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  • Medkits & Ammo crates
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    So anyway, I thought a portable healing device and Portable Ammo crate would be really cool, because i can't be the only one who HATES having to go all the way to medtent to heal & replenish Ammo. Heres my idea:
    *Medkits:
    Replaces the grenade. Players who equip medkits maybe get their playermodel changed to one with some red crosses on it to identify them? The medkit would regenerate after 1 minute. Anyway, functionally, the medkit has 2 uses:
    1.Direct healing: Holding left click on someone heals them over 3 secs. It replenishes all health lost. Just holding left click while NOT aiming at someone heals the medic.
    2.Droppable health pack: Basically, the medic drops the medkit on ground. This method is much faster, but only heals 30 HP. The healing cap for dropped medkits is 200? Also, Once it has healed someone, it cannot heal that same person again for 10 secs.
    *Ammo crate:
    Replaces the grenade. Basically, it is like a block that is placed with a special function. Upon touching it, 50% of ammo is regenerated. Again, to prevent spam, it cannot regen ammo on the same person until 10 secs have passed. Runs out after 50 refills. Also, for some interesting gameplay, howsabout if the Ammo crate has Ammo in it, it explodes when an ENEMY bullet hits it? 1 shot at close range with the shotty, 1 shot with the rifle, half a clip with the smg? The explosion would be 1.5 times as powerful as the grenade. Tell we what yall think of this idea.

    #110178
    karblooble
    ze Übermensch
    Posted 13 years ago
     

    ^ I kinda like your ideas. Maybe there could be a med-kit only for shotgun/smg though. Make things fair.

    #110179
    TheGeekZeke101
    [Elite] SMG
    Posted 13 years ago
     

    Ben said that he would like to add medkits and ammo boxes.

    #110183
    Papa Khan
    Warchief
    Posted 13 years ago
     

    It would be kinda nice. Maybe make it so you can lay one out. My idea of med-kits were they would ONLY heal 25 health when you have 20 or less health. I also thought maybe being able to drop them and make it so your team can use them.

    #110188
    TheGeekZeke101
    [Elite] SMG
    Posted 13 years ago
     

    @Zeke's first post Yeah, that might be a good idea.
    @zeke's second post I don't agree, because it would be far too easy to kill someone with an SMG because they couldnt heal before that health
    And as for the second point, that's what i wrote.

    #110279
    karblooble
    ze Übermensch
    Posted 13 years ago
     

    Or maybe 2 CPs?

    #110337
    Komrade Korakoff
    Dictator of Komrades
    Posted 13 years ago
     

    @Komrade nah, that wouldn't really solve anything. If it does, then it would barely be noticeable.

    #110642
    karblooble
    ze Übermensch
    Posted 13 years ago
     

    YES. or maybe, dead enemies drop health/ammo?

    #110764
    AnacondaML
    Member
    Posted 13 years ago
     

    ^That's what I was thinking. 2-5 bullets per dead enemy, and they HAVE to of used the gun you have.

    #110765
    TheGeekZeke101
    [Elite] SMG
    Posted 13 years ago
     

    2-5 bullets seems to little. i think at least a full clip of whatever gun they have and a grenade. if they dont have the same weapon they get health instead of the ammo, but still get a grenade

    #110773
    AnacondaML
    Member
    Posted 13 years ago
     

    bump

    #112484
    karblooble
    ze Übermensch
    Posted 13 years ago
     

    Medkits for personal and use on allies I can see working in this game, as it will encourage teamwork and get rid of the lone wolf tactics I see a lot in this game.

    #112497
    Thunderstorm
    Member
    Posted 13 years ago
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