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  • The original thread: Zeppelins / Blimps
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    This thread is search button approved!

    So we're getting more talk lately about vehicles- how to do them and even if we should. While ground vehicles are pretty much out there's still debate about aircraft. Some valid points have been brought up about problems with aeroplanes on the terrain- I think it was Zakski that said they'd probably have to be VTOL, and in a way this makes sense with the randomly generated nature of the maps.

    So we've had suggestions for both choppers and zeppelins. Anyone's welcome to make a thread about the chopper side, but this one is about Zeppelins. Personally I think they'd be more fun than helicopters because:

    *They're different from all the other games- something that AoS seems to pride itself on.
    *They don't have rockets or chaf or anything else that would complicate the game.
    *They wouldn't even need a helipad- they could appear ANYWHERE- even over water.
    *Their bombs (if they have em) work by gravity only, so a position directly above a target would have to be gained.
    *like choppers they could be used to carry a small raiding party behind enemy lines.
    * they are very quiet. Much of the existing game on and under the ground is reliant on detecting enemies through careful listening, and blimps would not disrupt that.
    *They'd look damn cool.

    I've got a few ideas on how they could be brought in without upsetting the balance of gameplay AoS already enjoys, but first I want to hear what people think about them. Would you want them up there? How would you implement them? Would you arm them or not? What counters would you have in place? etc etc.

    #8939
    Beret
    Commando
    Posted 13 years ago
     

    the bombs should be affected by momentum.

    #8943
    ryan
    Member
    Posted 13 years ago
     

    I'd give them their own gametype.

    Two massive ships circling around the edge of the map serving as spawn points. The objective would be to destroy the other teams' ship. You could hop off an set up an ambush or stay on to defend or repair. Every couple of minutes they could pass each other at the center to allow for boarding.

    You could give them hitpoints and let players slowly repair it by feeding blocks into it or some shit. Rifles would do light damage and the pick/shovel would do heavy damage since you'd have to be in the enemy spawn to use it.

    #8944
    Lokiamis
    Member
    Posted 13 years ago
     

    Or you could throw a grenade at the weak point for MASSIVE DAMAGE!

    #8946
    Noire
    Member
    Posted 13 years ago
     

    I actually forgot grenades existed. They should totes destroy more blocks.

    #8947
    Lokiamis
    Member
    Posted 13 years ago
     

    @Lokiamis:
    I'd agree. I don't want to be mushed by bombs in normal gamemodes.

    Other than that, I think they would really unbalance gameplay..

    #8948
    TheGrandmaster
    Moderator
    Posted 13 years ago
     

    They should give us remote charges so we could set them in the engine room and try and escape the blimp (or sky dive out as enemies that noticed the charges jump out and it would result in a free fall battle with Jon Woo double akimbo pistol battle in the air, the survivor gets to activate his parachute) When you land you are walking forward and behind you a massive explosion occurs. With this song playing: http://www.youtube.com/watch?v=_MTrJZux5mM as you put on your tinted shades and walk off.

    #8949
    Noire
    Member
    Posted 13 years ago
     

    Oh yeah you could also free fall onto your blimp.

    #8950
    Noire
    Member
    Posted 13 years ago
     

    OH OH OH HERES AN IDEA, YOU MAKE THE BLIMP REALLY FRICKIN HUGE, AND MAKE A HANGAR ON THE BACK OF IT, INSIDE THAT HANGAR, IS A COUPLE OF HELICOPTERS!

    #8951
    Noire
    Member
    Posted 13 years ago
     

    or smaller blimps

    #8952
    Lokiamis
    Member
    Posted 13 years ago
     

    This is kinda what i had in mind: http://bayifier.com/view/?id=510043537

    or this: http://bayifier.com/view/?id=510052678

    #8953
    Noire
    Member
    Posted 13 years ago
     

    YES AND THOSE SMALLER BLIMPS HAD HELICOPTERS IN THEM, OR EVEN SMALLER BLIMPS

    #8954
    Noire
    Member
    Posted 13 years ago
     

    No the smaller one just release balloons

    #8955
    Lokiamis
    Member
    Posted 13 years ago
     

    No, UAV's UNMANNED BLIMPS

    #8956
    Noire
    Member
    Posted 13 years ago
     

    "No the smaller one just release balloons "

    So we've got a zeppelin with a hangar, that releases blimps that have hangars that release party balloons. My god why didn't we think of it before!

    In all seriousness though, I totally forgot to bring up the question of whether they should be mobile spawn points or not. Glad you brought it up, Lokiamis

    #8960
    Beret
    Commando
    Posted 13 years ago
     

    Balloons release hamsters.

    That release fleas.

    And fleas release viruses that hurt other teams hamsters.

    And those hamsters go mad and destroy their teams small blimps.

    And those small blimps then fall on big blimps.

    Causing them to fall on biggest blimp.

    Which will fall.

    GAME OVER

    #8967
    Drury
    Numbuh 27.5
    Posted 13 years ago
     

    You forgot the part about sky diving though......

    #8970
    Noire
    Member
    Posted 13 years ago
     

    Zeppelins would be epic.

    #8996
    Buffet_of_Lies
    Cartographer
    Posted 13 years ago
     

    Bumped, because I'm sick of seeing valid discussions on gameplay mechanics get redone all over again on new threads just because OPs are too lazy to use the search button.

    #88604
    Beret
    Commando
    Posted 13 years ago
     

    they should spawn on a place thats 5x3 (or something) that has to be.....grey(runway sort of thin). You have to allow them to spawn, and it'd take like 500 bullets to destroy it, or with the pick (how would you get on them?)
    Speed should also be affected by the health %.
    Would they have mounted guns? i think if each bullet did 5-10 damage or something they could be used to kill ground forces, but cant destroy blocks (or needs a lot to do so)

    #88609
    [MLG]Nowa90
    Rifleman/Modder
    Posted 13 years ago
     

    basically this?
    http://fc08.deviantart.com/fs43/i/2009/069/6/c/steampunk_carrier_zeppelin_2_by_clearwater_art.jpg

    #88614
    asher418
    Modder/Shader
    Posted 13 years ago
     

    check out buccaneers the UT2004 mod. they still have servers running, and people playing.

    Balloon wars and more :)

    I love the idea!

    #88620
    JoJoeStinky
    Stinkious Maximus
    Posted 13 years ago
     

    Everyone has a parachute :D

    #88645
    Fuckterd
    Member
    Posted 13 years ago
     

    if we have vehicles then were going to need some heavy artillery to take them down.
    It would be unfair if they were indestructible, we need AA missiles.

    #88651
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
     

    asher418, Maybe change your OP to link to this one and advise people to ignore your new thread and use his one instead?

    #88721
    PinkDozer
    Blue/Green
    Posted 13 years ago
     

    I can already imagine the sun be covered by a giant object and then... BOOM!

    #88753
    Tek2
    Member
    Posted 13 years ago
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