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Download Industry v1.0: Pyspades .txt file (courtesy of izzy); Comments and critique are appreciated. Suggestions are highly appreciated, as I'm still looking to improve the Green's side of the map. I ran out of ideas and thought playtesting would bring some good ones. I've been making "prefabs" on and off (mostly off) for the last few weeks, but today I made some headway with an actual map and I think it looks like it's coming together nicely. The map is set in some nondescript industrial plant, with blues as police, trying to kill all the terrorists - greens - who have taken over the plant. Anyway, on to the important part; Pictures! #1: Blues Spawn #2: Fully interiored buildings - and even some vehicles. #3: Offices and Car Park #4: Offices, Lorries and Scaffolding. #5: Map So. there's my current project. I can't churn out map after map like some people because my work-rate is so damn slow, so don't expect this to be completed for at least a week or so - especially since I'm jetting off on holiday on Tuesday. But for now, any comments? Anything you'd like to see added before things get too advanced? And even if you want to say something like "Looks cool", or "That is fucking shite", then please do so. |
#83827 Influx Ceci n'est pas une poster Posted 13 years ago |
>lorries Doh ho ho. |
#83836 [HK]SLAYER Member Posted 13 years ago |
For once the blue team gets a giant ass base. |
#83837 KomradeKevin Dah Bawss Posted 13 years ago |
looks fun i'm looking forward to playing it |
#84276 izzy Moderator Posted 13 years ago |
I'm currently creating a map called Metropolis, I'm about 65% percent done. It's basically a map with ALOT of skyscrapers, a lot of them are replicated but they are spread out. It has a bridges between the buildings etc and a large free way with a bridge that crosses a lake. The lake takes about 20% of the map up and is located in the centre. Also has a subway system running across the top of the map etc. Oh and there is a big sort of shopping mall in the centre with lots of escalators etc to promote vertical firefights. I've got about 3hrs+ of work to go. |
#84335 Ki11aWi11 Member Posted 13 years ago |
@Boss @izzy @Ki11aWi11 |
#84378 Influx Ceci n'est pas une poster Posted 13 years ago |
A few more screenshots before I leave on holiday. Personally, I like the feel of the map so far, but I don't want it to get too repetitive by using the same buildings over and over. I also made the decision to convert the flanks from industrial area to woodland to allow better flanking manoeuvers. #6: Trees, Small Offices and Chimneys: #7: Tank Farm #8: Generators #9: Map That's all for a week, but feel free to drop suggestions and such. I'll read all (any?) replies when I come back. |
#86902 Influx Ceci n'est pas une poster Posted 13 years ago |
Magnificent! |
#86915 Buffet_of_Lies Cartographer Posted 13 years ago |
I'll have to reserve judgement until actually playing a match on it, but I definitely like what I see so far. |
#86916 JakeGrey Member Posted 13 years ago |
this map would to be awesome to play on if it didnt get greifed. |
#86939 [MLG]Nowa90 Rifleman/Modder Posted 13 years ago |
that looks pretty cool, nice work so far |
#87098 Priok Spectonaut Posted 13 years ago |
wow, great work man! looking forward to this :D |
#87787 TB Member Posted 13 years ago |
Okay, last few screens to celebrate the completion of version 1 of this map. I've run out of ideas, and playtesting will give me a good idea of what needs changed and whatnot. #10: Pylons #11: Cranes #12: Tankers #13: Map |
#99495 Influx Ceci n'est pas une poster Posted 13 years ago |
wow you put a ton of detail into this map, it looks great! love the police car skid marks lol play testing right now come join me aos://3997065144 here's a txt for pyspades http://aloha.pk/files/aos/maps/industry.txt |
#99660 izzy Moderator Posted 13 years ago |
Very cool looking map! Nice when people spend the time to add the little things :) +1 for Izzy hosting too! One of the coolest people on the forums, and a legendary map maker :) |
#99900 JoJoeStinky Stinkious Maximus Posted 13 years ago |
This is how urban maps should look, so much detail that WHEN YOU GO INTO THE BACK OF THA TRUCKS THERES BOXES IN EM Really awesome and I hope I get to try it on a full server! |
#99932 MegaDeuce This is not a title. Posted 13 years ago |
Just played this for a bit earlier, and I have to say that it's absolutely amazing. The level of detail is incredible. |
#99941 Jagyr Member Posted 13 years ago |
@izzy Many thanks for the host! If it's still up tonight I'll try and jump in. I've also added the Pyspades text file to the main post. @JoJoStinky Yeah, I'm a stickler for detail (read: OCD). For example, the pipe bridge on the Blue's side of the Tank Farm had to be edited to be tall enough, theoretically, for the lorries to go under. @MegaDeuce Thanks! A fully interiored urban city map is probably my next challenge. I think the 'hollow shell'-style buildings, whilst impressive from the outside, are lacking and boring inside, as well as easier to collapse. @Jagyr I'm glad people seem to appreciate the amount of detail as the map took a fair amount of effort (unlike Normandie, which mainly used the same 3 different buildings and 5 trees), although I still feel it's rather barren around the Green spawn. |
#99950 Influx Ceci n'est pas une poster Posted 13 years ago |
Does anyone know a program to open this with? |
#100117 brickyphone Member Posted 13 years ago |
OH. |
#100129 Soap Member Posted 13 years ago |
ill try it out |
#100165 Dwarven_Sniper Member Posted 13 years ago |
@ Brickyphone: Load it up with voxed, and use the mouse and arrow keys to look around. @ Influx: A super detailed urban map sounds awesome! (Protip: when you make the stair-wells, each stair *and the bottom landings* have to have at least 4 blocks of open space over them. Harbor map got it right, Metropolis map didn't.) |
#100248 MegaDeuce This is not a title. Posted 13 years ago |
I know i can use voxed to view it, but i cant find a download link at all. can any one help? |
#100284 brickyphone Member Posted 13 years ago |
#100321 MegaDeuce This is not a title. Posted 13 years ago |
na, its a link to voxed that i need |
#100370 brickyphone Member Posted 13 years ago |
VOXED is in your Ace of Spades directory |
#100454 izzy Moderator Posted 13 years ago |
K, i have it now. can anyone help me with the controls? |
#100865 brickyphone Member Posted 13 years ago |
What a fun map! Had a few moments to try some new things this afternoon, and had some fun with this :) |
#100888 JoJoeStinky Stinkious Maximus Posted 13 years ago |
Okay, I've playtested it a bit in the Aloha CTF server and found everything gets griefed fairly quickly. I also need to put something more substantial in the area with the Portakabins and the crane, as they're taken down far too easily, and when they're gone, it's just a wide open space. I'll probably need to add a few new types of building as well. The CQB I had envisioned that would occur inside the buildings never seem to happen, as there is very little incentive to do so. The high places, such as the chimney with the staircase winding around it, seem to be fairly popular but are too easily griefed. Now I know what needs improving, I can set about doing so. Thanks to everyone who has hosted and played this so far, and if you have any personal suggestions, please throw them at me. |
#102496 Influx Ceci n'est pas une poster Posted 13 years ago |
can you switch green and blue spawns? that would make it an awesome zombies map! :D |
#102497 Dany0 Member Posted 13 years ago |
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