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    Hi,
    what do you think about a respawn-protection... When you born, you can't kill by a player for the 5 or 3 seconds.
    Waht do you think about this??????

    #5424
    Christian
    Member
    Posted 13 years ago
     

    Don't be a noob and find tactic to hit spawncampers and sweep them from your territory.

    They CAN NOT kill you everytime you spawn.

    #5427
    Drury
    Numbuh 27.5
    Posted 13 years ago
     

    It'd make defending the intel WAY too easy, so no

    #5432
    Spaceman
    Member
    Posted 13 years ago
     

    It is all about how you protect your base / spawn area.

    Go have a loot at WarServer's AOS server and see what people do on their.

    #5434
    Jackster
    Member
    Posted 13 years ago
     

    We just need a smart spawn system.

    eg you spawn far from the enemy.

    #5435
    Cpowa
    Member
    Posted 13 years ago
     

    Yeah the spawn system is terrible

    #5437
    Lokiamis
    Member
    Posted 13 years ago
     

    I don't get it. What's wrong with the current spawn system?

    #5439
    Shadows
    Member
    Posted 13 years ago
     

    Spawn protection would be horrific. It's hard enough to capture intel from fortified buildings as it is. I would like a spawn system where you could pick a spot on the map, as long as it's on your team's side.

    You could also get two markings on it; one to show where you died, the other to show a small area where the person shot and killed you from (not an exact spot, however, say a large encircled area).

    #5441
    ZakDCCLXXVII
    Member
    Posted 13 years ago
     

    It is a waste of time coding up.

    The idea is to build a wall around your spawn area.

    #5444
    Jackster
    Member
    Posted 13 years ago
     

    There is no problem other then the presence of the spawn camper
    Solution: The team should suck less and kill the camper

    #5450
    adrix89
    Member
    Posted 13 years ago
     

    "I don't get it. What's wrong with the current spawn system?"

    When you're in enemy turf there's no point to attacking an enemy because the chance of them spawning behind you in two seconds is too high. It's another reason why tunneling is always a better option than fighting your way through.

    #5451
    Lokiamis
    Member
    Posted 13 years ago
     

    Other then one takes intel and your making a diversion

    #5457
    adrix89
    Member
    Posted 13 years ago
     

    @Lokiamis That's why you sneak past the enemy instead of shooting at them when you're at there side. It almost always works for me.

    #5461
    Shadows
    Member
    Posted 13 years ago
     

    The optimal way of getting the intel requires no fighting at all, and that's flawed design.

    #5464
    Lokiamis
    Member
    Posted 13 years ago
     

    Sometimes you don't have that option

    #5470
    adrix89
    Member
    Posted 13 years ago
     

    Other than being forced to build up the side of a spider fort when would you need to fight?

    #5472
    Lokiamis
    Member
    Posted 13 years ago
     

    ZakDCCLXXVII made up a good point. I always hate it that I don't know where I was exactly on the map after I died. Then I need to figure out again where I was walking. This could be easily fixed by allowing us to see the map to check your circle during the 3-4 seconds you're lying dead on the floor.

    #5562
    Green_Beret
    Member
    Posted 13 years ago
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