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  • My ideas for sniping rifles
  •  

    - It should shoot slower than the semi (1 - 1.5 after every shot)
    - zoom with two stages
    - slightly more damage (2 hit everywhere, 1 onehit headshot)

    #101595
    Deuce_X
    Member
    Posted 13 years ago
     

    -Give it very large recoil
    -Add the swaying crosshair but only for this gun

    #101601
    Neat
    Member
    Posted 13 years ago
     

    @neat

    that would imbalance it again, because it would make the sniper unuseable at range with the sway

    #101609
    Deuce_X
    Member
    Posted 13 years ago
     

    says a deuce

    #101611
    drewdog50
    Goatkeeper
    Posted 13 years ago
     

    ... You're talking about the rifle?

    I thought you were talking about adding sniper rifles to the game. Stop calling rifles sniper rifles.

    #101612
    Neat
    Member
    Posted 13 years ago
     

    Yes, I was talking about adding sniper rifles. The rifle is a good weapon to use at long to middle range - this gun should have sway so the really long ranges can be done by the sniper rifle. What I mean by that is simply that the sway would make it difficult to stay on target - especially on long ranges - and get a headshot.

    #101657
    Deuce_X
    Member
    Posted 13 years ago
     

    Yeah, it would be difficult. What's the problem? If you're that far from the enemy, don't you think it should be hard to kill them? They can't kill you back, after all. Also, you're suggesting having 2 shots to the body to kill anyone. Without sway, that would be overpowered.

    Getting a headshot from a long range should never be an easy task.

    #101663
    Neat
    Member
    Posted 13 years ago
     

    Neats correct here

    #101667
    [AB]DemonFoxClove
    Mini Moose
    Posted 13 years ago
     

    Well, I'm not sure what you mean by sway. Do you mean the recoil, the upward pull after a shot? If yes, I am talking about a sight that moves a little, like when you're breathing, and the scope / sight moves a little because you are not able to keep it in the right position all the time. If you played call of duty - the thing that makes your scope move and that you are able to stop with holding the breath

    #101671
    Deuce_X
    Member
    Posted 13 years ago
     

    COD suggestions no

    major recoil sway yes

    #101674
    [AB]DemonFoxClove
    Mini Moose
    Posted 13 years ago
     

    If I was talking about recoil, I'd say recoil. My post actually differentiated between the two. It needs sway AND recoil in order for it to be balanced. Sway being, what you just said, and recoil being the upward movement of the gun.

    #101680
    Neat
    Member
    Posted 13 years ago
     

    There we go ^

    #101684
    [AB]DemonFoxClove
    Mini Moose
    Posted 13 years ago
     

    @falco
    of course not
    however, there is a huge problem in aos
    longrange: semi>smg>shotgun
    middlerange: semi>smg>shotgun
    closerange: shotgun>smg>semi <- and this scenario only occurs behind enemy lines or in pinpoint maps

    Ive been playing this since 0.26 and I realized that the semi was originally made to be the only weapon in the game - useful at most distances and somebody with a good aim is also superior to smgs and shotguns, one shot to the head and an smg cant do anything.

    #101688
    Deuce_X
    Member
    Posted 13 years ago
     

    Undoubtedly true its a rock paper scissors

    but the scissors have more power

    #101693
    [AB]DemonFoxClove
    Mini Moose
    Posted 13 years ago
     

    What has that problem got to do with sniper rifles?

    #101698
    Neat
    Member
    Posted 13 years ago
     

    @Neat
    in my opinion the semi should be nerfed a little, so it cant be used on long ranges / will always be worse than the sniper at long ranges, while the smg is good at close to middle ranges it would be literally perfect once the semi is nerfed, the shotgun is very useful for pointblank.

    Or to make it short:
    If sniper exists for long ranges and semi is nerfed down a bit, then

    Long range: Sniper (Securing areas, supporting from long range)
    Middle range: Semi (Support right behind the friendly line)
    Close range: SMG (Rushing, front line)
    Point blank: Shotgun (Rushing, behind enemy line)

    #101758
    Deuce_X
    Member
    Posted 13 years ago
     

    Just make the semi's shots be affected by gravity over a very long range. Meaning you would get less results firing from the sort of ranges sniper rifles work at. OR add more fog, and make it so that using the sniper rifle allows you to see through more of it.

    #101785
    Neat
    Member
    Posted 13 years ago
     

    @neat

    +1
    that was what I was trying to say with the variable scope, maybe it would have a better sight on the second zoom

    #101803
    Deuce_X
    Member
    Posted 13 years ago
     

    Awesome. We're in agreement then.

    #102017
    Neat
    Member
    Posted 13 years ago
     

    That would be really nice. I'd love a good sniper rifle

    #104614
    Gibbo
    Member
    Posted 13 years ago
     

    mm its decent...

    idle sway has not always been my favorite sniping balance-er mechanic tho.

    #104624
    slenderman
    Member
    Posted 13 years ago
     

    if there is a " sniper rifle " added the semi needs to be reworked i propose turning it into an assault rifle see

    http://ace-spades.com/forums/topic.php?id=4213#post-58810

    for more details.

    #105233
    [17th]alexadb
    Member
    Posted 13 years ago
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