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<title>Ace of Spades Game Forums &#187; Tag: editing - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: editing - Recent Topics</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 10:57:52 +0000</pubDate>

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<title>Exile on "Some helpful stuff for people. [v.1]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2429#post-30114</link>
<pubDate>Mon, 20 Jun 2011 16:58:31 +0000</pubDate>
<dc:creator>Exile</dc:creator>
<guid isPermaLink="false">30114@http://forumarchive.spadille.net/</guid>
<description><p>&#62;For KV6 Files and mods.&#60;<br />
A guide to mods, in brief.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=2340#post-28851" rel="nofollow">http://ace-spades.com/forums/topic.php?id=2340#post-28851</a> )</p>
<p>&#62;Hosting Servers?&#60;<br />
When you're using Pyspades, the command list can taunt you! Heres a helpful page from the PySpades guys.<br />
( <a href="http://code.google.com/p/pyspades/w/list" rel="nofollow">http://code.google.com/p/pyspades/w/list</a> )</p>
<p>Portforwarding is important, too. Here is a small step guide to hosting.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=860#post-8638" rel="nofollow">http://ace-spades.com/forums/topic.php?id=860#post-8638</a> )</p>
<p>This is another guide here on the forums.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=2025#post-24101" rel="nofollow">http://ace-spades.com/forums/topic.php?id=2025#post-24101</a> )</p>
<p>&#62;For editing and generating new maps.&#60;<br />
First of all, there is a WIKI post with some good insight to the process but its really just to help you start.<br />
( <a href="http://aceofspadeswiki.com/index.php?title=Mapping" rel="nofollow">http://aceofspadeswiki.com/index.php?title=Mapping</a> )</p>
<p>-Nothings made some neat map generation tools and they are here, on his forum post. They make some cool scenarios! But i haven't had many chances to see them hosted.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=803#post-8004" rel="nofollow">http://ace-spades.com/forums/topic.php?id=803#post-8004</a> )</p>
<p>-VOX-Ed can be a little bit of a pain. Try this out if you want to change a few things about the operations. This is Voxed Companion, a tool to work with Voxed.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=759#post-7487" rel="nofollow">http://ace-spades.com/forums/topic.php?id=759#post-7487</a> )</p>
<p>-Oh and if you haven't got a hold of Slab6 yet, here is a post for it.<br />
( <a href="http://ace-spades.com/forums/topic.php?id=69#post-3309" rel="nofollow">http://ace-spades.com/forums/topic.php?id=69#post-3309</a> )</p>
<p>-There is also a whole other forum, full of things to look at. This is a peek into the maps and mods section.<br />
( <a href="http://ace-spades-community.com/viewforum.php?f=11" rel="nofollow">http://ace-spades-community.com/viewforum.php?f=11</a> )</p>
<p>-Hey, don't forget we have a Search feature here on the forums!<br />
Its where i get all my smarts.<br />
( <a href="http://ace-spades.com/forums/search.php" rel="nofollow">http://ace-spades.com/forums/search.php</a> )</p>
<p>Don't be a deuce, guys! I'll add and rewrite over time, i'm sure.
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<title>1337101 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25014</link>
<pubDate>Sat, 11 Jun 2011 17:38:14 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25014@http://forumarchive.spadille.net/</guid>
<description><p>Ben, would it be at all possible to make some sort of editor-placable indestructable block?  I realize this would mean recoding the game AND the editor, which will be a huge pain the &#60;redacted&#62;, but ultimately I think it would really add to the gameplay.</p>
<p>As it is now, everything is destrucable.  That can be fun, but griefers can quickly ruin the whole thing by levelling entire buildings, mountains, fortresses, etc.</p>
<p>With Pyspades, all preexisting blocks can be made indestructable.  This protects structures somewhat better, but the cost in terms of fun is immense.  No tunnels, no dug-in bunkers, and no trenches makes for a run-of-the-mill shooter.  Alternatively, tunnels, bunkers, and trenches can be pre-built, in which case they're indestrucable and thus overpowered.</p>
<p>Imagine, however, that map creators could make building frames indestructable, and then add destruable walls.  This way, map creators could make maps where core mechanics remain unchanged throughout the server's runtime.  Mountains with a thick layer of dirt over impenetrable rock could put an end to the dreaded "levelled" maps.  Castles with solid rock walls, and skyscrapers with solid, ungriefable frames are just a few possibilities.</p>
<p>This could add a bit of realism to the game, since standard real-world entrenchment tools have their limits as well.  It may or may not be worth the trouble to implement, but I'm just throwing this idea out there for consideration.
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