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  • new game mode: tug-of-war (NEW in depth 2nd edition rules)
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    tug-of-war

    5 control points set in a line from one base to the other each team can not capture another control point unless the preceding control point for that side is captured

    control points are 3 blocks wide and 3 blocks long and are unmissable and you can't build directly on top of them standing on them starts to capture it for your side.

    the game is over when one side has captured all control points

    optimally a game ought to end with one team winning and not in a stalemate

    the team with the most control points has faster re spawn times if a team controls the point b4 the enemy's base point then they will spawn in the center point

    EDIT: 2ND edition modifications READ

    now teams will spawn at the control point b4 the contested control point if the control points where say B 1 2 3 4 5 G where B & G are bases not control points

    with 3 as blues foremost control point and 4 as greens foremost control point then the blue team will spawn at 2 and the green team will spawn at 5 in the event that blue has captured 4 and is attempting to capture 5 then the blue team will spawn on 3 and green team will spawn at G if 5 is captured blue wins the game

    spawn periods are 15 seconds and spawn times are reduced by 3 seconds for every control point you own EXCLUDING 1 and 5

    ALL control points spawn a pick up that can only be picked up by the team that owns it this pickup fully refills health and ammo if the other team grabs it refills health and ammo equal to half your maximum only 4 pickups will be spawned at a time and they have a 1 minute re-spawn timer.

    capturing a control point has 15 points for every second each player stands on the control point it drains 1 point more people drain standing on it speeds this process up
    every teammate that's within 10 blocks of the control point in any direction will drain .3 points per second from the control point

    point damage will remain constant until repaired to add points to your control point stand on it this will add .5 points per second YOU CAN NOT REPAIR A POINT PAST ITS MAX OF 15 POINTS AND ONLY ONE PERSON CAN REPAIR A POINT AT A TIME

    if all the points form a control point are drained it is changed to a neutral CP neutral CP's are not classified as contested and there four if green turns control point 4 from blue to neutral then blue team will STILL spawn at 3 until green captures 4 completely. how ever blue will not get a spawn time reduction for 4 as it is no longer under there control

    if a control point is gray any team can repair it for 1 point per one second well standing on it if the other team as repaired some points then those points must first be removed and are removed at the rate of 1 point per 1 second the control point will only be changed over once it has been FULLY filled with a teams points bringing your teams standard to gray control point will remove the standard from the player and instantly change it to your team with out having to first drain the other teams points from it THIS DOSE NOT WORK ON POINTS THAT ARE COLOURED TO A TEAM

    STANDARD: the standard is a bit of a way to mix things up a standard is a banner in either teams foremost uncapturable control point (the one you spawn at) that can ONLY be picked up by the team that owns it the standard doubles the capture rate of a control point (if carried) and is instantly sacrificed to instantly capture a neutral (gray) control point by touching it. standards WILL NOT spawn in your base in the event that your on your last control point (1 as blue 5 for green) then no standard will be available.

    #104348
    slenderman
    Member
    Posted 13 years ago
     

    the game is over when one side has captured all control points

    That would never happen, though.

    #104391
    Beret
    Commando
    Posted 13 years ago
     

    i like the idea :D

    #104392
    PineApples
    The PineApples
    Posted 13 years ago
     

    I know that this is a wrong place to ask,but where do the screenshots that I take in slab6 go?

    #104401
    Fuckterd
    Member
    Posted 13 years ago
     

    To the place where the file you took a picture of is.

    #104421
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    I think this is a brilliant idea. I have thought of similar ideas in the past. I hope this game mode is implemented.
    It reminds me of Team Fortress

    #104441
    Iniquity
    Member
    Posted 13 years ago
     

    the game is over when one side has captured all control points

    "That would never happen, though."

    surprisingly it would and it would often happen fast this game mode as based off a similar game mode in TF2 and when building the base settings i considered how easy a stalemate would be a problem and so did they

    in my original post i stated the countermeasures employed and if you aren't just trolling me or nitpicking then you will realise that the chances of stalemate start going down hill once one team starts getting ahead if you STILL aren't convinced then i recommend you go download TF2 from steam as its now free and play a match of control points.

    its a tried and true game mode.

    #104612
    slenderman
    Member
    Posted 13 years ago
     

    That actually sounds pretty fun. One of the better game mode suggestions I've heard.

    #104618
    MИЩa
    Touché Amoré
    Posted 13 years ago
     

    mm lets see if that holds up rember folks i am willign to change my idea to suit the comunity

    #104622
    slenderman
    Member
    Posted 13 years ago
     

    we need some sort of hide window people are gettign overwelmed by text up above i ought ot be able to hide the indepth rules.

    #105227
    slenderman
    Member
    Posted 13 years ago
     

    it gets better with a time limit, OR WITHOUT

    #105229
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    what kind of tiem limit do you think is best?

    #108447
    slenderman
    Member
    Posted 13 years ago
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