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<title>Ace of Spades Game Forums &#187; Tag: classes - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: classes - Recent Topics</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 08:58:31 +0000</pubDate>

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<title>savi467 on "Some new features."</title>
<link>http://forumarchive.spadille.net/topic.php?id=7065#post-117938</link>
<pubDate>Sun, 25 Sep 2011 05:48:17 +0000</pubDate>
<dc:creator>savi467</dc:creator>
<guid isPermaLink="false">117938@http://forumarchive.spadille.net/</guid>
<description><p>Here are my suggestions :<br />
-Create Ammo Kits &#38; Medic kits.<br />
reason: It's annoying that you must get to your camp,which manytimes it's too far away,but even if you get to your camp,it doesn't regain your ammo.<br />
------------------------------------------------------------------------------------------------<br />
-New types of game mode (NOTE: Those are connected &#38; with a "style" Option )<br />
Medieval:<br />
Classes : Knights,Archers,magicians,priest.<br />
New stuff: Swords,Bows/Crossbows,Staffs,Magic Skills,Mana,catapults,Rams,Horses...<br />
Terrain : Castles,Villages,Wizard towers...<br />
Point: Your Opponent castle has got your flag &#38; you have theirs.To win,You must:<br />
A) Assault; Raise your flag.<br />
B) Destroy the enemy castle.</p>
<p>Minuses : People cannot build.   Catapults &#38; Rams are the only things that can destroy buildings.<br />
WWII :<br />
Classes: Soldiers,Medic,Anti-tank troops,Builder,sniper,assasins.<br />
New stuff : Many of the general WWII weapons ( Panzer,Gewrer 43,Knife,Grenades,Mp40,Sten,Ruger &#38; LOTS of more )<br />
VECHICLES! :D  : Tanks,Airplanes,Little Jeeps.<br />
Missions:<br />
A)Take the Documents &#38; return them to your base ( Like right now :P )<br />
B) Assault<br />
C) King Of the Hill.<br />
Terrain: Berlin,France,England...</p>
<p>Modern:<br />
Classes Soldiers,Medics,Builders,Snipers,Spies &#38; LOTS of more...<br />
Weapons : Many of the Modern weapons<br />
Vechicles : Many of the Modern Vechicles<br />
Terrain:Apocaliptic Modern city ( City Ruins )<br />
Objectives :<br />
A) Assault<br />
B) Hunted - the team must secure your VIP/hostage to safety,DO NOT LET THE OPPONENT KILL HIM!<br />
C) CTI - Capture the Intel<br />
D) King Of the Hill.</p>
<p>But,those will be seperate 2 Addons. When Installed,you can choose between those. the WWII is the base,so you won't need to download &#38; install it - just install the game.<br />
When installed,you will need to select which Style you want ( NOTE: For every style there are custom servers ( You can't play in a Medieval server with Modern;WWII stuff )<br />
------------------------------------------------------------------------------------------------<br />
Pistols &#38; Knifes;<br />
Achievements;<br />
MILESTONES ( Earn amount of achievements &#38; you get something special you can use )<br />
Inventory; Backpack ( This makes you sure you selected the right equipment )
</p></description>
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<title>totallyinhuman on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-117481</link>
<pubDate>Sat, 24 Sep 2011 17:01:01 +0000</pubDate>
<dc:creator>totallyinhuman</dc:creator>
<guid isPermaLink="false">117481@http://forumarchive.spadille.net/</guid>
<description><p>So I had these ideas...</p>
<p>More classes:<br />
 - Medic<br />
 Has the ability to heal wounded soldiers. Also should have the ability to revive players that died recently (10 seconds max)<br />
 - Support (heavy)<br />
 Has the ability to give ammo to friendly soldiers, also has a machine gun. Walks slower.</p>
<p>Class weaponry:<br />
 - Custom weapon sets would be cool! Create your own class, more weapon varieties, at least 2 SMGs, 2 Shotguns, 2 Rifles (Slower firing speed but more precise; Smaller range but deadlier...) Also landmines/grenades/smoke-grenades (You can pick only one)</p>
<p>Battlefield Improvements:<br />
 - Ammo/Health stashes that can be built/destroyed for better holding of key positions.<br />
 - Control points (Game Mode) - players capture control points by standing near them while no enemy is near. Players can choose to spawn at friendly (captured) control points.</p>
<p>---<br />
These are some ideas that were on my mind, I'm a new player to this game though. :)
</p></description>
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<title>drwho on "Flamers that kick you b/c they think you are griefing"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6091#post-98899</link>
<pubDate>Wed, 31 Aug 2011 19:25:27 +0000</pubDate>
<dc:creator>drwho</dc:creator>
<guid isPermaLink="false">98899@http://forumarchive.spadille.net/</guid>
<description><p>Ok, so here's what happened: I join the MLG classes server and someone on the opposing team finishes building a sniper tower. After using the shotgun for ten minutes trying to get to that area on the pinpoint map where they built it, I began to use the spade to knock it down. Right in the middle, I am banned for one day for griefing. WTF?
