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<title>Ace of Spades Game Forums &#187; Tag: artillery - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: artillery - Recent Topics</description>
<language>en</language>
<pubDate>Fri, 01 May 2026 02:27:34 +0000</pubDate>

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<title>Bum on "Telling builders to go and play Minecraft"</title>
<link>http://forumarchive.spadille.net/topic.php?id=801#post-7968</link>
<pubDate>Sun, 08 May 2011 05:43:33 +0000</pubDate>
<dc:creator>Bum</dc:creator>
<guid isPermaLink="false">7968@http://forumarchive.spadille.net/</guid>
<description><p>Why do people insist on using the old "if you want to build, play minecraft" excuse for destroying other people's creations?</p>
<p>Sure, minecraft is a much more sophisticated building game, and you won't get shot trying to build, so surely it makes sense to go there to build, right?</p>
<p>Well, next time you consider telling an angry builder to "go and play minecraft" after she berates you for destroying her structure, think about why you yourself don't go and play CoD or TF2 or any other combat-oriented multiplayer games.</p>
<p>Because in the same way you tell people trying to make cool things to play minecraft, they have as much right to tell you to go and play Counter Strike if all you want to do is shoot people.</p>
<p>A bit odd on the receiving end, hm? The fact is, AoS facilitates both. And every time you tell someone to go and play minecraft, you're implying that your preferred half of the game is more important than theirs. Please stop.</p>
<p>I welcome any discussion.
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<item>
<title>Beret on "Suggestion: Artillery Mounts."</title>
<link>http://forumarchive.spadille.net/topic.php?id=222#post-1344</link>
<pubDate>Wed, 27 Apr 2011 10:44:06 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">1344@http://forumarchive.spadille.net/</guid>
<description><p>See what you think of this one:</p>
<p>I'm mostly a saboteur kind of player, and I like nothing more than sneaking behind enemy lines and destroying enemy structures while harassing the enemy. Currently, there are four kinds of targets to go for.</p>
<p>*The Base- mining it into a deep pit to anger those enemy soldiers<br />
*Bridges- a risky yet rewarding above-ground target<br />
*False Intel Markers- so that my team won't waste time going for them<br />
*And the Intel, when I get bored of making the enemy watch their back in their own base, if nobody else from my team is prepared to get it.</p>
<p>I think there should be other targets for both sides, and combined with the complaints from others that there needs to be more things that go boom, I had an idea:</p>
<p>What if each side, sticking with the WW1 theme, had artillery guns- ones that just like the base and intel could not be moved? Each side gains a defensive weapon to target nearby enemy sniper nests, but can't use it to directly destroy enemy base structures (because of their limited range). </p>
<p>On the flipside, each side now has a new target: the guns themselves. I'm not sure yet how to deal with them- dig them into a pit like the base? Destroy them with grenades and they respawn eventually elsewhere like the intel? Or do they NEVER respawn? I'm not sure how they'd be used yet either- whether someone gets in them like a vehicle or just 'gets' the cannon weapon when standing in the right spot.</p>
<p>But I think it's important that they can't move. Not only to provide a tempting target for saboteurs like myself, but so that they can't be brought forward and used to flatten the enemy spawn base. I'd say about 2 guns per side sounds about right, don't you?
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