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  • Bullet Drop and Reticle Sway
  •  

    Ehh? Agreeeeee?

    #109514
    dUHneWB
    Member
    Posted 12 years ago
     

    No.

    #109515
    DeathEnhanced
    The Grand Exterminator
    Posted 12 years ago
     

    Why?

    #109516
    dUHneWB
    Member
    Posted 12 years ago
     

    Its a BS idea thats why, the rifle already has a cone of fire, in the future the sniper rifle will have reticle lag, but thats it.

    #109517
    DeathEnhanced
    The Grand Exterminator
    Posted 12 years ago
     

    hmmmmmmmmmmmmmmmmmmmmmmm...

    #109522
    dUHneWB
    Member
    Posted 12 years ago
     

    I'm gonna have to go with DE.

    #109525
    KomradeMario
    8-bit
    Posted 12 years ago
     

    I think sway is a good idea, bullet drop would be a turn off to new players.

    #109526
    caeb98
    Member
    Posted 12 years ago
     

    I'd be fine with bullet drop, it'd make sniping more interesting. I think both are alright, but maybe not sway, that is kind of weird for some things

    #109529
    Priok
    Spectonaut
    Posted 12 years ago
     

    The bullet drop and even bullet leading would show who is actually good and who isn't

    #109542
    KomradeMario
    8-bit
    Posted 12 years ago
     

    The fog's about 100 yards away. There's effectively no drop for a rifle round at that range, and precious little for a pistol cartridge (such as those used in submachine guns). Shotgun pellets would have a bit of drop, but the shotgun's so inneffective at fog distance that any drop simply wouldn't matter after the much larger issue of randomization.

    #109556
    Marksmanship
    Modifier
    Posted 12 years ago
     

    ^^^^
    What he said

    #109562
    [EX][POOF] Gone
    Member
    Posted 12 years ago
     

    It's not that I'm opposed to realistic gun dynamics (lack of bullet drop was one of the reasons I didn't like CoD MWII, actually), but at the ranges in AoS it would just be unnessecary clutter in the code. There's no reason to slow the game down with complex physics that would have so little effect on gameplay.

    #109582
    Marksmanship
    Modifier
    Posted 12 years ago
     

    Maybe the scope extends the fog about another 100 yards and the bullet could DROP a bit not alot

    #109678
    dUHneWB
    Member
    Posted 12 years ago
     

    well that's a good idea but you would have to lay out scopes so that they have the necessary display for ease of use (the Russians PSO optic has a fairly good handle on that *hint hint wink wink*) Idle sway I can't agree with due to above mentioned "cone" of fire but fall off is a fairly good idea.

    #111018
    slenderman
    Member
    Posted 12 years ago
     

    We don't need realistic BS ideas.

    #111025
    [EX]Frosty
    Best Served Chilled
    Posted 12 years ago
     

    It's not that I'm opposed to realistic gun dynamics (lack of bullet drop was one of the reasons I didn't like CoD MWII, actually), but at the ranges in AoS it would just be unnessecary clutter in the code. There's no reason to slow the game down with complex physics that would have so little effect on gameplay.

    Scope? What scope?
    Somebody's been using custom iron-sights.

    #111942
    furii
    Member
    Posted 12 years ago
     

    No on the bullet drop or sway, BUT if we ever get artillery or rockets or mortars or tanks there HAS to be realistic projectile motion.

    PS- Bullet drop isn't complicated physics guys. If you think so, compare it to this.

    #111950
    MegaDeuce
    This is not a title.
    Posted 12 years ago
     

    MegaDeuce, i gots a question

    #111952
    Rydogger
    Slayer/Support
    Posted 12 years ago
     

    @Rydogger: Not the finished product, but the look will be alot like this:

    http://gyazo.com/6da66167f67b97a6590c4339778e4a01.png

    I'm sorry it wasn't done when I said it was. I'm half procrastinator and half perfectionist, which explains why it takes me forever to get stuff like this finished >.<

    #111959
    MegaDeuce
    This is not a title.
    Posted 12 years ago
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