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i know what it is!!!! gawd.... -_- |
#103534 asher418 Modder/Shader Posted 13 years ago |
Ok, good. Then you know it's the best game ever created. |
#103540 Dany0 Member Posted 13 years ago |
sounds awesome :D bookmarked ;) |
#103574 TB Member Posted 13 years ago |
Looks awesome |
#104712 YourMom *BANNED*Gregarious Posted 13 years ago |
You guys should give the UDK a try if you dont know about programming. It has Kismet that allows the programming illiterate to piece together games. Blender has a game engine too that uses logic bricks so you dont need to know programming either to jump in and test out a game. Everything was done 100% without a scrap of code generated from me. Have not seen a voxel engine that newbies can use yet. |
#108392 JoJoeStinky Stinkious Maximus Posted 13 years ago |
I don't like the Blender game engine, it's too weak compared to modern day polygon engines. And laggy. At least for me anyway. The voxel engine by Ken [which was modified by the Voxel3D people] on the other hand is completely open source, not some SDK, and runs quite well on older machines. Also, voxels. |
#108397 Thunderstorm Member Posted 13 years ago |
Yeah, and my comp can't even run unreal engines 2-3. We'll try our best using VOXLAP once we can get more programmers, as Thunder is the only one out of us that can program properly. I'll try to learn C++ from books, but that's the equivalent to a doctor reading a medical textbook while working on a patient. |
#108406 Papa Khan Warchief Posted 13 years ago |
Why don't you guys get inspired by this? http://www.jonof.id.au/forum/index.php?topic=1899.0 Papa Khan: |
#108429 Dany0 Member Posted 13 years ago |
Well, yeah. So if there's anyone who knows C++ here, let us know, as we need more programmers. |
#108432 Papa Khan Warchief Posted 13 years ago |
I found out, player in AoS is 3 voxels, player in V3D is 130 voxels and it's going to be a bit bigger in the end. I know a lot C++, but I am sure I do not qualify for this project. I can do level design and modelling a bit if you guys want, I'm good at it. I could show you but I never kept track of my portfolio lol. Maybe I should start now. In fact yes from today I'll be keeping up a portfolio of mine. |
#108436 Dany0 Member Posted 13 years ago |
email to a voxlap programmer http://www.jonof.id.au/forum/index.php?topic=1411.msg11503#msg11503 |
#108445 Dany0 Member Posted 13 years ago |
Reminds me, you should first do a really simple voxel game where you'd focus on design rather then programming - just to catch up with the mechanics. So that you wouldn't go cheap at the big game. |
#108959 Dany0 Member Posted 13 years ago |
Sounds good, but remember that every good game requires a flame thrower. DO IT! |
#109085 The Mighty Comrade Member Posted 13 years ago |
Even two octacore xeons, 48 gigs of ram with four teslas and four 580s wouldn't be able to run a flamethrower at an acceptable FPS on medium resolution if you made it out of CSG balls with colour burning. You'd need to implement the idea of a flamethrower behind all the game mechanics to avoid this problem in the current day, so no, I'd rather have a really fun and polished game, wait for voxel HW acceleration and then have the flamethrower then having a game around a flamethrower. You kinda need to come up with a complete team, set up the communication and calibrate the work to the time zones and hierarchically filter the work based on skills before you start thinking about what game it will be. And it won't have AoS graphics, no way, not under my finger. If it'd be on me I'd have Quake3 detail level graphics as the lowest setting and 2013 theoretical Crysis 3 detail level graphics as the medium settings. |
#109109 Dany0 Member Posted 13 years ago |
^Well, you have just ruined the game for me ;_;. |
#109182 The Mighty Comrade Member Posted 13 years ago |
You could make a cheap flamethrower that only does basic color burning and player damage and exploding flammable objects but why a cheap flamethrower when you can have a bad ass one? |
#109188 Dany0 Member Posted 13 years ago |
^"Even two octacore xeons, 48 gigs of ram with four teslas and four 580s wouldn't be able to run a flamethrower at an acceptable FPS on medium resolution if you made it out of CSG balls with colour burning." that's why. |
#109237 The Mighty Comrade Member Posted 13 years ago |
Actually, we wouldn't mind AoS grapics. In fact, that's kinda what we were planning on doing. |
#109249 Papa Khan Warchief Posted 13 years ago |
Cool, otherwise I don't think my computer could run this (it sucks). |
#109271 The Mighty Comrade Member Posted 13 years ago |
... can you run voxelstein3d? papa khan: NO! at least make one ground grid tile 24x24 voxels, with some smoothing and polishing it'll look much better and would be even less demanding then V3D, plus you could have detail settings. |
#109287 Dany0 Member Posted 13 years ago |
Well honestly, we're not even focusing on the graphics. We're focusing on putting in some fun and original game modes and just making the gameplay unique yet playable and enjoyable. If anything, we'll make the graphics have about 2x-4x AoS's resolution, but like I said, graphics aren't going to be our main focus. |
#109292 Papa Khan Warchief Posted 13 years ago |
Dany0: Make your own game then. |
#109295 ReubenMcHawk Renovator Posted 13 years ago |
Papa: we have a deal |
#109750 Dany0 Member Posted 13 years ago |
I prefer AoS voxels to Voxelstein's voxels. True fact. |
#109760 Pulchritude MACHA Project Posted 13 years ago |
Facts: |
#109835 Dany0 Member Posted 13 years ago |
any pictures or videos yet ? |
#109857 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
*facepalm* edit: |
#109859 Dany0 Member Posted 13 years ago |
Nope. all I know is, it's us RoT folk making our own game. |
#109943 Papa Khan Warchief Posted 13 years ago |
You? Hahaha good joke. Here contact the guy I showed the email off he can get you guys started. |
#109951 Dany0 Member Posted 13 years ago |
Dany0, it's not our fault we're not computer nerds that spend hours each day studying voxels. :P |
#109955 AardvarkStrikeForce Member Posted 13 years ago |
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