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  • Rifle tweaking
  • 12
     

    It is insane. I recently played a game with it and just dominated with a 22 killstreak and I'm fairly new to the game. It is just Insane so my idea is to treat it like a sniper. Slower rate of fire and terrible accuracy while moving making it be played the way it should be instead of oneshotting and rushing everything.

    #96501
    Deuce8pwnS
    Member
    Posted 13 years ago
     

    Welcome to how the game was before the SMG.

    #96505
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    Please for the love of god tweak the rifle. It's ridiculous.

    #98197
    crazyjake56
    Member
    Posted 13 years ago
     

    Agreed, needs nerfing in some way, its way to dominant at the moment, there is literally no point to the other weps, with the rifle this overpowered.

    #98198
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    The rifle was nerfed before and it didn't work. We can´t escape the fact combat happens in long range most of the time... I think this situation will improve when we can bring two weapons at least.

    #98205
    Crisis
    Member
    Posted 13 years ago
     

    Improve the other weapons! The answer isn't always nerfing, and like Crisis said when the rifle got nerfed it didn't work. So we need to improve the other weapons.

    Also @Deuce8pwns:
    Dude it's like you can to play this game just so that you can get something changed, also your sounding like a newfag. Have you ever heard of the cone? look it up and then you'll see how horrible a suggestion can make a game.

    Finally my TWO reactions to rifle nerfing:
    http://www.youtube.com/watch?v=umDr0mPuyQc
    http://www.youtube.com/watch?v=WWaLxFIVX1s

    #98207
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
     

    Improve the rifle, it's inaccurate as crap. Also, more ammo for it. And explosive bullets. And a flashlight. And hats.

    #98216
    Cpt.Crow
    Member
    Posted 13 years ago
     

    Don't nerf the Rifle, we already did that. Buff the other 2 weapons instead.

    #98265
    JosephAllen129
    Imperial Guardsman
    Posted 13 years ago
     

    Honestly I think the rifle should be weakened when you get close enough in range, or just disable headshots at a close enough range.

    #99906
    crazyjake56
    Member
    Posted 13 years ago
     

    The day that beta 0.59 was released.....Players: AHHHHHHHHHHHH!!!!!!!!I CAN'T SNIPE GOOD ENOUGHT TO KILL THE ENEMY!!WE WANT THE OLD RIFLE BACK!!!!

    Ben: You all said,You want me to nerf the rifle!and that's what i did.what is wrong with you?!?!?!?!?!?!

    The day that Beta 0.60 was released......Players: BEN!WE WANT YOU TO NERF THE RIFLE PLEASE?!?!?!?!??!?!!?!?!??!

    Ben: I just nerfed the rifle at the last update and you didn't liked it!

    Yes,That will happen.I just know it.

    JUST FUCKING DEAL WITH IT!DON'T BITCH AROUND!WE ALL WANTED THE RIFLE BACK AND THAT IS THAT.

    #99926
    RtMDL
    The Man
    Posted 13 years ago
     

    We can fix the overpowered at close ranges by lowering the rate of fire (shotgun RoF?) and halving the clip size.
    We can also buff the SMG by reducing recoil and giving it a damage increase (25%-40% increase), and making the shotgun fire an extra 3 pellets (total of 9) should improve the balance alot, IMO.
    The problem with the last update was that the rifle fired inaccurately EVERY SHOT.

    #99928
    Thunderstorm
    Member
    Posted 13 years ago
     

    By lowering the shotgun rate of fire? That doesn't really make sense or seem relevant. The smg doesn't really need a damage buff because the only thing preventing you from getting a kill with it is the recoil, which shouldn't be lowered too much. Seeing as how the rifle is a ranged weapon and not a close range weapon I'll say it again. When you get to a CLOSE enough range have rifle headshots disabled.

    #100217
    crazyjake56
    Member
    Posted 13 years ago
     

    By lowering the shotgun rate of fire? That doesn't really make sense or seem relevant. The smg doesn't really need a damage buff because the only thing preventing you from getting a kill with it is the recoil, which shouldn't be lowered too much. Seeing as how the rifle is a ranged weapon and not a close range weapon I'll say it again. When you get to a CLOSE enough range have rifle headshots disabled.
    Which would be the "a CLOSE enough range"?

