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  • [RELEASE]Zombie mod | 1.0 SOON!
  • 1678
     

    Fun: Check
    Balanced: Check
    Challenging: Check
    Interesting: Check
    Simple: Well, check
    Newb friendly: Check
    Easy to admin: Check
    Cleaned code: Well, check
    Compatible: Check
    Optimized: Yeah! Check

    TODO list:
    Readme
    Blue team is half as big and green team is half as powerful mode
    I can always make it more fun
    Release 1.0(to make it look good :P)

    Goodies list:
    Skins: Check
    Map: TODO
    Sounds: TODO

    #116294
    Dany0
    Member
    Posted 13 years ago
     

    ok still no hosts

    #116316
    Dwarven_Sniper
    Member
    Posted 13 years ago
     

    Well, I tried to host it a while ago, but it lagged terrible.
    Do you think it will be better now Dany?

    #116409
    Gibbo
    Member
    Posted 13 years ago
     

    Dwarven: there are two, one by izzy with command posts and one random I have no idea by whom but I heard it sucks

    Gibbo:
    Yea sure. It isn't for free though.

    #116478
    Dany0
    Member
    Posted 13 years ago
     

    Great now that the server is populated, are you guys happy with the new default values? Is there anything else I could do to balance?

    #117106
    Dany0
    Member
    Posted 13 years ago
     

    how do i mod aos to have this zombie mode?

    #117289
    [EX]Tr1ck
    Member
    Posted 13 years ago
     

    0.
    set up port-forwarding to 32887
    1.
    download pyspades feature server
    2.
    download the zombies script from original post
    3.
    add "zombies_dev" to config in the scripts section, don't forget to add , to previous line
    4.
    open run.py
    5.
    have fun.

    (optional)
    6.
    also you can search the forum for zombie skins

    #117491
    Dany0
    Member
    Posted 13 years ago
     

    I'll release 1.0 ASAP.

    #118306
    Dany0
    Member
    Posted 13 years ago
     

    Zombies still unbalanced :(

    #118320
    Komrade Korakoff
    Dictator of Komrades
    Posted 13 years ago
     

    how so, Kora?

    i don't know about you guys but i can rip up humans pretty easily when i play zombie. i think default zombie hp should be lowered a bit, maybe to 500 - thoughts?

    this is a random shot of the scoreboard, compare the number of kills and intel caps:
    http://i.imgur.com/JkFXh.png

    #118369
    izzy
    Moderator
    Posted 13 years ago
     

    I had 400 kills earlier :P

    I have to admit shotgun is a little overpowerd, but everything goes together right.

    #118374
    TheGeekZeke101
    [Elite] SMG
    Posted 13 years ago
     

    so you think humans are overpowered then?

    #118377
    izzy
    Moderator
    Posted 13 years ago
     

    anyone want to fight some zombies with me?

    #118378
    asher418
    Modder/Shader
    Posted 13 years ago
     

    come at me bro

    #118383
    izzy
    Moderator
    Posted 13 years ago
     

    You know what, let's wait for .60 for 1.0

    #119192
    Dany0
    Member
    Posted 13 years ago
     

    1.0 will be released when 0.60 is out.

    lolwut

    #119194
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    I can do a map.

    #119203
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    Yes yes! do it! also use BoL's antizombie tower :P (it's in the repo if you don't have it)

    #119327
    Dany0
    Member
    Posted 13 years ago
     

    when it comes out, could you make it a zip file? oh and, maybe if your up to it you could release a version thats still awesome but wouldn't lag as much when I host it.

    #119367
    Gibbo
    Member
    Posted 13 years ago
     

    if the new pyspades come with some scripting documentation I'd rewrite it to make zombie classes easier to code :P

    #119392
    Dany0
    Member
    Posted 13 years ago
     

    this looks (sounds) epic

    #120035
    Psycho_Reaper
    Member
    Posted 13 years ago
     

    psycho:
    what exactly do you mean?

    #120043
    Dany0
    Member
    Posted 13 years ago
     

    .60 compatible
    http://www.mediafire.com/?c0q743bzhz07tla
    map:
    http://www.mediafire.com/?n8eqhd2iname9q8

    #120138
    Dany0
    Member
    Posted 13 years ago
     

    Anyway to make the zombies faster? The way it is with such a small number of them it's hard for them to be very threating, running at the exact same speed you do.

    #120204
    [EX]mman789
    that dude
    Posted 13 years ago
     

    Some1 host a server plz

    #120436
    lehma18
    Member
    Posted 13 years ago
     

    Sure when I get home.

    #120448
    Dany0
    Member
    Posted 13 years ago
     

    What, was I meant to make a map?
    If yes, please send me any buildings or props because I can't make houses in the bitmap convertor.

    Oh what, somme isnt the map....
    I'll start working on one.

    Could you make me a church in slab6?

    #120455
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    You talking to me? There's lots of buildings in the repo... reminds me I should organize it.

    #120477
    Dany0
    Member
    Posted 13 years ago
     

    Ok, the basic map is just the green side is surrounded by bricks and has to break free.
    The blues have to hide in a church (I need someone to make me a church like REALLY BIG).
    Dany0 I need a church/mosque just give me one.

    #120486
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    I don't have any. Sorry. Just take what's available.

    #120640
    Dany0
    Member
    Posted 13 years ago
    1678
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