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  • Who runs the Aloha Zombies server?
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    Alright, there are a few of us who think that the zombies are overpowered (myself included). I have a simple suggestion; add flat maps. I can handle the zombies being overpowered if the levels themselves weren't also built in the zombie's favor. As it stands, the humans don't stand a chance unless they vastly outnumber the zombies (which when you think about it, should be the other way around; zombies outnumbering humans).

    Add a few maps that are flat, or maps that have very little variation in elevation. Zombies are much easier to kill when they are on flat ground.

    #124399
    POMF Technological Solutions™
    Director of Renovations
    Posted 9 years ago
     

    Izzy runs the server. Dany0 codes the script. Talk to him.

    #124402
    Komrade Korakoff
    Dictator of Komrades
    Posted 9 years ago
     

    Oh. Well, I don't actually want to speak to either one of them, I'm just tossing this suggestion out there (since the zombies are pretty fuckin' ridiculous).

    #124436
    POMF Technological Solutions™
    Director of Renovations
    Posted 9 years ago
     

    I kind of like it that way, actually... I'm just annoyed with the one-hit-kills. Three hits seems more fitting to me. Ideally the balance should support equal numbers of humans and zombies.

    I really like the zombie mode in that the zombies, since they're played by real people, are cunning, viscious creatures that you have to fight skillfully, rather than allowing you to just run around blindly blazing away with a shotgun. It keeps with the overall appeal that AoS has as being an unconventional, unique FPS.

    #124448
    Marksmanship
    Modifier
    Posted 9 years ago
     

    The zombies are so not overpowered. It is kinda messed at times, but it's hard enough for them. Four shots in the head with a shotgun and their dead. A flat map would be just as hard. Being totally fuckin ridiculous.

    #124452
    TheGeekZeke101
    [Elite] SMG
    Posted 9 years ago
     

    i think zombies are overpowered too but flat maps are almost impossible for them to kill humans on because humans can simply keep a steady walking distance away from them while blasting their heads off. super jump + varied elevations makes for some very interesting and strategic gameplay and gives zombies a chance to get close enough to kill humans. when zombies are too weak no one wants to play them and humans get stacked with players and scores.

    but it's all still being tested and tweaked and more changes are coming!

    a couple of things Dany0 already mentioned he wants to do is slow humans when they deal damage to zombies, and also freeze humans when zombies deal [less than current] damage.

    #124455
    izzy
    Moderator
    Posted 9 years ago
     

    I slaughter zombies on flat areas, all you need to do is lure them into the water and lay them out one by one. I don't want anything regarding the zombies strengths/weaknesses actually changed, I just want a flat map (like the map that runs on Goon Haven 2 or, wait for it...pinpoint). Actually, having a few of the old randomly-generated maps in the cycle would be pretty nice.

    EDIT: Ah, just saw izzy's post.

    #124460
    POMF Technological Solutions™
    Director of Renovations
    Posted 9 years ago
     

    Like Izzy said, zombies wont have a chance. The thing about zombies is they can hide. If you use some place like goon haven, zombies wont be able to build. Humans would be CRAZY!

    #124469
    TheGeekZeke101
    [Elite] SMG
    Posted 9 years ago
     

    ... I haven't played Zombies yet. ._____.'

    Zeke, would you be up to show me the ropes in Zombies over the weekend? ;D

    #124473
    Soap
    Member
    Posted 9 years ago
     

    Soap, hell yeah :) Massively fun. Im not expost to be on the cpu right now, more like in bed -_- so we'll talk tomorrow lol!

    #124480
    TheGeekZeke101
    [Elite] SMG
    Posted 9 years ago
     

    Lawlz 'kay'kay. ;D Thanks bro!

    #124489
    Soap
    Member
    Posted 9 years ago
     

    Also, can you lengthen the time between each zombie squad spawning? It's happened so many times; I'll be one or two bullets away from killing a zombie, then his whole freaking family shows up (lol). Kind of annoying.

    #124492
    POMF Technological Solutions™
    Director of Renovations
    Posted 9 years ago
     

    hmm, that sounds like a good idea, worth trying at least

    #124495
    izzy
    Moderator
    Posted 9 years ago
     

    I have to agree, sometimes you will be like 1 more dude, good. 1 sec before shooting- *3 more spawn, leading to death* dammit. Lol

    #124498
    TheGeekZeke101
    [Elite] SMG
    Posted 9 years ago
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