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  • [RELEASE]Zombie mod | 1.0 SOON!
  • 15678
     

    what?

    #104620
    Gibbo
    Member
    Posted 13 years ago
     

    open config.txt

    find this:

    "scripts" : [
    "welcome",
    "rollback",
    "trusted",
    "autohelp",
    "protect",
    "map_extensions",
    "airstrike",
    "melee",
    "disco",
    "savemap"
    ],

    change to:

    "scripts" : [
    "welcome",
    "rollback",
    "trusted",
    "autohelp",
    "protect",
    "map_extensions",
    "airstrike",
    "melee",
    "disco",
    "savemap",
    "zombies"
    ],

    alternatively type /zombieversion in chat

    #104621
    Dany0
    Member
    Posted 13 years ago
     

    oh, maybe thats what I forgot

    #104644
    Gibbo
    Member
    Posted 13 years ago
     

    why did you try login admin on my server...

    #104664
    Dany0
    Member
    Posted 13 years ago
     

    added zombie support for my pack :)

    http://ace-spades.com/forums/topic.php?id=6347#post-104497

    #104669
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    Dany, go to C.H Clan - Zombies
    thats what I'm hosting right now, and it appears to be working.

    #104678
    Gibbo
    Member
    Posted 13 years ago
     

    yaaay it's awesome you rock

    #104684
    Dany0
    Member
    Posted 13 years ago
     

    My server is running zombies, and its rubberbanding/lagging like crazy. It didn't do that before, so I think it's the zombie mod. Any way I can Improve it?

    #104740
    Gibbo
    Member
    Posted 13 years ago
     

    Yup. But it will take some time. There is no performance analysis in pyspades :P

    EDIT:
    OK removed the most obvious ones so far, even though I fail to see if the code even got so far to take these in question. But who knows maybe these were affecting the speed in percents :P

    EDIT2:
    Removed 25 lines of code, equals 50 lines of junkcode removed overall so far.

    #105152
    Dany0
    Member
    Posted 13 years ago
     

    OK I think this should be good enough for a revision 2 release, I'll see if I get my /ztel working and if yes I'll make it 0.90.7.

    edit:
    yup it works

    and I must say, 65 blocks is &*#!>$@ high :D

    #105167
    Dany0
    Member
    Posted 13 years ago
     

    rar
    http://www.mediafire.com/?6nv1epg6c99dibu
    zip
    http://www.mediafire.com/?w5lywwg0y0xp7n4

    enjoy!

    #105183
    Dany0
    Member
    Posted 13 years ago
     

    OK then if /killin is on - capturing intel kills you. If it's off and /overkill is on, it turns you to zombie if you're human and into human if you're zombie! But just until you spawn!

    Like it?

    #105202
    Dany0
    Member
    Posted 13 years ago
     

    IT WORKS! YAAY!

    I didn't extensively test it but here take it:
    http://www.mediafire.com/?w8dvru0u7yksfbh

    #105234
    Dany0
    Member
    Posted 13 years ago
     

    Anyone? an opinion?

    #105264
    Dany0
    Member
    Posted 13 years ago
     

    http://www.mediafire.com/?fgtx4co9o970kxo

    #105266
    Dany0
    Member
    Posted 13 years ago
     

    use my sledgehammer to get more out of your zombie killing experience
    http://ace-spades.com/forums/topic.php?id=6291
    my opinion

    #105267
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    I was talking about this

    http://ace-spades.com/forums/topic.php?id=6083&page=6#post-105202

    implemented in the script above, don't enter anything but True and False (big T and F) into the commands yes(/killin and /overkill) as I don't have an idea what ginormous explosion can this cause :D

    #105276
    Dany0
    Member
    Posted 13 years ago
     

    Working on:
    when zombies capture intel they become human
    when they spawn they spawn 100 blocks over the ground
    if humans damage a zombie they will slow down a bit (let's see how this works out)

    #112955
    Dany0
    Member
    Posted 13 years ago
     

    ok i am a HUGE FUCKING NOOB!!! and i have played a server with this mod and i liked it . i tryed to intall this on my pyspades AND ALL I GET IS THIS!!