    Also he meant to lower rifles RoF to shotguns level.

    #100220
    Tek2
    Member
    Posted 13 years ago
     

    A close enough range is something that's a bit more challenging to figure out, and I can't say because I don't really know how range is measured in this game.

    #100233
    crazyjake56
    Member
    Posted 13 years ago
     

    Its a chunk of metal punching through you skull, tearing through your brain, and punching through the other side of your skull, of course its going to kill you.
    just make all guns have 1 shot kills to the head, make the smg an assault rifle, and make the shotgun a musket, problem solved.

    #100277
    Luna
    Member
    Posted 13 years ago
     

    Luna, this game isn't really realistic. If all weapons had 1 headshot kills it would be unbalanced thanks to the smg and random shotgun headshots. This thread is really just figuring out how to make things balanced, although it's mostly focused on the rifle. And if you were to make such drastic changes, it would ruin the whole point of having different weapons. Completely.

    #100283
    crazyjake56
    Member
    Posted 13 years ago
     

    i think things are actually alright, i was playing with the SMG the other day and I was getting a lot of points with it, just rushing in and killing a few people and then stealing the intel. maybe just buff the shotgun a little bit, but maybe lower the accuracy a tiny bit for the rifle, only so it is possible to miss if you're doing something like jump shooting or sprinting.

    #100287
    Priok
    Spectonaut
    Posted 13 years ago
     

    I'm an economics major. I think in terms of consequences for actions.

    Lowering the ammo for the Rifle will encourage people to be more accurate with their shots in order to conserve ammo, and take longer to aim before shooting.

    Lowering the rate of fire will not change anything except increasing survivability due to the down time between shots.

    Lowering the rifle's accuracy will make people miss shots at long range more often and lower the effective range of the rifle, encouraging people to move closer to their opponents.

    Making the rifle have a large kickback when standing and/or not scoped lowers its effectiveness at close range and encourages a 'sniper' mentality of camping in one place, shooting a few people, then moving to another place, rather than moving and shooting.

    Changing rifle bodyshot damage from 49 to 40 would not affect rifle players much at all. Perhaps fewer kills would be gotten but the gameplay style of riflemen would not change.

    So as in my "Rifle is unbalanced" thread, I recommend a large kickback for the rifle if not crouched or scoped, a decrease in the amount of ammo to 4-5 shots per clip, and a decrease in bodyshot damage from 49 to 35-40. Suddenly, the rifle becomes a sniper's weapon rather than a semi-automatic close-mid-long-range killing machine.

    #100362
    MoleMan
    Member
    Posted 13 years ago
     

    ^FAG SATALITE HAS DETECTED TWO NEWFAGS IN THE VICINITY OF THE THREAD.
    NAMES:
    MOLEMAN
    DEUCE8PWNS

    #100365
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
     

    Its a semi-automatic, not a bolt action or something like that, a semi-automatic with 5 rounds would be pointless.

    #100377
    Luna
    Member
    Posted 13 years ago
     

    <img src= "http://www.threadbombing.com/data/media/24/Mr_T_orly.jpg" border="0" alt="O RLY?" />

    #100424
    [EX]mman789
    that dude
    Posted 13 years ago
     

    See it's assholes like frosty that don't get anything done. Get the fuck out if you don't have ideas and arguments to contribute.

    #100468
    crazyjake56
    Member
    Posted 13 years ago
     

    ^It's not that I think it stupid it's just there already threads about this, no need to make more.

    #100471
    [EX]mman789
    that dude
    Posted 13 years ago
     

    crazy, if you want arguments for/against destroying the rifle, search the forums. This thread has been made countless times.

    #100473
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    ^FAG SATALITE HAS DETECTED TWO NEWFAGS IN THE VICINITY OF THE THREAD.
    NAMES:
    MOLEMAN
    DEUCE8PWNS

    id·i·o·cy
       [id-ee-uh-see]
    noun, plural -cies.
    1.
    utterly senseless or foolish behavior; a stupid or foolish act, statement, etc.

