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Megadeuce, im talking to U! |
#111882 [SE]windoPAIN Member Posted 13 years ago |
Yeah I was for realz, if you make that building to scale in Slab6 I can import it into it's own map, so you could see what it'd look like IRL. Or I could work it into one of the maps I'm working on, as part of the scenery. (If you sketch it up in Slab6 rememberz: One AoS block=2ft x 2ft x 2ft.) |
#111978 MegaDeuce This is not a title. Posted 13 years ago |
Hey, Just a quick tip I found out about doinf prefabs in voxed and exporting to slab 6. Press the numpad + after adding a big rectangle to the map to see what I am talking about. Here is a list of colors and patterns : KP+ and KP- Change procedural texture. There are 7 currently defined: If you have it set to solid, it will save you HOURS of tweaking later in slab6. I was porting things over with the default noise, and getting some pretty freaky results. the texture import is a pretty cool feature too! |
#111995 JoJoeStinky Stinkious Maximus Posted 13 years ago |
Thanks for the tip! It seems pretty useful to be able to decide whether your solid colors are randomized or not (I just wish you could input the colors numerically instead of picking them out by hand everytime on the color palette.) Did you know you can "shotgun" a .png onto a surface in voxed by pressing 'p'? |
#112351 MegaDeuce This is not a title. Posted 13 years ago |
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