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  • General layout, colors, easy to implement stuff for next beta.
  •  

    Chat:
    1. Space after ":" - chat will be more readable - nick: text.
    2. White or light gray chat messages.
    3. Nicks in light-team color.
    4. Teamchat messages in light-team color (blue teamchat is hard to read now).

    Default teams CB (coyote brown) and OD (olive drab) colors instead of green and blue:
    http://www.tacticaltailor.com/images/swatches/coyote_swatch_lg.jpg
    http://www.tacticaltailor.com/images/swatches/od_swatch_lg.jpg
    That's discussable, but colors should be subdued - so they will look just better.

    While carrying intel, it's icon (but it is not bitmap ;_;) imo should be smaller - thus more visible (vivid team color), in other place (now it covers most important part of a screen - horizon).

    Customizable fog distance - but it could ruin weapon balance, just for testing (if that's even possible).

    And please - add key binding, and aliases (my finger hurts when diggin), or just alternative key for attack.

    #90585
    woda_brzozowa
    Member
    Posted 12 years ago
     

    Pressing ESC while the map is open closes the map.

    #90589
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    Also bigger chat area, and possibility to read past entries.

    #90644
    Szuwar
    Member
    Posted 12 years ago
     

    Bigger chat area could make mess on screen. Any chance for chat logs, or expandable chat box?

    #90803
    woda_brzozowa
    Member
    Posted 12 years ago
     

    Do not mess with the team colors. At all. Ever.

    The other ideas are good though.

    #91740
    asdfzxc
    Member
    Posted 12 years ago
     

    Customizeable fof distance is impossible btw, the fog just hides the render distance.

    #91750
    [EX]Frosty
    Best Served Chilled
    Posted 12 years ago
     

    The existence of fog hacks suggests that render distance is not that hard to change.

    #91772
    asdfzxc
    Member
    Posted 12 years ago
     

    sorry I have to bring this up, I went round a friends house and we were playing ace of spades, my friend then came across a post on the forum that lead to an AoS hacking site. I told him not to since hacks are wrong, but he persisted.
    He found something which enabled no-fog, he tried and though it was a waste because all it did was remove the fog so that you could see the ugly render distance line.

    #91786
    [EX]Frosty
    Best Served Chilled
    Posted 12 years ago
     

    A chatbox size setting to confiq file?
    Also a chatlog?

    #91817
    Tek2
    Member
    Posted 12 years ago
     

    Still, tweaking a statistic of how far you are looking shouldn't be too hard.

    #91828
    Bobbunny
    Teh One Bunneh
    Posted 12 years ago
     

    asdfzxc
    I really don't like actual colors, that just hurt my eyes.

    [HK]Frosty
    But making the fog thicker was in my idea. Also it's raycasting engine, so view distance shouldn't be any problem.

    And one more thing: when pointing at teammate there could be also information about his health.

    I do not want to create another thread, so let me ask here:
    1. Flying bullets represent something? Or every weapon is a server-side, hitscan weapon, and flying bullets are just decoration?
    2. It would be possible to make bullets whistling when passing around?
    http://www.youtube.com/watch?v=w6Vc74vAmPM - but the wav file for that would be just constant whistling, around 2-3kHz constant sound.
    3. Why shoot sounds of other players is so quiet? The only thing i hear are bullets hitting blocks, so i cant get know where shooting enemy is by hearing it.

    #91893
    woda_brzozowa
    Member
    Posted 12 years ago
     

    bumping

    #113568
    woda_brzozowa
    Member
    Posted 12 years ago
     

    "Why shoot sounds of other players is so quiet?"

    ^ because they are further away from you......go to back to high school science dude....

    #113569
    DeathEnhanced
    The Grand Exterminator
    Posted 12 years ago
     

    @DeathEnhanced
    You're really know what you're talking about kid? ~~

    #113571
    woda_brzozowa
    Member
    Posted 12 years ago
     

    and kills from all people should be mentioned in the right upper corner (x killed y with a) and intel messages about whether its capped

    #113576
    [PMS]fleek%
    Seabreeze
    Posted 12 years ago
     

    Yes.
    Also, could we PLEASE FIX THE F&*^&*&# TIMEOUT WHILE LOADING A MAP!
    IT REALLY GETS ON MY NERVES!

    #113661
    [C.H]Winston_
    Extreme Brit
    Posted 12 years ago
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