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so, if it is voxel engine, maybe ask Dobrowolski or Silverman if he could make it, like it was in Delta Force: Land Warrior, where voxels were more smoother comparing these from DF2 and DF1 engine. |
#90746 woda_brzozowa Member Posted 13 years ago |
So, these are voxels? |
#90751 Kanye Hipster Posted 13 years ago |
yup |
#90753 [PS]:Aksel: Member Posted 13 years ago |
I'm pretty sure this is voxel too: http://www.youtube.com/watch?v=00gAbgBu8R4 |
#91636 TB Member Posted 13 years ago |
lets port this game to source already |
#91642 [PMS]fleek% Seabreeze Posted 13 years ago |
I don't know how exactly this engine works, it's based on voxels and raycasting. In my first post I mean making these voxels more round at cornes, just like it was in DFLW. Modern voxel engines uses a bit rounded voxels instead of square ones. |
#91897 woda_brzozowa Member Posted 13 years ago |
I don't think they were "rounded voxels", I think they were just really small. |
#91901 Kanye Hipster Posted 13 years ago |
Kanye |
#91922 woda_brzozowa Member Posted 13 years ago |
Voxels are 3d pixels, pixels are squares, voxels are cubes. I don't see how you can just round them out. |
#91930 Kanye Hipster Posted 13 years ago |
Kanye Voxels are not 3d pixels, voxels are not cubes. Voxels are just points in three dimensional space, described by 3d coordinates, just like pixes witch are just points in 2d space. Both pixels and voxels could be represented by 2d sprite or cube (witch is polygon made). The difference is that voxel have additional, third, coordinate. There is nothing weird about rendering voxel as a 2d sprite. In DF1,2 terrain shape wasn't interpolated, so voxels seem to be "pixels", a 2d square sprites. In DFLW there was linear interpolation: Btw, as long as minecraft rendering engine is polygonal (let's say it is NOT voxel engine), AoS uses raytracing to render enviroment. I would like to someone better informed speak about AoS engine, cuz i'm not 100% sure about what exactly AoS rendering engine is - raytracing polygons or raytracing voxels, or mix of that: blocks are polygons, models (player, tent, weapon) made of voxels, both rendered by raytracing. |
#92154 woda_brzozowa Member Posted 13 years ago |
Ehh. Yeah I'm definitely not the most educated when it comes to stuff like this. I just base my knowledge off what I see in games and read. I've never heard about voxels looking like triangles, I'll reaD up on it a bit though, sounds interesting. So, what exactly would smoothing out the voxels do? |
#93686 Kanye Hipster Posted 13 years ago |
Pixels are 2D elements, Voxels are PIxels in 3D. |
#98148 jasper2428 Member Posted 13 years ago |
The character of the game would be lost... But I do support x2 more voxel/3D pixels so all the gun packs don't look the same ... |
#98152 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
Sorry, I wasn't clear there I meant raytracing voxels. |
#98157 jasper2428 Member Posted 13 years ago |
@jasper2428 The "character" of this game should be not simmilarity to Minecraft, imo it would be nice to see improoved/other ways of rendering image. and btw, in slab6(or whatever) you can choose rendering method - cubes, 2d square sprites, circles, dots etc, and you can also change lighting. In map editor you can also change lighting methods - this is showing some capabilities of engine. |
#104503 woda_brzozowa Member Posted 13 years ago |
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