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  • Hidden Source/Zombie Infection Mode(Idea)
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    *Note I'm sorry if this isn't organized

    Hidden Source/Zombie(Green Only one)
    -Assassin Class characteristics
    -A lot of defense(Shotgun = -5hp SMG = -2hp Rifle = -3hp)
    -Super Jump(From Zombie squads pinnacle server)
    -.5 speed
    -Only Pickaxe(Zombie Squads Pinnacle Server

    Humans(Blue)
    -Soldier Class characteristics
    -Build Function
    -More ammo(if necessary)

    If you haven't played any FPS game with an Infection mode well here's how it goes

    -Humans(Blue Team) must either kill the hidden/zombie or run until the time runs out

    -Zombie/Hidden(Green) must kill all the blues as possible before time runs out

    Human Rewards
    -5 Kill points
    -Higher rate of being Hidden/Zombie

    Hidden/Zombie
    -2 Kills per Kill
    -5% chance of being Hidden/Zombie again

    -Unfinished-
    P.S. If any of these sound OVERPOWERED please comment and i'll fix it will help so much to get more ideas out of everyone

    #117873
    DarkenStrike
    Member
    Posted 13 years ago
     

    Looks pretty cool... I hope some1 will try and make this idea into a server

    #117894
    KomradefLaMe
    BurningAssassin
    Posted 13 years ago
     

    NEED MORE IDEAS PL0X im still not sure if someone made this mode already

    #118233
    DarkenStrike
    Member
    Posted 13 years ago
     

    Yep.

    #118242
    [MLG]Zherhec
    UjustgotMLG'd
    Posted 13 years ago
     

    i think shot gun from in effective range head shot should be around 15 smg should be 7 damage per bullet and rifle head shot should be 20-25

    #118252
    mrt8062
    mr.t
    Posted 13 years ago
     

    problem with that is making the zombie/hidden more difficult to go against if i go with that dmg system hands down it will end quick

    #118292
    DarkenStrike
    Member
    Posted 13 years ago
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