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Atomontage is a very new voxel engine mainly developed by Branislav Síleš. Go check the website and watch the videos (be careful if you click on this link you'll cum instantly) http://atomontage.com |
#9977 Cpowa Member Posted 13 years ago |
http://i431.photobucket.com/albums/qq40/godsloved3/willy-wonka-You-must-be-new-here.jpg |
#9979 karl221 Member Posted 13 years ago |
U mad and jelly ? |
#9981 Cpowa Member Posted 13 years ago |
no, just no >.< |
#9987 alexthecreeper The Creator Posted 13 years ago |
Well, I can imagine but I don't want to. It could work with other games though. Perfect for nice explosion effects and from what I read it supports polygons as well, so you could make a very nice game. Not AoS ring though. |
#9996 Drury Numbuh 27.5 Posted 13 years ago |
So you don't want to be able to dig trench and tunnel in a more realistic way ? You don't want to see a nice crater after your friend running next to you got hit by a mortar shell ? So then you can jump in to take cover from enemy fire ? You don't want to place some TNT on the base of a green fortress to see it collapse in a realistic way ? And green insides get hurt/killed by the rubble ? You don't want to dig to help your buried friend because a tunnel collapsed on him because of a shell ? Well you are strange. |
#10032 Cpowa Member Posted 13 years ago |
Not sure who is strange here. |
#10034 Drury Numbuh 27.5 Posted 13 years ago |
You don't know shit about vidya. |
#10036 Cpowa Member Posted 13 years ago |
Umm no I don't. |
#10038 Drury Numbuh 27.5 Posted 13 years ago |
What I just said ? |
#10040 Cpowa Member Posted 13 years ago |
You just said something I'm almost certain is off-topic. |
#10046 Drury Numbuh 27.5 Posted 13 years ago |
Oh great cause I'm in the off topic section. |
#10049 Cpowa Member Posted 13 years ago |
That doesn't mean you can't go off-topic. |
#10051 Drury Numbuh 27.5 Posted 13 years ago |
Really ? |
#10052 Cpowa Member Posted 13 years ago |
Absolutely beautiful. This game would look wonderful with that engine. Seriously. Also, I got tired of the "bounded boxes" render mode pretty fast. You can even see people from under blocks if you're looking up. I'm sure it's nothing but a variable change away from everything being rendered as cubes, seeing as Slab6 can. Not sure about the map editor, though, and it appears to be a modified version of AoS, unlike Slab6, so yeah. |
#10053 furii Member Posted 13 years ago |
At least someone who is not a moron. |
#10070 Cpowa Member Posted 13 years ago |
"So you don't want to be able to dig trench and tunnel in a more realistic way ?" No. I don't play video games looking for realism. I'm looking for fun and challenge. Now, there are many reasons why high-quality graphics can provide more fun, beyond just how awesome it looks. It allows for more detailed environments which can aid in the storytelling and interactivity of the game, for one thing. However, graphics are just how the game provides you with information. The way the game works and plays are not totally dependent on the visuals. Of course, you can't have a racing game without somehow representing the player driving a vehicle (hopefully at ludicrous speeds), but you can have a racing game without extreme realism. That is an impressive engine, but I would not desire it for AoS. One of the main reasons is because building would become very different. You obviously can't have the player placing one voxel at a time. So what are you going to do - have her place a cube of voxels? Or should it be materials that have a pre-determined shape, like fencing? I much prefer the slightly more abstract, low-resolution style. It makes building simple enough that you don't have to learn how to do it (like having all kinds of controls for rotating the piece and bla bla bla). Instead you can focus on playing the game, and learning how to build *well* Not to mention, most of the cool features you talked about like more realistic collapsing and some bigger explosions, are totally possible in the current engine and would actually be awesome. This is an example where realistic features can definitely improve a game...and it has nothing to do with stepping up the graphics. |
#10077 magicsofa Member Posted 13 years ago |
It doesn't look plausible for online play, too much network data required to transfer the maps, destruction, and everything else, unless I'm dead wrong. "One of the main reasons is because building would become very different. " |
#10082 Naka lewd Posted 13 years ago |
Are you saying it would add to building potential, or just to the overall game? |
#10085 magicsofa Member Posted 13 years ago |
Both. I can see placing blocks being replaced with placing bricks, or a selection of shapes with an easy-access Gmod style interface. |
#10089 Naka lewd Posted 13 years ago |
@magicsofa: This is not about graphics, this is more about physics (and smoother terrain eh). Physics is always awesome even when it's not a game (I know I'm a physics student :3) so when you put it in a game it becomes CRAZYYYY And what the problem with a construction cube made of small voxels ? @Naka With the actual connexion it is possible. |
#10091 Cpowa Member Posted 13 years ago |
Unfortunately, karl221 isn't a troll, he's the real thing, I'm pretty sure he just discovered what a meme is edit: Looking at his photobucket, YEP |
#10092 Naka lewd Posted 13 years ago |
@Naka your just a retard thats not my photobucket i just went in google and typed "you must be new here" and posted the link |
#10122 karl221 Member Posted 13 years ago |
Sure, let's get a brand-new engine for a game that hasn't yet hit the full-release. Forget new weapons, forget new maps, hell let's just abandon AoS's current build and start over because then you can get your pretty maps and physics faster... >_> Personally, I think this game needs a more efficient map-generator (maybe even smaller voxels to smooth terrain and allow more intricate buildings), and an implementation of physics to the extent that a building that should collapse, will collapse. Also, to OP, learn your rhetoric better. Repeating the same basic question (y'know, "You don't want to...") and assuming that anyone who doesn't answer them the same way as you serves only to alienate you from the people you are trying to convince. Why bicker about what you want to do when mortars get implemented when MORTARS HAVEN'T BEEN IMPLEMENTED. This game isn't even to 0.50 yet. Get over it. |
#10129 iamthemoose Member Posted 13 years ago |
Cpowa, not everyone thinks your way. |
#10137 Natti Member Posted 13 years ago |
Dude, it'd be a good idea. But what about the guys with crap P.Cs and play this game 'cause it's the few it will? Think about EVERYONE! |
#10232 Gnome Someone intellectual Posted 13 years ago |
It seems like a great idea, but think of the system requirements. |
#10236 Noire Member Posted 13 years ago |
HEY EVERYONE |
#10256 Loaf Member Posted 13 years ago |
it looks neat, but i'd rather not wait the 30 years it would take to realtime render those millions of voxels. |
#10265 superkonami Member Posted 13 years ago |
@iamthemoose and @Loaf: you are both idiots. I'm not saying Ben MUST use this engine (It is not even released !). I'm just saying IMAGINNE if a game like ace of spades was made with this engine. Now learn to read and GTFO please. For those who expect physics in ace of spades stop dreaming It'll never happened. @Gnome and @Noire: So because some peoples have shitty PC nobody is allowed to made a game who needs a good one ? If you were not trolling you are the biggest morrons ever @superkonami: Have you ever read what I said ? It's GPU accelerated. Did you see the videos ? It's in fucking real time faggot. |
#10365 Cpowa Member Posted 13 years ago |
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