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  • Requesting people for a Desert Warfare map
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    We all know that now it's posible to create maps n' other stuff with the editor (as we've seen on the urban warfare map) but this editor is so fucking not user friendly that I can't make the map I have in mind, so i'm asking help to someone who knows how to use the map editor. The idea is pretty simple: A semi destroyed desert town with random oasis and a river on the center (to prevent tunnels to enemy intel). The terrain must be kinda like normal maps but closer to the ground level (it's a desert after all). Also random cars near houses. "COD Modern Warfare" desert maps could be used as an inspiration for this. So, anyone interested on making an epic map?

    #8169
    Frikman
    Member
    Posted 12 years ago
     

    im not great with the editor but i can tell you that if you start a new map then hit f1 it'll save that and you can flatten it out from there

    #8172
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    I am interested, but I too have trouble using that POS map editing tool and APPLAUD anybody who make good use of it.

    #8173
    TheOperator
    Veteran Modder
    Posted 12 years ago
     

    i might be able to bang something out for you...of courst it will be a while as im still editing Urban Warfare

    #8176
    JukelProNabb
    Member
    Posted 12 years ago
     

    @ alexthecreeper
    why would I want to flat the map? that's good for a city but not for a desert. We're talking about natural stuff

    #8214
    Frikman
    Member
    Posted 12 years ago
     

    As it happens I just made a desert map this morning; it turned out to be more of an "arizona/nevada canyon" than a "oasis" type map. It is untested but I am going to hand out the d/l link and the process I created it with:

    http://dl.dropbox.com/u/254701/aosmaps/triplefox_desert.zip

    These are the "raw materials" that went into its creation:

    http://dl.dropbox.com/u/254701/aosmaps/ocean.zip
    http://dl.dropbox.com/u/254701/aosmaps/desert_v1.kv6

    How I did it:

    1. I modelled 1/4th of the landscape in slab6. Slab has better controls for landscaping than voxed.
    1a. I started by filling out the maximum x/y extents of a slab6 model(256x256).
    1b. Then I started filling in the slices along z, from the bottom upwards. I had to be careful and save often when doing this as it crashed sometimes.
    1c. Finally, I carved out a bit of terrain and some caves and saved the result as "desert_export.vxl" (I used vx6 as the source but importing a vx6 into voxed gives you a sprite, not terrain.)
    2. Now I entered voxed, picked an ocean color with the color picker and then did a lot of repetition of of E, Shift+E, Shift+E to color the ground.
    3. (After filling the ocean I signed my handle at the top left. Dunno if it will stay there when you try mining it down in-game.)
    4. Now I import desert_export using the U key. I point the cursor as far to each corner of the map as possible, then I flip the result using np7 and np8. This is why the map looks symmetrical; because I couldn't model a full 512x512, this was the next best thing.
    5. I saved this as "desert_raw" and then did a lighting pass and a light-blending pass.

    The "final" map is what I've got after step 5. Now let's test it and see if it works.

    #8229
    Triplefox
    Member
    Posted 12 years ago
     

    Note: It looks like the server does not like names with underscores. Rename the map to just "desert.vxl" and it will load. Still haven't tested(need to fix router settings most likely).

    #8245
    Triplefox
    Member
    Posted 12 years ago
     

    nice bro havent tried it yet mind if i also host it on my server?

    #8247
    JukelProNabb
    Member
    Posted 12 years ago
     

    Go for it

    #8256
    Triplefox
    Member
    Posted 12 years ago
     

    Awesome

    #8299
    JukelProNabb
    Member
    Posted 12 years ago
     

    ok im hosting it on my server currently

    #8301
    JukelProNabb
    Member
    Posted 12 years ago
     

    DUDE Veryone loves your map! its awesome you should release updates for it like more caverns and such...would you mind if i moddded it a litte?

    #8307
    JukelProNabb
    Member
    Posted 12 years ago
     

    Just went and played it a while. Modding is fine, I am going to do my own v2 soon though. Just as long as I get some credit :)

    #8376
    Triplefox
    Member
    Posted 12 years ago
     

    Always :)

    #8383
    JukelProNabb
    Member
    Posted 12 years ago
     

    Nice map. And thanks for the tips on voxed. I was on JPN's server earlier and I would have thought you had used cavegen, but I see that you didn't.

    #8399
    Buffet_of_Lies
    Cartographer
    Posted 12 years ago
     

    That was such a fun map, apart from Argradegon being a griefer lol. He's my brother btw, and he was just being stupid for a little. He's training to be an officer in the Air Force and seems to know strategy pretty well, so he's actually a good fighter. Please, though, look past his dumbassery (yes, I created a new word).

    #8400
    ssnyder
    Member
    Posted 12 years ago
     

    yay for home and end keys :P

    #8401
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    Home andend keys? Oh for craters?

    #8406
    JukelProNabb
    Member
    Posted 12 years ago
     

    yeah the circle :d i get confused by the editor still, im still learning its full capabilities

    #8417
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    i checked out ur map its pretty cool

    #8429
    JukelProNabb
    Member
    Posted 12 years ago
     

    My map is now called "Mesa" and I made a thread for it.

    #8450
    Triplefox
    Member
    Posted 12 years ago
     

    I saw it it great

    #8498
    JukelProNabb
    Member
    Posted 12 years ago
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