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  • Suggestion: classes
  •  

    just a few class suggestions (not asking for all of them but a few of these would be cool):
    infantry:rifle,grenades
    sniper:sniper rifle,knife
    gunner:machinegun, trench shovel (digs 3 wide instead of 3 high)
    demo man: pistol, bomb, mines
    constructor:pistol, super building tools, blocks are tripple strength
    scout:sub-machinegun, jump boots
    rocket man: bazzooka, pistol
    medic:healing gun, pistol
    spy: C4, cammo
    artillary man:can build cannons and mortars (slowly), binoculars
    mechanic:wrench(melee), can build vehicles (slowly)

    #5561
    AngryGrenades
    Member
    Posted 13 years ago
     

    short answer:no
    long answer:noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...

    these ideas for classes are misguided and wonky

    #5567
    Zakski
    Member
    Posted 13 years ago
     

    That is a LOT of stuff we just don't need. Maybe one or two new weapons, map grid, and maybe healing abilities is the only thing the game REALLY needs

    #5807
    AnacondaML
    Member
    Posted 13 years ago
     

    a healing gun? i was unaware that existed

    #5809
    Random48
    Member
    Posted 13 years ago
     

    Don't need classes, this isn't TF2. Your class is what you want it to be, either a builder or a soldier.

    Loadout options are a good idea, classes are not.

    #5810
    Qizi
    Member
    Posted 13 years ago
     

    I some what think classes would be strange but they really would make this game over powered and un even but I like the thought of mortors

    #5820
    Sgt.Newman
    Member
    Posted 13 years ago
     

    yeah,, artillery would be interesting.

    #5823
    AnacondaML
    Member
    Posted 13 years ago
     

    The only other armaments we need are bayonets and vickers guns, limited to a few per team

    #5824
    Brojangles
    Member
    Posted 13 years ago
     

    No melee, they are pointless. And if you limit guns to few per team, griefers dig holes and hide them. If you have a gun, everyone should have access to one

    #5827
    AnacondaML
    Member
    Posted 13 years ago
     

    So you'd employ griefer countermeasures, such as voteban and admin tools?
    The game certainly needs more armaments to combat assholes before it gets more to combat the enemy team.

    #5831
    Brojangles
    Member
    Posted 13 years ago
     

    very true, good point

    #5835
    AnacondaML
    Member
    Posted 13 years ago
     

    having vehicles in a game like ace of spades is a really really really bad idea, then your'd have people run over others and then the "fun" begins as everyone hassles to get to a vehicle so they don't get run over.....like halo

    #5964
    PineApples
    The PineApples
    Posted 13 years ago
     

    Good gracious, man! This has to be the forty-eighth-millionth-sextillionth thread involving classes.

    For the love of perfectly done toast, please use the damn serch function before your gorilla paws smash that word 'CLASSES' into the topic title, goddamn.

    #5966
    OVERLORD
    Member
    Posted 13 years ago
     

    You called overlord?

    #5981
    AbominableToast
    Member
    Posted 13 years ago
     

    Come to think of it, I agree with Qizi. Classes are more restrictive and unbalanced. Load out options would be awesome.

    Hope: "This game is a work in progress, I plan to add
    more weapons, map editing tools, a better server
    browser and other stuff in the future. If you'd
    like continued support, please consider donating
    on the main site." -Ben Aksoy, in the readme

    #5999
    AngryGrenades
    Member
    Posted 13 years ago
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