqwerty Member Posted 13 years ago |
1 rifle block damage |
#5288 ryan Member Posted 13 years ago |
1. Grid |
#5312 AbominableToast Member Posted 13 years ago |
Dude, a city level would be all kinds of awesome. I'm thinking something like the Battle of Stalingrad. |
#5313 Chuck_Steak Member Posted 13 years ago |
1) Win condition - Map resets after x number of intel captures. |
#5334 is0lated Member Posted 13 years ago |
From most to least desired: 1)Grid lines with numbered/lettered rows and columns |
#5335 Beret Commando Posted 13 years ago |
1) WORLD EDITOR!! |
#5349 Sneaky Cheetah Member Posted 13 years ago |
1)NO Killcam--this game revolves around positioning and this would totally kill immersion.Please NO killcam. PLEASE! 2)Love the idea of reinforcing blocks. at some level, having varying block quality would be awesome. limit the colored blocks to just simple low-grade blocks. 3)Related to suggestion1: get rid of the 'you killed xxx' because this also greatly reduces immersion. If you are shooting up into a mountain looking for a sniper, you SHOULDN'T know if you got him! You've got to go check or just hope that he doesnt pop out later! I think this would be an AWESOME easy addition...subtraction :D 4)absolutely positively NEEED better audio. As in bullet audio. At least temporarily add a little directional guide. But true directional audio would be SWEET! 5)more random textures. I love the over head map, but i hate seeing the patterns repeating. 6)one more because this is important and probably a heck of a lot easier than some of my suggestions: better base/intel identification on the map. this really would help with getting teams working together amongst other things! Regarding artillery, the idea is pretty awesome but I think there would be a lot of testing that would need to be done. there's a lot of possibilities for how to make this function as a game mechanic, I wouldn't even know where to begin! |
#5350 Kurremkarmerruk Member Posted 13 years ago |
1.) Widescreen Ya, its that important. |
#5358 Attakk Member Posted 13 years ago |
Don't you have widescreen? |
#5359 adrix89 Member Posted 13 years ago |
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