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  • Gameplay feedback after several games
  • 12
     

    "You CAN. NOT. Stop tunneling."

    And that is why you will always fail. I have been on both the attacking and defending side of tunneling being nullified. YOU are the only thing preventing you from stopping tunnelers.

    You keep complaining that the map is imbalanced but I haven't seen such evidence. No handicap. No problems. Stop blaming the map because you can't learn.

    #936
    JackSpade
    Member
    Posted 13 years ago
     

    rox: lol sorry, I got really confused when I tried to read the thread

    I agree, ace of spade's terrain is not very realistic. But it does simulate the difficulty of climbing intense hills. Also, I think the way the ironsights work simulate the difficulty of aiming (or 'zooming in' as it turns out to be more useful for) while jumping around on intense hills.

    I used to play one of the rainbow six games (ravenshield) a lot. At first I was frustrated that the player's movements were too clunky. A small part of that was just getting familiar with the controls, and certain quirks like the fact that you could crouch before landing a jump to keep from losing momentum. But I think it was more important that I tried doing other things besides running fast to give myself an advantage. Such as walking slowly to avoid being heard and to listen to other footsteps intently...or working effectively in my team by covering their asses.

    AoS doesn't seem to be geared toward faster gameplay, and as others have said this makes dug out pathways and bridges more valuable. It doesn't seem like people are having problems with it in game, probably because most people don't use the ironsights that much.

    Now, if there wasn't a crosshair when you aren't zoomed in, that would be a different story :P

    #992
    magicsofa
    Member
    Posted 13 years ago
     

    I'm done arguing with you Jack. You're going round in circles, making the same points with nothing to back them up. If you're going to go in to a debate, try actually debating and not just constantly resorting to ad hominem. If you come back with some sort of argument that doesn't consist of "you don't like it, it MUST be because you're bad", then I'll be glad to hear it.

    #1004
    Mr.Wrinkle
    Member
    Posted 13 years ago
     

    I'm afraid I agree with both JackSpade and the OP. I am a diehard member of the Green Master Race and even I admit that we often have an inbuilt advantage with the river (though it isn't always in the same place). However I have seen such a considerable amount of fail from the Blue team in their lack of tunneling anywhere, poor bunker placement and camouflage, and indeed poor shooting that I think the river is almost a non-issue compared to this.

    However, to counter the river problem there are high hills looking straight down onto our intel and spawn area, and when Blue underlings have the cunning to use these they become a real threat.

    Finally the ironsights are a godsend, don't complain about them. I use them all the time and get a considerable amount of kills with them.

    #1047
    Bede
    Member
    Posted 13 years ago
     

    Ironsights rule. There is only one bad thing about them, their .png is ugly to heavens and doesn't fit neither in WWI theme and blocky game.

    #1053
    Drury
    Numbuh 27.5
    Posted 13 years ago
     

    I think they fit the WWI theme; they aren't a new invention, after all. People were using them in the trenches way and way before them too. I just feel they're too bulky and too equally accurate with hip firing to be of use. I find myself sniping from the hip and only using the sights for scouting.

    #1069
    Mr.Wrinkle
    Member
    Posted 13 years ago
     

    Heh, the problem with the iron sights isn't that they're ugly. At this stage of development, EVERY asset should be a placeholder. The problem is that the graphic is way too small, and doesn't take into account the zoom. Iron sights in games should feel like you're holding a rifle to your shoulder, then zoom in. In this game, right now, you zoom in first, then plaster the already tiny iron sights graphic onto the zoomed in screen. It makes it look like your rifle is three meters long. The sights should be much, much larger than they are now.

    #1077
    Rox
    Member
    Posted 13 years ago
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