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  • How to not suck at Ace of Spades (guide)
  • 123
     

    1. Ducking is a hell of a lot more effective at saving your ass than strafing.
    2. Building a bunker? Make the cover 2 blocks high. Can't see that derpy lake down there? Build your bunker lower instead of sacrificing invaluable cover (esp now since in beta 36 Rifleshots can't destroy blocks anymore)
    3. Do you see your team doing autistic things (building statues to gods you don't want to know, building the biggest ass retard fortress ever at a place where it doesn't make sense, fucking up bunker building etc etc)? Tell them to actually care about the game's content and frankly remind them that "If you want a block based building simulator you should try out Minecraft, not this"
    4. Aiming really isn't hard once you get the hold of it. I find both shooting from the hip and using iron sights pleasantly fine.

    Will extend this with more Protips for Greenhorns

    #5423
    fresse
    Member
    Posted 13 years ago
     

    I agree with everything except point 1.

    Ducking is same as standing still. You still see his head and it's not any harder to shoot. If you combine strafing with hiding, jumping in terrain and crouching it's much harder to hit you, though it's much harder to aim. But that can be balanced with skill.

    #5426
    Drury
    Numbuh 27.5
    Posted 13 years ago
     

    I disagree with #1. Strafing does not affect your accuracy and I have found it invaluable. Ducking behind cover is great too, as long as you can move and come up in a different place. #1 should be *AIM FOR THE HEAD ALWAYS* :D

    #5. Use many people in a tunnel (using spades) to tunnel extremely quickly, as you can move forwards together and all those spades make the tunnel dig much faster. Head-height blocks placed behind occasionally, or even better just move a few blocks sideways and continue will ensure relative safety.

    #6. Back-facing bunkers. Few players look behind them when they come out of a tunnel, or down a hill and this is a very effective means of defense. Always kill the hindmost player in a group first, so that his teammates don't notice.

    #7. Camouflage the entrances and exits to your tunnels - if they blend in and aren't the usual 3-block high straight tunnel they will be more effective. Vice versa - make the enemy tunnel exits blindingly obvious so your defense can easily keep an eye on them. Also destroy any cover near enemy tunnel exits.

    #8. Share the location of the intel with your team mates. Especially if you dropped it somewhere...

    hope that helps.

    #5429
    Bede
    Member
    Posted 13 years ago
     

    About killing late soldiers... I personally like when they notice me, as they stop and are awfully easier to snipe than when they're moving. Though I wouldn't kill leader, as having 5 people shooting at you at once isn't best situation ever.

    #5430
    Drury
    Numbuh 27.5
    Posted 13 years ago
     

    People having objections to #1 are the kind of people that make cover 1 block high
    These people die when they duck

    People who make 2 blocks cover don't die.

    #5443
    fresse
    Member
    Posted 13 years ago
     

    And people with balls who don't have any cover at all?

    #5460
    Drury
    Numbuh 27.5
    Posted 13 years ago
     

    I generally don't have any cover and I end up surviving.

    #5463
    Shadows
    Member
    Posted 13 years ago
     

    9. Always have a sniper watching over your intel or all of your defenses will be worthless.

    10. Build bunkers with only three walls with the fourth open on your teams side. This makes it less effective to an enemy that captures it.

    11. You got sniped for the umpteenth time going for that bridge?GO A DIFFERENT WAY!!! Flanking will net you at least 2-3kills, potentially more than 10.

    12. Make the entrance to your tunnels 5 block drops, not stairs. Unless you like giving free entrance to the enemy.

    13. Please make sure that bridge your about to sap is the enemies and not your teams.

    #5471
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    People who agree with op about #1 generally have a shitty field of view

    #5473
    adrix89
    Member
    Posted 13 years ago
     

    14. A Bunker is only as useful as the people inside.
    If you build a bunker but then leave it unmanned, the enemy will take it down, fuck it up or worst: Use it against you. Especially if you built it like shit. (See #10 and #2 to avoid shit bunkers)

    To weigh in my final argument on the "hurp durp but strafing is betturp": Ducking is faster than strafing. If your enemy predicts your movement you're dead. If you ducked, you're not. Ducking is the fastest movement possible ingame. Use this to your advantage.

    #5547
    fresse
    Member
    Posted 13 years ago
     

    15(debatable). If caught in the open, strafe wildly to cover and duck,and then think about fighting back, or tunneling into the ground away from the fight.If your behind cover, skip the strafing. If there's a grenade, RUN for petes sake. If your in a tunnel with a grenade? Still run. Foxhole? Ignore the nade, your already dead,so just get that last snipe in. Tunnel and being shot? Fight or die(or dig). In the open and no cover? Build cover and risk getting sniped, or you can start the usual "Strafe Dance" with your opponent.

