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Imagine something like this: What do you think? |
#83967 furii Member Posted 13 years ago |
Yeah, that would be nice. +1 |
#83968 Papa Khan Warchief Posted 13 years ago |
that would definitely be cool, i agree |
#83972 Priok Spectonaut Posted 13 years ago |
i see... |
#83974 mrt8062 mr.t Posted 13 years ago |
That would be cool, hope ben adds this |
#84099 [17th]TorchOF Graphics Designer Posted 13 years ago |
Awesome I have farcry 2 but as soon as i start single player it crashes with no error message. Multiplayer works fine though its rreally weird. |
#84193 caeb98 Member Posted 13 years ago |
Its working again! I forgot how much i loved this game till i played for 5 hours today. |
#86867 caeb98 Member Posted 13 years ago |
Id rather something like a mix of Fc2's editor and Valve's Hammer editor. mainly because editors like Fc2's usually restrict you to making simple map elements(buildings, bridges,etc) in external editors where Hammer allows you to make them in-editor. But i also like Fc2's editor for its terrain sculpting/painting where Hammer's is kind of lacking in ways. |
#86919 Flyguy Member Posted 13 years ago |
But that'd kill the purpose of slab6, and I love slab6. Unless it'd be integrated into the new map editor, I wouldn't really appreciate such a thing happening. Don't take that as a "no" though; I think that's a good idea. |
#86922 furii Member Posted 13 years ago |
oops deleted |
#91576 Buffet_of_Lies Cartographer Posted 13 years ago |
In other news, you know the second thing you ask for.... placing premade models in Voxed and rotating them, that is; is available already with the current toolset. You just have to be sure to save KV6 files as KVX files before you import them with the 'U' key. Otherwise they are considered sprites and do not get saved with the map. The spawn/intel/tent points are all hardcoded into the game... they do change if you change the map, because placement seems to at least partially correspond to a number seed based on the map. It would be better to place these with a different method. I do, however, agree with you on some of the other details you mention though... it'd be great if one could change more atmospheric map things like the amount of fog or water level... but it's a simple game and far from a simulation of realism. And while it would be great if we had amazing map editors like the ones developed by big-budget code houses, we should really be pretty amazed at what is capable with the tools we have been given! |
#91585 Buffet_of_Lies Cartographer Posted 13 years ago |
Never did I ever say this was going to be an easy task. I personally believe it would be worth it, for the community's sake, and, in turn, the game's general popularity.
I do know of that feature.
If everybody in the world was constantly content with everything, there would be no improvement in anything whatsoever. It is true that what we have now is good, but there is potential for so much more, and in so many places. One moral you may know of, I've seen all over the place; I mention it now because of its relevance. The spoken-of moral involves consistency in the momentum of process: to keep moving forward. With that in mind, there is no reason not to at least take a chance with this. |
#105933 furii Member Posted 13 years ago |
I'm not sure where you got your info from, but Voxed (the map editor) is from Ken Silverman's original project that AoS was based off of by Ben Aksoy. Although Ken, at one point, did actually give Ben a hand with some optimization of the code for the client, as far as I can recall, he has little to nothing to do with the game except designing the engine it's based off of. In other words, Ben didn't design the map editor. It's a legacy product from another project. I'm happy to stand corrected on this matter but I am pretty certain this is the case. All you say is well and good. Keeping momentum of process going in AoS is an important thing to be sure. Should be a new beta version (.60) coming out very soon... but it's going to be additions to client and server stuff. There do seem to be other people making map editors for AoS, though. the pyspades team made a very simple one that has some promise but lacks most of the functionality you speak of above. There was another browser-based one someone posted about a week ago but I don't seem to be able to find the thread and it looked like it was in a pretty early stage of development. Anybody have that link? |
#112065 Buffet_of_Lies Cartographer Posted 13 years ago |
i just started highschool online and i have it electoves i hopeil be able 2 lern how 2 code stuff |
#112066 [MLG]rambo Member Posted 13 years ago |
Might want to start that off with learning how to type first. ;-) |
#112068 Buffet_of_Lies Cartographer Posted 13 years ago |
thanks but this is my fast typin. when i write papers i spell corectly . ive ben in spelling bees before |
#112070 [MLG]rambo Member Posted 13 years ago |
Okay. Well how about just stop spamming off-topic stuff then? It's not particularly helpful to learn that "u hope 2 lern how 2 code." I stand by my original statement. |
#112090 Buffet_of_Lies Cartographer Posted 13 years ago |
ok im confused but thanks |
#112098 [MLG]rambo Member Posted 13 years ago |
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