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  • [RELEASE]Zombie mod | 1.0 SOON!
  • 12348
     

    The update looks like its gonna be epic. one idea though, the zombies are WAY too hard when there forming squads. when you finally kill one another one spawns right next to you. maybe you could make it so greens can't use squads or something.

    just a thought

    #100266
    Gibbo
    Member
    Posted 13 years ago
     

    just ask the server admin to remove the squad function... or here take this one that disables it for green:
    http://www.mediafire.com/?u21ci9wbcv2rprz

    dunno if it works

    -----
    I can't get my commands to work :( anyone any idea?

    #100316
    Dany0
    Member
    Posted 13 years ago
     

    if I figure out how to alter the melee damage as a server command I can do the same thing with daycycle and make zombies have more health at night :O gibbo's idea

    #100351
    Dany0
    Member
    Posted 13 years ago
     

    That would be Awesome, thanks for thinking about it. Maybe more health at night and less health at day? I can't wait for the new buildings!

    Thanks Awesome0 Dany0

    #100366
    Gibbo
    Member
    Posted 13 years ago
     

    @TBH_TWiiSt3D_x
    I watched that vid, move your mic away(or closer) to your mouth :P

    #100429
    [EX]mman789
    that dude
    Posted 13 years ago
     

    rule 1.

    when you see a zombie, just run... don't think about it... it takes 3 smg clips to kill 1 zombie...90 smg bullets...

    #100551
    RiceBowl
    Member
    Posted 13 years ago
     

    Lol hosted it all day yesterday

    #100553
    Komrade Korakoff
    Dictator of Komrades
    Posted 13 years ago
     

    Fix the most obvious problem. THE ZOMBIES HP.

    #100559
    KomradeKodinsky
    Kommissar of Komrades
    Posted 13 years ago
     

    You should also put the recommended amount of melee damage. I think 1 is good.

    #100563
    Komrade Korakoff
    Dictator of Komrades
    Posted 13 years ago
     

    OK I altered the values a little. I think I finally fixed the /zhp /ztel /shotgunmultiplier. Gonna be a few testruns and I release it. Finally a big update, maybe I should name it 0.90 :P

    #100872
    Dany0
    Member
    Posted 13 years ago
     

    Achievement unlocked: over 50% code is now written or completely modified by me :P

    #100876
    Dany0
    Member
    Posted 13 years ago
     

    Uuuh, no offense, but the commands dont really work...

    #100880
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    I know... also I've been calculating the zombie hp wrong

    after respawning /ztel works though now

    #100883
    Dany0
    Member
    Posted 13 years ago
     

    Really cool mod dude, I only tried it out once with like, 4 other people and it seemed pretty rad. But I'd love to try it out on a populated server sometime.

    #100885
    Kanye
    Hipster
    Posted 13 years ago
     

    This mod is fantastic! The only downside for me though is the breaking the block with a pick and teleporting above it bit, gets really annoying sometimes :P Would be good if instead of that, zombies had a double jump power, for instance they jump and when they press jump again they teleport upwards a bit? Could be something you could do to replace the teleporting above a block that you break bit.

    But anyway ive had a lot fun with this mod so far, so keep up the good work! :)

    #100894
    Chaos
    Member
    Posted 13 years ago
     

    YAAAY zombie hp works! ztel now doesn't, shotgunmultiplier doesn't output anything 0.o never mind, small steps to a big release lol

    #100899
    Dany0
    Member
    Posted 13 years ago
     

    Chaos:
    use it as your advantage, not your disadvantage! You can climb things you'd have to build stairs to get into for! If yourself shows how he did that /fly script I might think about the double jump.

    ok /zhp now works properly, shotgunmultiplier doesn't have any effect(which is WEIRD) and didn't test /ztel yet

    #100908
    Dany0
    Member
    Posted 13 years ago
     

    Ooh, a great community this game has indeed. Thanks

    #100918
    PinkDozer
    Blue/Green
    Posted 13 years ago
     

    rar
    http://www.mediafire.com/?i3c6q022ppil2tj
    zip
    http://www.mediafire.com/?xpwv581hlsf4a83

    #100929
    Dany0
    Member
    Posted 13 years ago
     

    Yes!
    I can finaly have a superzombie hour.

    Zombie army, we now all have 1000hp :D

    #100934
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    CH Clan Server: aos://3252461910

    WARNING, THIS SERVER HAS NOT BEEN UPDATED YET

    P.S Do you think anyone could make a map for this mod?

    #100937
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    ^That would be kewl :P Have it so it could be like Zombie's from cod?! Make it so zombie's aren't as power-full :P

    #100938
    TheGeekZeke101
    [Elite] SMG
    Posted 13 years ago
     

    zeke:
    there is now admin command /zhp to alter zombie health

    and /shotgunmultiplier, though I don't know if it actually works, seems like it does though.

    #100948
    Dany0
    Member
    Posted 13 years ago
     

    THIS MOD IS INSANELY AWESOME! If you haven't played it you're missing out!!!! I got 132 kills and a 30 kill streak in about 45-60 mins!!!! I recommend this to everyone!

    I <3 U DAN!

    #100950
    TheGeekZeke101
    [Elite] SMG
    Posted 13 years ago
     

    I've updated the CH Clan server and notcied that when you shoot a zombie, you get the message '400'. Oh yeah, and there's a lot more lag.

    #101025
    [C.H]Waypalm
    Member
    Posted 13 years ago
     

    I have just released a new script, lamdmines/bombs

    aos://16777343/

    #101027
    [PS]:Aksel:
    Member
    Posted 13 years ago
     

    Wow, there are a tonne of glitches in the new update. I'm gonna have to revert to the old one.

    #101049
    [C.H]Waypalm
    Member
    Posted 13 years ago
     

    Waypal:
    Sorry for the inconvenience, was repaired long time ago I just forgot to package.

    Aksel:
    Huh?

    #101362
    Dany0
    Member
    Posted 13 years ago
     

    danny go to the fourm thread

    ANNOUNCING NEW SCRIPT: LANDMINES/BOMBS

    #101367
    [PS]:Aksel:
    Member
    Posted 13 years ago
     

    /zhp and /shotgunmultiplier work, confirmed

    a few tweaks

    also added /q which even faster way to type /b 0 which is faster way to type /build 0

    the lag however was NOT confirmed, I tried to fix it where I could and I put it on low priority now. maybe I fixed it already and didn't know about it.

    #101444
    Dany0
    Member
    Posted 13 years ago
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