</p></description>
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<title>SpitFir3Tornado on "Weaponry/Class Suggestions"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3730#post-50063</link>
<pubDate>Tue, 19 Jul 2011 08:02:54 +0000</pubDate>
<dc:creator>SpitFir3Tornado</dc:creator>
<guid isPermaLink="false">50063@http://forumarchive.spadille.net/</guid>
<description><p>So, here are some simple class/weapon suggestions<br />
Engineer: Shovel, Pickaxe,Block,SMG,RPG<br />
Engineer, plain and simple.<br />
Rifleman: Pickaxe,Block,Semi,Grenade,Sticky Grenade<br />
Standard rifleman type.<br />
Assault:Pickaxe,Block,M4,Grenade,Flash Grenade<br />
Standard assault-rushing class.<br />
Heavy:Pickaxe,Block,M249,Grenade,Sticky Grenade<br />
Heavy, eats his sandvich and fires M249.<br />
Builder:Shovel,Pickaxe,Block,<br />
Only needs 1/2 of the hits from the pickaxe and has infinite blocks.<br />
Medic:Pickaxe,Block,SMG,Syringe,Medic Grenade<br />
Syringe is simple healing tool,medic grenade heals ALL in its vicinity.</p>
<p>I also propose, all classes get a knife and a pistol. This would add a little more strategy to the game rather than rushing, sniping and camping.
</p></description>
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<title>Beret on "How&#039;s this for a class suggestion:"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3430#post-45359</link>
<pubDate>Wed, 13 Jul 2011 03:57:36 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">45359@http://forumarchive.spadille.net/</guid>
<description><p>Wait for it... NO classes.<strong> Bam.</p>
<p>Consider it for a moment-</strong> you spawn with an SMG and then get sniped from afar. You spawn with the rifle, and someone pops up in front of you and SMGs your face off. By forcing a weapon decision before spawn, not only are you limiting the play options that a player can take, but you're rendering them impotent in half the battle situations they're likely to encounter.</p>
<p>I'm all for versatility. Variety. <strong>Choice.</strong> So when I get sniped by a rifleman my SMG hasn't a hope of hitting, who's fault is it? Am I supposed to concede that I should have seen him coming before I even spawned, and chosen otherwise? Supposing I <em>had</em> a rifle and killed him, and then the next minute found myself in a situation perfect for the SMG? What then? </p>
<p><em> bad form, Beret, didn't you realise you're supposed to kill yourself in between every task you set yourself?</em></p>
<p>Well I've seen the extent to which this class system limits player options and I don't think it's helping anyone.</p>
<p>--------------------------------------------------SO-----------------------------------------------------</p>
<p><em>Let's imagine for a moment that both the SMG and the rifle are in everybody's kit.</em> Level playing field. Equal opportunity fighting, victory through strategy and skill and all that nonsense.</p>
<p>Anyway, it's the same scenario: you come up against the rifleman first. You have your rifle ready. Why? because it's a wide open space, and you know what tool you need for the job. Bang, down he goes. But then your intel is taken, and you're on the surface between where it was and the enemy base, so you know the enemy tunneled in to get your intel. A quick switch to the SMG later and you're drilling a hole downwards into the enemy tunnel. There's the intel runner, sprinting off down the passage. Switch to rifle, blam. Down he goes.</p>
