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The server asks you what vxl map file to load. So before you run the server, you run one of the generators to create a vxl file, then you load that on the server. When Ben puts in victory conditions / automatic map resets, this will change. If all goes according to plan then at that point you'll be able to hook these generators up to to the server so it can automatically generate a new map itself. |
#11330 nothings Member Posted 13 years ago |
<bump> |
#12109 alexthecreeper The Creator Posted 13 years ago |
>bump< |
#12615 e_Rac Member Posted 13 years ago |
Sure is bumpy in here. |
#12645 bildramer Member Posted 13 years ago |
I currently use the save_vxl function for pyspades, and I've found a rather fatal, admittedly rare, bug with it. Sometimes, top_colors_end can be 0, and since the code sets it to top_colors_end - 1, it wraps and becomes 255. Doing a simple
fixes the problem, so it's a rather trivial problem also :) |
#20887 mat^2 pyspades developer Posted 13 years ago |
Whoops. Hmm. I don't think that would fix it, because then it should try to load an extra color, does that really work? Basically, the code should never work if top_colors_start == top_colors_end. It's designed around the assumption there will always be some top_colors. I believe the correct fix is to add the following to is_surface, after is "if (map[...])" check:
which just says "if a solid voxel is at the top edge of the map, it is visible, so it is a surface voxel". I believe this was even mentioned in the voxlap documentation, and I just forgot to enforce it. But I haven't tested the fix. |
#21348 nothings Member Posted 13 years ago |
This is amazing. I can't wait till people can put up a rotation of these map gens, leading to strings of maps that are all different, but has one theme. |
#49745 muncher21 Inactive Posted 13 years ago |
Inb4 necrobumping accusations. |
#49748 1337101 Modifier Posted 13 years ago |
Fucking bloody hell 1337101, get out of my head. <3 |
#49750 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
@Kaede-Chan: Nah, that was pretty easy to call. |
#49752 1337101 Modifier Posted 13 years ago |
Jeez sorry, I guess this forum is srs bzns right? |
#49757 muncher21 Inactive Posted 13 years ago |
Something like that. |
#49768 1337101 Modifier Posted 13 years ago |
The hell are you doing browsing these dusty old threads anyway? |
#49831 Kaede-chan (かえでーちゃん) Imageboard Moderator Posted 13 years ago |
Well, 1337 mentioned the random map generators, and nothings, so I just looked it up real quick. |
#49835 muncher21 Inactive Posted 13 years ago |
I figured it was something like that. I actually don't mind that his stuff is getting some publicity out of this... they really are nice third-party tools. |
#49836 1337101 Modifier Posted 13 years ago |
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