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Most of these ideas have been suggested elsewhere, but this thread is about my ideas for implementing them. 1. Battle Rifle: 2. Heavy Weapons: a. Machine Gun: 3. Sidearms: 4. Satchel Charges: 5. Melee Attacks: 6. Serverside Weapon Tweaks: |
#112361 JakeGrey Member Posted 13 years ago |
The sidearm? *ahem* use search function next time. |
#112364 DeathEnhanced The Grand Exterminator Posted 13 years ago |
Easy way to balance the machinegun - make it only able to fire when deployed. |
#112426 ork75 Member Posted 13 years ago |
I think an idea for an mg would have to have a block on the ground, a window, and a block above. You would basically have to place it down to use it. |
#112429 TheGeekZeke101 [Elite] SMG Posted 13 years ago |
*Ahem* 1. I believe it would be more effective to just reduce the recoil (50-60%) on the SMG to give it a larger range, but it keeps its efficiency at shorter ranges as well, negating the need for a Battle Rifle. |
#112494 Thunderstorm Member Posted 13 years ago |
@DE |
#112495 KomradeKevin Dah Bawss Posted 13 years ago |
I am heavy weapons guy, and this, is my weapon. |
#112498 [EX]mman789 that dude Posted 13 years ago |
Also, i completely agree with 2-6. |
#112504 KomradeKevin Dah Bawss Posted 13 years ago |
@Tool: 2. SMG already fulfills this role. A small group of people using SMG can charge in and rape the enemy's (or allied) terrain and defensive structures. 3. No. Situations for a sidearm in this game are rare, if not nonexistent. 4. Too much griefer potential. |
#112880 JakeGrey Member Posted 13 years ago |
YOU FORGOT MORTAR! |
#112883 [C.H]Winston_ Extreme Brit Posted 13 years ago |
I like the sound of the Satchel Charges. |
#112892 Secret Dublin Member Posted 13 years ago |
I'm actually not that keen on the idea of artillery in-game, except possibly as an optional environmental hazard that drops more or less randomly on certain areas of the map. It would be very difficult to find a middle-way between player-operated mortars being utterly useless or insanely overpowered, and in any case I like AoS better as a somewhat realistic simulation of small-unit infantry combat. |
#112894 JakeGrey Member Posted 13 years ago |
Why not moratrs? |
#112897 [C.H]Winston_ Extreme Brit Posted 13 years ago |
That's actually not a bad idea, but I can still see them all too easily going the way of the airstrikes mod; some bugger would end up spawn-camping the other team with indirect fire and rack up a ludicrous kill-count with minimal effort until they got bored or were votekicked. |
#113029 JakeGrey Member Posted 13 years ago |
satchel charges would be good and yeh i clobbered a ton of squadmates just by digging a tunnel it was kinda funny me killing all of them but not them killing me. they should add the grenade luanchers and mortars i realy want to have more explosives on the game. and if ben reads this heres a tip dont unbalance this game like if u make this into a cod game ill just rage jut balance the game. |
#113044 Dwarven_Sniper Member Posted 13 years ago |
No it isn't. At short range, ie. ideal shotgun range, the recoil doesn't matter. However, when you start engaging mid to long range targets, the recoil starts to become annoying, even if you single shot or burst fire, mostly because it takes so many shots to kill an enemy with the currently underpowered, weak SMG. SMG's structure raping power is just fine. At the most, you can only break 40 blocks, and that's if you hit every block and don't miss once, putting it on average as a 25 blocks until you run out of ammo, which means it pays to use the SMG in groups to destroy the enemy's defensive structures, encouraging teamwork. I'd rather walk into a possible CQB situation with a pistol than the current rifle as well. |
#113266 Thunderstorm Member Posted 13 years ago |
I agree that the SMG is currently underpowered, but I think it would be better to buff the damage a bit -at the very least make headshots a one hit kill- and leave the recoil as-is. I still like the idea of a fourth weapon as an all-rounder while making the rifle and SMG very good at one specific combat role, but then I'm slightly more hung up on realism than most AOS players. And I take your point about the rifle, but a pistol's higher effective rate of fire gives you more margin for error if you miss the first shot. |
#113616 JakeGrey Member Posted 13 years ago |
I'm going to agree with 1, 3, and 5. 1) A battle rifle would be nice, with lower ammo and fire selector capability, but in my opinion, it should be weaker than the semi, yet stronger than the SMG. 3) Sidearms, I MUST agree with. No exceptions. It is a great backup weapon, and important to use in case of emergency. Lower damage than the SMG for balancing, maybe? 5) Yes, I'd like a VANILLA melee attack, and one that reacts instantly, maybe, like Call of Duty (I don't like it, however). Make it realistic, and not 1HKO on the foot. 1HKO on the chest, head, and 3KHO on the limbs? |
#113652 KillerRed9 Member Posted 13 years ago |
A deployable machinegun would really change the tactics in the game, for better and for worse. Realistically a heavy machinegun would be on par with the rifle in terms of range, precision and damage, but with a firing speed around that of the SMG. That can very easily unbalance the game unless you really play up the two major disadvantages of a HMG. It's bulky and heavy (definitely needs to be deployed) and it chews up ammo. Those games I've seen that have implemented HMGs well have had them split up in two bits for transportation, but I'm not sure if this is very practical in this game. I'm also not sure if it would be possible to let people carry ammo and deposit it for the machine gun crew, which is a requirement to make a deployed HMG practical. The only other alternative is to make it carryable and useable by a single person, but to tone down the damage and precision, which would make it rather pointless, much like in other FPS games I could mention where it's even weaker than a rifle. |
#117521 mickel Member Posted 13 years ago |
omg you guys write to much im not reading that |
#117534 [MLG]rambo Member Posted 13 years ago |
I figure you could make a generic object. If you place it on the ground, it becomes a tripod. If you place it on a tripod, it becomes a machinegun. Hmm. |
#118072 mickel Member Posted 13 years ago |
Rambo you disgust me with your illiteracy -_- |
#119181 insertcake Member Posted 13 years ago |
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