<p><em>This sort of versatility and <strong>ability to adapt to a changing situation</strong> is only a pipe-dream for the current game, and will ALWAYS be nothing but that as long as there are classes. </em> Without classes, however, any death you have is not because of luck or some arbirtary roll of the dice, but YOUR fault, and yours alone. Your skill and situational awareness now means everything, and you are effectively the master of your own fate. You see a rifleman, and you can cover his back with an SMG <em>because you know you've got one.</em> Trying to sneak into the enemy base for some close quarters fighting, but spotted by a sniper? You can dive into cover and return rifle fire <em>because you know you've got one.</em> When future weapons are introduced, you can try them out all you want while still having your favourite weapon handy just in case, <strong><em>because-you-know-you've-got-one.</em></strong></p>
<p>You see what I'm getting at here?
</p></description>
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<title>AxleTheNinja on "Suggestions for AoS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=535#post-4842</link>
<pubDate>Sun, 01 May 2011 12:28:24 +0000</pubDate>
<dc:creator>AxleTheNinja</dc:creator>
<guid isPermaLink="false">4842@http://forumarchive.spadille.net/</guid>
<description><p>I've been playing this game for a little while, and I have some suggestions. Please, don't rage at me, they are just suggestions. I don't want to force anything on anyone, just see if anyone agrees. These are just my opinion.</p>
<p>Things the game DOES need:</p>
<p>-Map coordinates<br />
-Spinning, flashing, Intel icon (so you can actually see it after most of the map is covered by crap)<br />
-Esc Menu (Change Controls, Quit game, votekick)<br />
Ground under Medic Base Tent is invincible (Having it dug into a hole by greifers is annoying</p>
<p>Things the game DOESN'T need:</p>
<p>-Tanks<br />
-Sniper Rifles<br />
-SMGs or Assault Rifles<br />
Airplanes<br />
Smaller/more detailed blocks (cuz that would mean an engine change)</p>
<p>Things that MIGHT work:</p>
<p>-Landmines (Highly visible, and shoot-able to disarm)<br />
-Shotgun (7 pellets, 25 damage no matter where they hit, Human sized spread at about 1/3 of fog)<br />
-Pistol (though real WW1 soldiers didn't have them<br />
-Flamethrower (this one is iffy, but it would increase offensive abilities)<br />
-Artillery (I like this one but doubt it would be balanced no matter how you do it)<br />
-HMG (it would have to be deploy-able. Can't move it until you pack it up, low field of view. </p>
<p>This is an idea that I really like: 3 Classes</p>
<p>Solider: This is what we have now. A rifle, 2 grenades, 50 blocks, all that jazz. This one would stay the same.</p>
<p>Technician: This guy would be the "builder." He wouldn't get grenades, and he would be armed with a pistol (maybe). His main ability would be a second block type. It would be in the 5th inventory slot (were the grenades are). Placing this block would take away 5 blocks from your reserve. They would be light gray in color. They can only be destroyed by another technician (but would take 6 hits) and shovels won't affect them. The can also be destroyed by explosives. </p>
<p>Point Man: This would be the, well, the point man. He would get a shotgun. He would also get Dynamite instead of grenades. It can only be tossed one or two blocks, but blows up big after about 6 seconds. It would be useful for blowing a hole in Heavy Blocks made by Technicians.</p>
