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Hi, |
#5424 Christian Member Posted 13 years ago |
Don't be a noob and find tactic to hit spawncampers and sweep them from your territory. They CAN NOT kill you everytime you spawn. |
#5427 Drury Numbuh 27.5 Posted 13 years ago |
It'd make defending the intel WAY too easy, so no |
#5432 Spaceman Member Posted 13 years ago |
It is all about how you protect your base / spawn area. Go have a loot at WarServer's AOS server and see what people do on their. |
#5434 Jackster Member Posted 13 years ago |
We just need a smart spawn system. eg you spawn far from the enemy. |
#5435 Cpowa Member Posted 13 years ago |
Yeah the spawn system is terrible |
#5437 Lokiamis Member Posted 13 years ago |
I don't get it. What's wrong with the current spawn system? |
#5439 Shadows Member Posted 13 years ago |
Spawn protection would be horrific. It's hard enough to capture intel from fortified buildings as it is. I would like a spawn system where you could pick a spot on the map, as long as it's on your team's side. You could also get two markings on it; one to show where you died, the other to show a small area where the person shot and killed you from (not an exact spot, however, say a large encircled area). |
#5441 ZakDCCLXXVII Member Posted 13 years ago |
It is a waste of time coding up. The idea is to build a wall around your spawn area. |
#5444 Jackster Member Posted 13 years ago |
There is no problem other then the presence of the spawn camper |
#5450 adrix89 Member Posted 13 years ago |
"I don't get it. What's wrong with the current spawn system?" When you're in enemy turf there's no point to attacking an enemy because the chance of them spawning behind you in two seconds is too high. It's another reason why tunneling is always a better option than fighting your way through. |
#5451 Lokiamis Member Posted 13 years ago |
Other then one takes intel and your making a diversion |
#5457 adrix89 Member Posted 13 years ago |
@Lokiamis That's why you sneak past the enemy instead of shooting at them when you're at there side. It almost always works for me. |
#5461 Shadows Member Posted 13 years ago |
The optimal way of getting the intel requires no fighting at all, and that's flawed design. |
#5464 Lokiamis Member Posted 13 years ago |
Sometimes you don't have that option |
#5470 adrix89 Member Posted 13 years ago |
Other than being forced to build up the side of a spider fort when would you need to fight? |
#5472 Lokiamis Member Posted 13 years ago |
ZakDCCLXXVII made up a good point. I always hate it that I don't know where I was exactly on the map after I died. Then I need to figure out again where I was walking. This could be easily fixed by allowing us to see the map to check your circle during the 3-4 seconds you're lying dead on the floor. |
#5562 Green_Beret Member Posted 13 years ago |
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