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<title>Ace of Spades Game Forums &#187; Tag: cold - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: cold - Recent Topics</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 16:46:18 +0000</pubDate>

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<title>Tehpwnzer on "Supply blocks"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2772#post-35671</link>
<pubDate>Wed, 29 Jun 2011 03:32:09 +0000</pubDate>
<dc:creator>Tehpwnzer</dc:creator>
<guid isPermaLink="false">35671@http://forumarchive.spadille.net/</guid>
<description><p>I am very very VERY certain that there is a similar post to this such as lapis's.</p>
<p>Idea: Supply blocks But on a more logistical point of view.</p>
<p>Basically supply blocks would be blocks where you collect your supplies at.</p>
<p>As in lapis's idea It would be everything like that, HOWEVER IT would have LIMITED supplies, Where "extra ammunition" would come in. </p>
<p>you'd have a seperate indicator of ammunition on the left side of your screen which will be maybe at maximum 300? It not be "ammunition" it would be considered supplies, that you yourself cannot tap into for your own consumption. Though, You could go to your commanding post and grab some supplies to bring to a supply block. It would add realism and not allow an uber defense that would be hard to get through as people would keep resupplying at the infinite block.</p>
<p>"supplies" would add an extra part to the game and make territorial control not just be sit next to the supply block and shoot. It would let the team make sacrafices for people to go back/killself to go back to the commanding post to collect supplies. </p>
<p>It would make everyone depend on eachother to get the job done.</p>
<p>It would also DISALLOW spawn camping as everyone would be in need to have a constant supply route and by the time their supply guys come to the enemy's homefront to resupply the supply block they will already be out of ammunition due to their long supply route.</p>
<p>This would allow new tactics for the game and make it much more enjoyable as each team will have to make team decisions that will decide their win or loss.</p>
<p>it could also open up more roles on the battlefield, as some people can be the "supply guy" and do supply routes the entire time.</p>
<p>To balance it all out, upon spawning noone will have extra supplies, they will have to collect it from the HQ.</p>
<p>Example of ingameplay:</p>
<p>squad 1 skirmishes out to the front and places a supply block supply block is empty upon placement and squad has to dump their extra supplies into the block. they all defend the block without sending anyone to collect supplies from the commanding hq They all create a flourishing trench line and base around the supply block.</p>
<p>The enemy team masses an assault to their location and gets defeated.</p>
<p>In the process squad 1 is very low on ammunition and health, so they go to the supply block. Everyone gets handed out supplies until the current supplies ammount in the block is completely depleted. 3 members of the squad we're unable to get full supplies due to that.</p>
<p>the enemy team takes advantage of their loss in supply and manages to kill many of their members while nearly taking the block. So squad 1 realises their mistake and starts a small supply route which happened too late for it to be effective which results in the loss of the supply block where the enemy team can use the current supply stock</p>
<p>That was an example of ignorance of giving supplies^ now that you get a proper image you can imagine other scenarios, good night to you all :D
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