    I'm an economics major. I think in terms of consequences for actions.

    So as in my "Rifle is unbalanced" thread, I recommend a large kickback for the rifle if not crouched or scoped, a decrease in the amount of ammo to 4-5 shots per clip, and a decrease in bodyshot damage from 49 to 35-40. Suddenly, the rifle becomes a sniper's weapon rather than a semi-automatic close-mid-long-range killing machine.

    I agree, mostly. The whole "less accuracy in general" statement is a little crazy, however - it should only affect you while you are in movement and firing from the hip.

    The shotgun and SMG need to be improved in the midst of the slight rifle nerf - that is, more pellets shot from the shotgun, along with an increased fire rate to increase effectiveness in general. The SMG needs either a lower fire rate or a ton less recoil. As of now:

    Rifle
    ■ Above average fire rate
    ■ Hardly any recoil
    HUGE damage
    ■ Pinpoint accuracy even while in movement
    ■ Shots will hit the target if the player can aim

    SMG
    Really fast fire rate
    HUGE recoil
    ■ Below average damage
    ■ Sub-par accuracy; couldn't hit the backside of a barn while moving
    ■ Shots hit the target most of the time, depending on range

    Shotgun
    SLOW fire rate
    HUGE recoil
    ■ Sub-par damage; takes 3-4 hits to kill at 10+ blocks
    ■ Average accuracy for a shotgun
    ■ Shots almost NEVER hit the target, and if it does, it NEVER kills in one hit unless the two players are practically right next to each other - that is, so close that they could reach out and touch each other with their hands.

    If you don't see any issues with this, then you obviously are suffering from massive bigotry and should go see a counselor immediately. The rifle outdoes all of the weapons, even at their own designated ranges - something should be done about this.

    #100589
    furii
    Member
    Posted 13 years ago
     

    Something should be done, I agree with that. But making all of the weapons shit? Why the fuck would you want that? What's wrong with upgrading the SMG and shotgun? I'm really not seeing the point of mindless nerfing, when we could just make the two afore-mentioned shitty guns quite a bit less shitty.

    #100751
    Reverend Brown
    The Reverend
    Posted 13 years ago
     

    The problem isn't that the shotgun and SMG are lame, it's that they aren't good for fighting as you make your way across the map to the enemy base or wherever. Once you get there, shotty and SMG are perfectly fine weapons, but it's a challenge to defend yourself effectively on the way there.

    If you could carry two weapons at once, you'd have the rifle out 70 % of the time, but that other 30% you could use the shotgun or the SMG in situations where they're more effective.

    #100785
    MegaDeuce
    This is not a title.
    Posted 13 years ago
     

    How about we just make rifles body shots do 40 damage (so that freaking fall damage wouldn't be a big deal), then reduce clip size by 2 (not a lot) and increase recoil (especially when moving/using hip fire). And lower RoF just a little (again not much).

    For the shotgun, 2-3 more pellets.

    For smg, increase damage a bit all over he field and reduce the recoil just a little bit when you're moving.

    ?

    #100851
    Tek2
    Member
    Posted 13 years ago
     

    You see? This is the exact same counter argument that was used by those of us who were against the addition of a shotgun in the first place. We said that the shotgun would be damn-near useless and look at what everyone's saying now; we were right.

    Lower the rifle's effectiveness to balance it off with a weapon that shouldn't have been added in the first place (at least, not as a primary weapon; the shotgun would have worked wonders as a secondary weapon)? No, increase the newly added weapon's effectiveness to balance it out with the rifle.

    In regards to the SMG, there's been lots of complaining as well, and Ben has heard it all. It's almost guaranteed that there will be a buff in the future. The rifle was always meant to be the primary weapon of the game, its superiority is a testament to that. Then again, the rifle's been here since the beginning, so shitting it up to accommodate new players who want to continuously whine about it is most likely not in Ben's best interest.

    #100903
    POMF Technological Solutions™
    Director of Renovations
    Posted 13 years ago
     

    ^Agree.
    Like i repeat again and again and again; It's like Newfags show up in AoS just so that they can get something changed.

    #100906
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
    12
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