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changelog: known bugs: so whaddya think? |
#120081 [PMS]fleek% Seabreeze Posted 13 years ago |
Grenade has been known since .54 has been released. |
#120083 +CRU+Shine Member Posted 13 years ago |
There is literaly nothing i dislike about the 0.60 update, i love all of it >< the smg especialy. Complaining it can get headshots? lol well its a gun aint it ;D of course it should be able to get headshots, this game used to be totaly rifle dominated, with the other two weapons being asthetic add ons. But now weve taken a massive step closer to the other two weapons beiing good alternatives to just using the rifle ALL the time. - DE |
#120085 DeathEnhanced The Grand Exterminator Posted 13 years ago |
My only issue is the removal of the pickaxe. Also, the SMG buff allows me to finally have an automatic rifle. |
#120088 Papa Khan Warchief Posted 13 years ago |
All we need now is a leaning feature and a prone feature. Give it a more realistic feel for war! |
#120089 [HK]Valen666 Member Posted 13 years ago |
Dislike Pickaxe Removal :/ That changed 1-5 to 1-4 now which is REALLY throwing me off. |
#120128 +CRU+Shine Member Posted 13 years ago |
Same here! And you cannot change the gun select numbers in the Key config, which is what I planned to do. |
#120130 [PXY]C Map Maker Posted 13 years ago |
pxy get on skype |
#120131 +CRU+BOOM Member Posted 13 years ago |
Also, here's hoping for rocket/grenade launchers, C4, LMGs, and individual team skins in .61 . |
#120132 Papa Khan Warchief Posted 13 years ago |
The SMG I haven't complained about in the past, but now I think its OP. The shoots start spreading about 60 blocks away, if it weren't for the low damage, you could snipe with this thing! |
#120157 [EX]mman789 that dude Posted 13 years ago |
Referring to the primary list... 1. Yes, the SMG no longer sucks, and I absolutely LOVE it!!! :D It's like ACTUALLY a good weapon! Then for the bugs... 16. Well is that really a problem then if it doesn't do damage? Regarding other things... 20. The thing people don't understand is that the SMG is an up-close and personal weapon. It's the only real balance between the Semi and the Shottie. So if you're up against someone with a Shotgun at close range, you'll lose to them most likely, and you'll also lose when it comes to a long-ranged battle with an opponent with a Semi. :( But reverse the scenarios, and you've got a gun that works. :D It really just depends on the other person, their weapon, and the distance. 21. Also, another note about the SMG: people are afraid of the multiple headshots, but only such a thing would happen at a medium range. Then again, kills are that easy to get at that rangge for EVERY weapon. The SMG didn't have that, and it's actually what it NEEDED to make it equal to the other guns. But the thing is, it's not like you're gonna get 2-4 headshots in a row when you're "sniping" with a SMG. This is because you may aim at the other person, but when you shoot, even though it's just slight in 0.60, the recoil will point you away from their head either way. It's actually REALLY hard to get those headshots when it comes to distance, and that's where the Semi still remains the most dominant as the "Sniper Class" weapon. So as you can all see, there has FINALLY been fixes on the guns, and we now have a gun for every range- Long, Short, and Average. ;) In all honesty, I'm REALLY glad these updates were put in, but I also admit that there are somet things that need to be fixed up again- but only slightly! ;D |
#120158 Soap Member Posted 13 years ago |
no work for me |
#120288 gamer1543 Member Posted 13 years ago |
anyone else get mouse sensitivity problems? |
#120951 shadowwriter Member Posted 13 years ago |
I agree with Khan, those would all be really nice additions. I think it's pretty good, the only thing that I would have liked is if the shotgun got a few extra pellets, just to balance the game even more. also, shadowwriter, I think that you can change the sensitivity now, but if you're running it on WINE using Linux, I think other people have this problem, too |
#120953 Priok Spectonaut Posted 13 years ago |
The smg needs to be nerfed a tad, with it needing another headshot bullet for a kill, and a wider spread (~10% or so) just so the shotty isnt completly useless. The smg should then get a 32 clip with more in reserve, since it require more for a kill. Shotty then needs another 2-3 pellers per shot and needs to be fixed. |
#120982 [MLG]Nowa90 Rifleman/Modder Posted 13 years ago |
Can't we just make the SMG a LMG and replace it with a battle rifle? |
#120984 [MLG]Zherhec UjustgotMLG'd Posted 13 years ago |
@shadowwriter yea, for some reason, it was on mouse sensitivity 2 instead of 1 in the config file. |
#120992 jetx065 Member Posted 13 years ago |
Where can I download psyspades for 0.6? |
#121074 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Hi Winston, try this: |
#121078 JoJoeStinky Stinkious Maximus Posted 13 years ago |
:D |
#121081 [C.H]Winston_ Extreme Brit Posted 13 years ago |
I reckon this update's going to make a couple of fairly popular maps a lot less appealling; the first team to get two or three people with SMGs to the middle of the map in Pinpoint or Bridgewars have as good as won the match now, at least if you're playing to X number of kills like most servers seem to be. |
#121776 JakeGrey Member Posted 13 years ago |
Actually, there's only one more suggestion I have: it would help A LOT if bullets did less damage to blocks, because the SMG cuts them down REALLY fast... :( Like, the Shotgun should really be the only gun to like clear a block instantly in my opinion, and that's what it will always do with it's spread shot. :) But right now, the SMG cuts down cover WAY too easily and kills the people behind them so easily. That's the only "complaint" I have against the SMG now, but otherwise, I say it's a GREAT improvement that actually makes it a fun weapon to use and fight against! :D |
#121777 Soap Member Posted 13 years ago |
Yeah I tried changing it all over the board and it didn't help, and yes I am running WINE with Linux. |
#122449 shadowwriter Member Posted 13 years ago |
Am I the only one who feels AOS became laggier after the update? |
#122450 The Mighty Comrade Member Posted 13 years ago |
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