    D:\New Folder\pyspades-feature_server-35c843fed590\dist>run.exe
    Traceback (most recent call last):
    File "run.py", line 27, in <module>
    File "json\__init__.pyo", line 267, in load
    File "json\__init__.pyo", line 307, in loads
    File "json\decoder.pyo", line 319, in decode
    File "json\decoder.pyo", line 336, in raw_decode
    File "json\scanner.pyo", line 55, in iterscan
    File "json\decoder.pyo", line 183, in JSONObject
    File "json\scanner.pyo", line 55, in iterscan
    File "json\decoder.pyo", line 227, in JSONArray
    ValueError: Expecting , delimiter: line 99 column 4 (char 2789)

    D:\New Folder\pyspades-feature_server-35c843fed590\dist>pause
    Press any key to continue . . .
    WHAT THE FUCK DO I DO .!!! I HAVE BEEN TRYING TO GET MY SERVER UP BUT WHEN I GO TO CONFIG AND ADD THE ZOMBIES.py I GET THAT ERROR WHEN I RUN IT! WTF! o.o

    #113262
    achiscool
    Member
    Posted 13 years ago
     

    never mind i got it.... haha wow im so stupid when adding the "zombies" py to the server i for got to do this

    "savemap",
    "zombies"
    ],

    this is what i put
    "savemap"
    "zombies"
    i forgot to add the comma haha im so stupid EPIC SERVER MOD! I LOVE YOU (NO HOMO)!!!!!

    #113269
    achiscool
    Member
    Posted 13 years ago
     

    Jesus Christ, zombies need a really big boost/ranged class. Have you seen how people are overusing shotgun?

    #113299
    S0ldi3rKr4s0
    Combine
    Posted 13 years ago
     

    Need to make zombies faster, otherwise zombies usually cannot even reach the enemies, not talking about that the shotguns can kill you very fast.

    #113307
    The Mighty Comrade
    Member
    Posted 13 years ago
     

    i have to say this is way more fun than i thought it would be. good job Dany0.

    did you guys see what Dany0 said? he's changing it so humans will slow down when they do damage to zombies. this might be just the balance a lot of people are asking for.

    i think zombies are already plenty strong enough. i have better luck killing humans as a zombie than i do killing zombies as a human. or maybe i just have more fun playing as a zombie :D

    when i'm chasing humans as a zombie i find it useful to dig into the ground so i get launched into the air - throws off my attackers and gives me a chance to land closer to them or fall into some cover.

    #113329
    izzy
    Moderator
    Posted 13 years ago
     

    I'm taking everything in concern, don't worry, step by step :P

    Mental note:
    Human kill zombie - must get some kind of a reward to kill more zombies

    #113586
    Dany0
    Member
    Posted 13 years ago
     

    0.90.8 release candidate:
    http://www.mediafire.com/?caznqjzmqdnge2g

    Recommend trying winston's maze map! :D

    #114390
    Dany0
    Member
    Posted 13 years ago
     

    Zombies keep spawning up in the air, I have no idea why but I hacked around it:
    http://www.mediafire.com/?caznqjzmqdnge2g

    #115276
    Dany0
    Member
    Posted 13 years ago
     

    Dany0, do you think you could use the older script? Now it seems being a zombie sucks. It's much harder than before, making there more humans than zombies.

    #115277
    TheGeekZeke101
    [Elite] SMG
    Posted 13 years ago
     

    Come to the irc

    edit:
    solved

    #115283
    Dany0
    Member
    Posted 13 years ago
     

    [21:03] <izzy-> ok command posts + zombies is going to be awesome

    http://www.mediafire.com/?0mjk5q6jzsvqk3j

    #115449
    Dany0
    Member
    Posted 13 years ago
     

    http://dany0.fileave.com/zombies_dev.rar

    #115988
    Dany0
    Member
    Posted 13 years ago
    15678
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