    #5557
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    #16. Learn to shoot. Blue team consistently sucks at killing people; if they learnt to shoot their big group attacks would actually work.

    #17. This is not minecraft - if you are building a castle to defend from, please keep an eye on the horizon. Especially you, random Deuce team mates...

    #18. A tip for when they build towers with many supports. Tunnel directly under the intel, then dig upwards, jump-filling below you as you move up. If you are in luck they will have a really thick central tower and you can move upwards undisturbed. Otherwise place blocks around you as you go.

    #5560
    Bede
    Member
    Posted 13 years ago
     

    Comment for 16: Definitley agree, many people forget blues mountains aren't just a nice thing to tunnel through. My team was getting destroyed for quite awhile, until finally an actually decent sniper joined and jumped in a foxhole looking on the river. Our intel defenders then got a nice break for 10 minutes until green got savvy and flanked.

    #5572
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    #7. Camouflage the entrances and exits to your tunnels - if they blend in and aren't the usual 3-block high straight tunnel they will be more effective. Vice versa - make the enemy tunnel exits blindingly obvious so your defense can easily keep an eye on them.

    There are no friendly or enemy tunnels. There are only tunnels. (Unless you build them one-way which most don't do unfortunaly.)
    So the only rule which applies:
    - camouflage the exit of a tunnel which is at the enemies side
    - mark the entrance of a tunnel which is at your side

    It doesn't matter that a fleeing eic (enemy intel carrier) could use one of "your" tunnel too - it's more important that your allies see them to move towards the front faster.
    And btw: It's quite easy to mark an entrance of a tunnel so that enemies which approach from up the hill don't see it directly. (Notice: I'm thinking green, don't know who the blue rats would do it.)

    #5576
    Green_Beret
    Member
    Posted 13 years ago
     

    Most don't make one way tunnels? Guess I'm special then :D

    #5577
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    #19. Remember, the bullet lands at around the tip of the line inside of the ring in the ironsights

    #20. Don't panic or try to reflex shoot when facing another enemy with little cover between yourselves, unless you're really, REALLY good at it. You have three options: build makeshift cover then shoot, strafe and shoot, or stand still and try to take careful potshots.

    #21. If you come across an opportunity to ambush an enemy/enemies, don't get excited or panicked. This can affect your aim and you can miss some easy headshots and kills.

    #22. Shooting first or fastest doesn't always guarantee a kill. Pick your shots carefully and don't waste a good magazine.

    #23. When shooting with ironsights, get in the habit of quickly shifting your aim back downwards to adjust for recoil and retargeting.

    #24. Shooting from the hip is just as accurate as with ironsights and better in closer combat due to a clearer field of view. Just remember to readjust from recoil after every shot.

    #5709
    JohnnyT
    Member
    Posted 13 years ago
     

    There are no friendly or enemy tunnels. There are only tunnels.

    This I disagree with (partially). Those great big tunnels stretching from the river to Blue base, obviously they will become everybody's tunnel because they are so obvious. But if you make your own tunnels as I often do, not placing them in an obvious area, then camouflaging them is very useful, as you can use them again and again and again. However once the map has matured, and there are tunnels all over the shop then the likelihood of someone stumbling into your tunnel goes up and therefore you probably should mark your tunnels.

    #5748
    Bede
    Member
    Posted 13 years ago
     

    *bump* Can't let a good thread die.

    #6150
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    #25 learn to build the Spider Fort, use them on your intel as fast as you can

    #6178
    crack
    Member
    Posted 13 years ago
     

    #26 Bridge-building:

    Usually the quickest results will come from the simplest approach: One block roads. I personally prefer camouflaged bridges that help in assaults towards the enemy base (right click the block below, place block, move forward, right click the block below, place block, move forward...) - BUT: These are a double-edged sword due to their lack of visibility on the Map. Keep them guarded or they'll fall into the enemy's hands.

    Huge bridges usually aren't worth it because they attract people tearing them down. Do you want to waste a fuckton of your time that you could spend defending your int, capping theirs or building something useful?

    #6189
    fresse
    Member
    Posted 13 years ago
     

    #27 Don't ignore the audio. If you hear digging/building sounds and there are no teammates nearby on the map, start searching. Gunshots should put you on alert, until you can confirm it's from your team and they're not dead. On the flipside, you should consider how much noise you're making if you're trying to be sneaky.

    #28 Resist the compulsion to shoot when sneaking around. Continuing the stealth theme, shooting is an excellent method of giving your location away. If you kill someone and you're near the enemy's base, they will respawn and start looking for you. And if there's more than one enemy around, the others will start shooting at you. More than once I've gotten myself killed because I couldn't resist trying to get a headshot.

