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Sorry to ask but does anyone want to make me a Tower of Babel map? http://thetowerofbabel.net/yahoo_site_admin/assets/images/tower_of_babel.170113154.jpg It'd just be a BFT (big fuckin tower) in the middle of a terrain map, with an ultra-wide base that would take 30 mins to grief. Any takers? |
#109384 MegaDeuce This is not a title. Posted 13 years ago |
Hehe. I love that painting. Not such a bad map concept. |
#110013 Buffet_of_Lies Cartographer Posted 13 years ago |
The only thing with a map that has one focal point is that griefers band together to tear it down, and once it's finally destroyed, the map turns to shit. Just look at Bridge Wars for a prime example. |
#110017 Influx Ceci n'est pas une poster Posted 13 years ago |
Influx Get back to making awesome maps now :D |
#110021 Enari Contributor Posted 13 years ago |
You can design in protected zones if you run the map on a pyspades server. From the very beginning have your focal point completely in one zone, that way the server admin can quickly do a protect command to make that area indestructible. My newest map is that way. i have it layed out so the op can protect the base one quarter at a time. It would be really cool to see someone make so that the "user_blocks_only" can be tweaked to protect certain zones, rather than the entire map. A big part of this game is the ability to build shelters, it is a shame to have to turn off building completely in one zone or another.. |
#110366 JoJoeStinky Stinkious Maximus Posted 13 years ago |
To prevent griefing something like that, place random godblocks throughout the structure. That way it shouldn't fall down if the base is destroyed. |
#110706 Articsledder Member Posted 13 years ago |
@ JoJoe and other dudes: I dunno I was kind of thinking it'd be cool to see it gradually crumble. Like the interior would be solid or mostly solid, and the base would be seriously thick. Like, takes up half the map thick! |
#110865 MegaDeuce This is not a title. Posted 13 years ago |
wow |
#110866 Tunnel_Rat Member Posted 13 years ago |
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