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<title>Ace of Spades Game Forums &#187; Tag: cannons - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: cannons - Recent Topics</description>
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<pubDate>Thu, 30 Apr 2026 23:52:22 +0000</pubDate>

<item>
<title>Beret on "Suggestion: Artillery Mounts."</title>
<link>http://forumarchive.spadille.net/topic.php?id=222#post-1344</link>
<pubDate>Wed, 27 Apr 2011 10:44:06 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">1344@http://forumarchive.spadille.net/</guid>
<description><p>See what you think of this one:</p>
<p>I'm mostly a saboteur kind of player, and I like nothing more than sneaking behind enemy lines and destroying enemy structures while harassing the enemy. Currently, there are four kinds of targets to go for.</p>
<p>*The Base- mining it into a deep pit to anger those enemy soldiers<br />
*Bridges- a risky yet rewarding above-ground target<br />
*False Intel Markers- so that my team won't waste time going for them<br />
*And the Intel, when I get bored of making the enemy watch their back in their own base, if nobody else from my team is prepared to get it.</p>
<p>I think there should be other targets for both sides, and combined with the complaints from others that there needs to be more things that go boom, I had an idea:</p>
<p>What if each side, sticking with the WW1 theme, had artillery guns- ones that just like the base and intel could not be moved? Each side gains a defensive weapon to target nearby enemy sniper nests, but can't use it to directly destroy enemy base structures (because of their limited range). </p>
<p>On the flipside, each side now has a new target: the guns themselves. I'm not sure yet how to deal with them- dig them into a pit like the base? Destroy them with grenades and they respawn eventually elsewhere like the intel? Or do they NEVER respawn? I'm not sure how they'd be used yet either- whether someone gets in them like a vehicle or just 'gets' the cannon weapon when standing in the right spot.</p>
<p>But I think it's important that they can't move. Not only to provide a tempting target for saboteurs like myself, but so that they can't be brought forward and used to flatten the enemy spawn base. I'd say about 2 guns per side sounds about right, don't you?
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