<p>This would add variety to a game that unfortunately is becoming stale fast. It would also let you make fortifications that aren't made of wet newspaper. To get by these walls you would either need to bring a Technician (with a crappy gun) or a Point man to break through. </p>
<p>Thanks for reading, please don't flame ;-)
</p></description>
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<title>Kozmik hail on "Loadouts"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1657#post-18806</link>
<pubDate>Mon, 30 May 2011 21:19:13 +0000</pubDate>
<dc:creator>Kozmik hail</dc:creator>
<guid isPermaLink="false">18806@http://forumarchive.spadille.net/</guid>
<description><p>Some say this would ruin the game, all I want is for people to be happy.<br />
I would LIKE<br />
-Automatic guns (machine guns, like a Thompson from Cod WaW<br />
-Pistol (8 bullets per clip)<br />
-Sniper rifle ( you know, with a scope!)<br />
-I would also like the same old rifle that we have now, as a class.<br />
-LMG<br />
*EDIT, ( I forgot)<br />
-Shotgun
</p></description>
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<title>[C.H]Chosenlama on "New Stuff, like new Weapons, Blocks..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=1042#post-11126</link>
<pubDate>Sat, 14 May 2011 16:15:05 +0000</pubDate>
<dc:creator>[C.H]Chosenlama</dc:creator>
<guid isPermaLink="false">11126@http://forumarchive.spadille.net/</guid>
<description><p>Hi, i think AOS is boring without different Weapons like Submaschineguns, Assaultrifles, snipers...<br />
Or Classes like:<br />
Heavy: Heavy Gun (M60, Pkm...) 4 Grenades, Not fast, 130 Life<br />
Assault: Assault Rifles (M16, Ak74, G36) Can Sprint, 110 Life<br />
Medic: Rifles (M1 Garand, M4) Can heal other Players, 100 Life<br />
Engeneer: Submaschineguns (PP2000, Mac10, Uzi) Starts with 100 Blocks, 100 Life<br />
Sniper: Sniper (SVD, Springfield) Can Scope (Zoom) 90 Life<br />
And of course:<br />
Stairs how can place and you can walk over it and you dont must jump!<br />
Glass you can look trough but Guns can not shoot trough
</p></description>
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<title>Lokiamis on "Classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=15#post-61</link>
<pubDate>Fri, 08 Apr 2011 15:05:31 +0000</pubDate>
<dc:creator>Lokiamis</dc:creator>
<guid isPermaLink="false">61@http://forumarchive.spadille.net/</guid>
<description><p>Was playing a 5v5ish game and noticed that most players decided they'd rather stay around spawn and build instead of going on the offensive.<br />
I don't have a problem with that, but the few who go on the offensive have to fight through the unrelenting hordes of bricklayers and architects armed to the teeth with grenades and rifles several times due to quick respawns.</p>
<p>What I'd suggest is allowing players to choose to be a Soldier or Builder(or whatever you want to call them) when they join the game or go to their CP. </p>
<p>Soldiers would be heavily armed but only able to carry a few supplies for quick defenses while under fire.<br />
-possibly lower starting block count<br />
-rifles could take out blocks with two instead of three hits to reveal enemies easily</p>
<p>Builders would be lightly armed, but able to help their team by building bunkers for defence, bridges for easy movement across terrain and so on.<br />
-replace the rifle with a weaker pistol of some sort<br />
-start with 50 blocks<br />
-cap their block count at 200<br />
-one or even no grenades upon spawn<br />
-maybe have their pick harvest blocks with two swings</p>
<p>I feel like this would improve the game for both offensive and defensive players.
