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New conversation with new people! :-) * landmines Labeled by color --- green or blue. * Friendly players can clearly see their landmines, but start invisible to the enemy. Enemy players have a 33% chance per second to reveal a landmine's location (in a 10x10 area?) for all, just by simply ducking and having one in their field of view. * Grenade-type damage to any enemy that steps on it. * When detonated, blackens blocks and removes mines (friendly or not) in a 5x5 area. Therefore you can have several mines in a single area, but 25 placed mines will not equal 25 kills. * Removable with a single hit (invisible or not), and can be removed by shooting, pickaxing, destroying the underlying block, or by building upon. * Separate choice from grenades. --- I think landmines would be nice because they could add a certain fear-factor to always reusing the same tunnel to launch attacks. Tunnels made behind your intel are especially attractive to the enemy, since they're nearly impossible to control except to wall them off (a time-consuming process). Landmines would at least slow up players traveling them. |
#116006 TurtleEye Member Posted 13 years ago |
landmine+100damage=not cool bro |
#116011 doomdude Member Posted 13 years ago |
True, but I was thinking an instant-kill landmine would be WAY scarier then one that just wounds. I think the balance should come in how easy it is to find the landmines. |
#116020 TurtleEye Member Posted 13 years ago |
I actually like the idea of exploding boobytrap blocks. |
#116024 Buffet_of_Lies Cartographer Posted 13 years ago |
well yeah but me+my luck+instakill landmines=bad X_X |
#116059 doomdude Member Posted 13 years ago |
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