    #29 If you're blue, don't bury your intel. It's far too easy for green to tunnel to it without blue ever noticing until it's too late.

    #30 If you're green and blue ignores the above tip, or if green has a nice mountain they've buried intel in, and you're tunneling to it, don't grab it right away. Make sure you've got a nice escape tunnel dug out first. Then go back and grab it. Then seal up the tunnel behind you.

    #6219
    Onyx
    Member
    Posted 13 years ago
     

    31. One powerful technique for blue is the sniper tunnel. Basically, on the west slope of a mountain bordering the river make a one way entrance and tunnel until your about 5-6 blocks from the other side. Then make a right or left turn and dig for between 7-18 blocks. Once you're done with this, start digging toward the river in the tunnel you just made until you breakthrough, than camouflage the exits. Ideally, you should have a "window" to look through tall enough to give cover when crouching, but small enough to shoot through (so 2 blocks tall) with a block over your head to prevent entry. Clear blocks around the window to improve visibility. Make these window tunnels every 2-3 blocks apart. When your done it should be well camouflaged from the outside. If you want to create an exit, dig down 5 blocks in an alcove and create a tunnel there leading to a trench. Then when you're ready, get into one of the window tunnels and start shooting. If you've got good aim and the river is well traversed, you can rack up quite a few kills before someone gets in a lucky shot on you (my records 15 kills). When the enemy gets savvy, just move to another tunnel. Eventually an enemy may get in with a grenade and seal the tunnel, but until then just sit back and chuckle as you kill that guy for the 6th time.

    Sorry if you aren't sure what I mean, it's powerful, but kinda hard to describe.

    #6223
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    32. If you're being shot and killed repeatedly in your base, don't just keep building your base. I spent about 10 minutes in the exact same spot near the back of the map overlooking the green base and getting kill after kill. They never came looking for me, instead after they had respawned, they'd walk back to the same place and try to finish what they were working on. There were a few times when I killed people in a group of three or four working and their team mates just walked over the dead player's body and kept working.
    Seriously, if you see people dying around your base, go looking. At least pay attention to the direction of the tracers.

    #6243
    is0lated
    Member
    Posted 13 years ago
     

    #33. Don't build bridges. There's absolutely no point whatsoever - they make you more exposed crossing the river.

    #6246
    Bede
    Member
    Posted 13 years ago
     

    Bede- Ever hear of a covered bridge? Yes, they take awhile to build, but they return the investment if guarded. And how much cover do you have in the water? Seeing all of the floating bodies behind me, not much. Although as blue bridges are a waste of time as their more useful to green, green tunnelers need to get to the mountains ASAP and bridges help tremendously in this

    #6250
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    Aqwerty and Bede, shut up :P It was already cleared in #26 - read that, then use your brain and actually try the stuff out before rambling on how valid things are invalid

    #6272
    fresse
    Member
    Posted 13 years ago
     

    #24. Shooting from the hip is just as accurate as with ironsights

    Where do you have this from? The changelog only says that aiming with ironsight is more accurate but nothing about shooting from the hip. I think it's just a misconception.

    #6336
    Green_Beret
    Member
    Posted 13 years ago
     

    Green_Beret The extra accuracy for the ironsight comes from the zoom and slower mouse movement, if you can get the dot for headshot in hip mode its just as good
    #12 is useless since every man is equipped with the trusty shovel, better go with a camouflaged exit into enemy territory
    #34 When building a spider tower digg the central column and the ground around and let it sit on the on the supports as an anti #18 measure,they can still elevator on support but its an easy sniper shot when they move without cover
    #35 for spider tower big bulky supports are best that go in all(or whatever you can go) 4 directions with 2 bridges to the intel(1 up 1 down) with additional supports connecting them
    #36 for spider tower a spiraling staircase(or zig zaging) that is visible by outside is good for maintenance work and manning sniper posts

    #6448
    adrix89
    Member
    Posted 13 years ago
     

    #37 If you manage to get inside the enemy base to do some sniping, find a suitable hill and dig through it. Make several hatches for sniping, but make them only one block wide and tall. Snipe, and when you take down a target, patch that hole up as soon as possible with a grass-coloured block. Move to a second positions using your tunnels and snipe from there until you get a kill. Repeat the procedure.

    Problem, blues?

    #6458
    Lester
    Member
    Posted 13 years ago
     

    I'm using that tactic most time.

    #38 ~Blues~ While few of you go for their intel, at least one should stay in hill, and cover the mission from there, quickly snap out all greens. (They are anyways most likely building, so that should come in handy)

    #6471
    Monsteri
    Minion
    Posted 13 years ago
    123
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