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  • Block Count & Respawn Rate
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    I love this game but i noticed a few consistent problems in all the games I have played.

    1. The Respawn Rate is to quick, this coupled with spawning close to the intel posed serious problems and brought several matches to standstills due to the fact that people would respawn right after you killed them by the intel. Also It makes maps like pinpoint almost pointless because players spawn so close to the action neither side can generally have an advantage.

    2. It's way to easy to place and destroy buildings.
    a. Griefers can cause serious damage to a teams infrastructure
    b. Several games I played were made into standstill on the islands map because 1 team had their main base built up so much that the other team could not destroy it with consecutive airstrikes because it was so thick and right next to their spawn so they could rebuild quickly.

    I think that the intel should be allowed to be moved up and down indefinatly, but also that it should only be allowed to be moved a set distance from its spawn, and that players should spawn next to it for their first 2 or 3 lifes then start spawning away from it at the tent. This would balance out having a never ending steam of people instantly respawning next to it, which would balance out the CTF element. i would also recommend that i think its a good idea for every time a player is killed to take away 5-10 blocks from their spawn amount and they have to get at least 10 consecutive kills to bring it back up, which at that point it could not decrease again until they have reached the original 50 they started with.

    #103731
    deucedestroyer
    Member
    Posted 13 years ago
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