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Maybe I'm wrong, but it seems like every good FPS game needs a medic. I was thinking that instead of grenades, a medic would have a first aid kit, which heals about 20-30 hitpoints on any team mate. (This would be a little tricky unless medics could see friendly's health.) Then with a right-click, the first aid would work as a defibulator and any dead team mate can be resurrected while their body is still there. First aid would have to be within 3 (or so) blocks and would carry 20 2 shot clips. Since there've been a few handgun debates, it seems like it would be nice to give one to the medic, since the medic shouldn't be defenseless, but should be focused on healing and not racking up kills. (Handgun debates at http://ace-spades.com/forums/topic.php?id=5012 I realize there have already been a few medic debates, and that this would be very complex to make. Also, there might need to be encouragement for medics to actually help. (Like alternative scoring...?) |
#97732 Kazuki Member Posted 13 years ago |
i think is a good idea 100% support :D |
#97756 flash22 Member Posted 13 years ago |
Healing is something that is a high priority indeed in my opinion. But why have a medic when we could have health crates that players can put in strategic locations to slowly build an advantage literally. http://www.google.com/moderator/#9/e=6f3a1&q=6f3a1.2a3d45&g=incentivize&v=4 This would suit the game and be really fun! Also, healing would only be viable and useful if this was implemented aswell: |
#97759 PinkDozer Blue/Green Posted 13 years ago |
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