</p></description>
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<title>AxleTheNinja on "Classes Suggestion"</title>
<link>http://forumarchive.spadille.net/topic.php?id=546#post-4993</link>
<pubDate>Sun, 01 May 2011 15:54:12 +0000</pubDate>
<dc:creator>AxleTheNinja</dc:creator>
<guid isPermaLink="false">4993@http://forumarchive.spadille.net/</guid>
<description><p>This is something that I wrote in another thread, but it was mixed in with a bunch of other stuff. In my opinion, these three classes would be balanced and add variety to the game.</p>
<p>Solider: This is what we have now. A rifle, 2 grenades, 50 blocks, all that jazz. This one would stay the same.</p>
<p>Technician: This guy would be the "builder." He wouldn't get grenades, and he would be armed with a pistol (if pistols are being added). His main ability would be a second block type. It would be in the 5th inventory slot (were the grenades are). Placing this block would take away 5 blocks from your reserve. They would be light gray in color. They can only be destroyed by another technician (but would take 6 hits) and shovels won't affect them. The can also be destroyed by explosives.</p>
<p>Point Man: This would be the, well, the point man. He would get a shotgun. He would also get Dynamite instead of grenades. It can only be tossed one or two blocks, but blows up big after about 6 seconds. It would be useful for blowing a hole in Heavy Blocks made by Technicians.<br />
(Shotgun: 7 pellets per shot. Each one does 25 points of damage regardless of hit position. The spread would be man sized at about 1/4 of the fog range. </p>
<p>This would add variety to a game that unfortunately is becoming stale fast (though is still major fun). It would also let you make fortifications that aren't made of wet newspaper. To get by these walls you would either need to bring a Technician (with a crappy gun) or a Point man to break through.</p>
<p>Thanks for reading, please don't flame ;-)<br />
Discuss and tell me if you think it could work.
</p></description>
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<title>AngryGrenades on "Suggestion: classes"</title>
<link>http://forumarchive.spadille.net/topic.php?id=597#post-5561</link>
<pubDate>Mon, 02 May 2011 17:04:38 +0000</pubDate>
<dc:creator>AngryGrenades</dc:creator>
<guid isPermaLink="false">5561@http://forumarchive.spadille.net/</guid>
<description><p>just a few class suggestions (not asking for all of them but a few of these would be cool):<br />
infantry:rifle,grenades<br />
sniper:sniper rifle,knife<br />
gunner:machinegun, trench shovel (digs 3 wide instead of 3 high)<br />
demo man: pistol, bomb, mines<br />
constructor:pistol, super building tools, blocks are tripple strength<br />
scout:sub-machinegun, jump boots<br />
rocket man: bazzooka, pistol<br />
medic:healing gun, pistol<br />
spy: C4, cammo<br />
artillary man:can build cannons and mortars (slowly), binoculars<br />
mechanic:wrench(melee), can build vehicles (slowly)
</p></description>
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<title>Menso on "Simple class ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=327#post-2305</link>
<pubDate>Thu, 28 Apr 2011 19:31:39 +0000</pubDate>
<dc:creator>Menso</dc:creator>
<guid isPermaLink="false">2305@http://forumarchive.spadille.net/</guid>
<description><p>Here are some class ideas, simple but effective. The only difference in classes is their equipment (or how it works) and health available.</p>
<p>Builder- Spawns with 75 blocks, one grenade, 20 rifle ammo, 3/4 health. Blocks placed take 10 shots to destroy via gun. (resistance to picks/shovels unchanged)</p>
<p>Stormtrooper- Spawns with 25 blocks, 2 grenades, 50 rifle ammo, full health</p>
<p>Defender- Spawns with 0 blocks, one grenade, 30 rifle ammo, shovel &#38; pick work 33% faster on natural blocks (blocks spawned with the map, not laid down by players) full health</p>
<p>Saboteur- Spawns with 0 blocks, one grenade, 30 rifle ammo, shovel &#38; pick work 33% faster on unnatural blocks (blocks placed by players on the enemy team) 3/4 health</p>
<p>MEDIIIIIIIC- Spawns with 10 special blocks that can only be applied directly to players. Application takes 15 seconds and heals 50 health. 0 grenades, 20 rifle ammo, 3/4 health</p>
<p>Feel free to critique, this was a passing thought out of boredom.
</p></description>
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