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  • a few suggestions tweaking too
  •  

    tweaking:
    okay so first i think the granades should do more damage or we should get more i can't tell you how many times i have died because the nades are weak
    suggestions:
    Flame Throwers: as a weapon that can go 5-10 bricks with out losing acc. also burns blocks and destroys them slowly it should do damage over time like 95 per minute if you hit them with one burst of it (idk if it is possible but might as well suggest it)
    Machine Guns: have it pretty accurate like rifle but with low damage with the .58 smg and ammo wise have it be 100 or 200 bullets with 400-600 extra so 4-5 clips

    #103965
    mrt8062
    mr.t
    Posted 13 years ago
     

    umm flame throwers in that build are too overpowered so lets do some adjustments here Kay?

    Don't get me wrong i love setting people on fire as much as the next man but keep in mind the scope of the maps 10 blocks is 10 meters its kinda unfair as there is no way to extinguish yourself and jumping into the water layer is not acceptable as some map makes build the game well about the water layer making it inaccessible in standard game basis 5 blocks and it disappears after that range flamethrowers the DOT needs got get dropped to 1 damage per second for 10 seconds AFTER your last exposure to the flame projectile thing, base damage is 3 damage per unit firing units at 1200 RPM at a 100 fuel units per tank with 2 tanks. (one deployed one reserve)

    #104033
    slenderman
    Member
    Posted 13 years ago
     

    okay sounds resonable i just kinda did this with out thinking of it a lot

    #104202
    mrt8062
    mr.t
    Posted 13 years ago
     

    your takeign that rather well all thigns considering i just nerfed soem peaces of your first concept into the ground... well quite a few- no pritty mutch all of them.

    #104234
    slenderman
    Member
    Posted 13 years ago
     

    Quote: i can't tell you how many times i have died because the nades are weak.

    That quote is a contradiction within itself.

    Flamethrowers: Tone it down on the actual power of it.

    Machine Gun: Why so accurate? When you fire an actual machine gun, you aren't gonna be accurate. #recoil is a bitch

    #104235
    KomradeMario
    8-bit
    Posted 13 years ago
     

    Mario we have kinda agreed to my suggested build for the flame thrower and for the machine gun... well i really don't think that works for mostly the same reason the flame thrower was originally broken : power he did admit to not having thought a whole lot about it so its kinda understandable.

    #104314
    slenderman
    Member
    Posted 13 years ago
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